Castle Master 2: The Crypt (1990) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Incentive Software LtdArcade Teque Software, Development Ltd 48K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette Europe | Sinclair ZX Spectrum More from other publishers: Amstrad CPC Commodore 64 Commodore Amiga |
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| Your Reviews |
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Sep 1991 (Your Sinclair) 21st Mar 2012 12:01Who writes these crypts?
The Crypt is the sequel to Castle Master, but instead of starting off outdoors, we're stuck down in the depths of, erm, somewhere rather dark and damp and horrible. The game's got the same spooky claustrophobic feel (like one of the old movies where you see everything through the monster's eyes as he shambles around eating people or whatever) and looks just as stonkingly brilliant! As before, this restricted viewpoint means you've got to be careful where and how you move around, in case you get trapped or bash into anything!
Right, as I said, you start off in a crypt. (You didn't actually say that. Ed) Oh. Well, you do anyway. There are two closed coffins keeping you company, and the door's locked - so the first puzzle is how to escape!
(Actually, I won't really be giving anything away if I say there's a key in one of the coffins - so have a peek in there!) Escape out of your prison and you're faced with the usual labyrinth of tunnels and rooms - press the action key now and again to examine, eat, push or shoot all the things you come across.
Slice of cheese, sir?
And it's incredibly megastonkingly fab! Of course, you have to stop all the time to scribble down different bits of map and solve puzzles, but that's half the fun. And you have to be prepared for making some ghastly mistakes too - I wandered into a room called the Mousetrap, - found some cheese on a table and ate it. What an idiot! The screen flashed hideously for a mo and then I collapsed and died. (So, erm, the moral of the story is don't eat any cheese!)
The Crypt is certainly large enough to keep you wandering around for months, and easily as big as Castle Master. The locations have an even more menacing look, and the puzzles are perhaps even more fiendishly difficult than they were before. Finding the hidden objects to help you escape stretched my logical powers further than I ever expected. (Just make sure you look on top of all the objects!)
Of course, the graphics are just what you'd expect from the people who brought us 3D Construction Kit - everything's beautifully designed and positioned, and. As usual, you get totally caught up in the atmosphere of the whole thing and forget you're sitting at your telly. If only I could make games like this with my copy! It's not that far removed from Castle Master - so don't expect to see something completely different (to coin a phrase) - but lots of tweakish little improvements make it even better: So I'm going to give it a whopping...
1991 Verdict: 95° (Blimey!)
The Crypt is the sequel to Castle Master, but instead of starting off outdoors, we're stuck down in the depths of, erm, somewhere rather dark and damp and horrible. The game's got the same spooky claustrophobic feel (like one of the old movies where you see everything through the monster's eyes as he shambles around eating people or whatever) and looks just as stonkingly brilliant! As before, this restricted viewpoint means you've got to be careful where and how you move around, in case you get trapped or bash into anything!
Right, as I said, you start off in a crypt. (You didn't actually say that. Ed) Oh. Well, you do anyway. There are two closed coffins keeping you company, and the door's locked - so the first puzzle is how to escape!
(Actually, I won't really be giving anything away if I say there's a key in one of the coffins - so have a peek in there!) Escape out of your prison and you're faced with the usual labyrinth of tunnels and rooms - press the action key now and again to examine, eat, push or shoot all the things you come across.
Slice of cheese, sir?
And it's incredibly megastonkingly fab! Of course, you have to stop all the time to scribble down different bits of map and solve puzzles, but that's half the fun. And you have to be prepared for making some ghastly mistakes too - I wandered into a room called the Mousetrap, - found some cheese on a table and ate it. What an idiot! The screen flashed hideously for a mo and then I collapsed and died. (So, erm, the moral of the story is don't eat any cheese!)
The Crypt is certainly large enough to keep you wandering around for months, and easily as big as Castle Master. The locations have an even more menacing look, and the puzzles are perhaps even more fiendishly difficult than they were before. Finding the hidden objects to help you escape stretched my logical powers further than I ever expected. (Just make sure you look on top of all the objects!)
Of course, the graphics are just what you'd expect from the people who brought us 3D Construction Kit - everything's beautifully designed and positioned, and. As usual, you get totally caught up in the atmosphere of the whole thing and forget you're sitting at your telly. If only I could make games like this with my copy! It's not that far removed from Castle Master - so don't expect to see something completely different (to coin a phrase) - but lots of tweakish little improvements make it even better: So I'm going to give it a whopping...
1991 Verdict: 95° (Blimey!)
| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 2nd August 2006
This title was most recently updated on 21st March 2012





