Rambo (1985) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Ocean Software LtdArcade Platinum Productions, David J. Anderson, F. David Thorpe 48K 1 Kempston, Interface 1, Interface 2, Cursor Eng N/A Audio cassette Europe | Sinclair ZX Spectrum Nintendo NES |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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Mar 1986 (Iss 3) (Your Sinclair) 28th Nov 2011 06:11If only life was like the movies - then no man, no law, no war would've stopped me! As it is, I had a terrible time just staying alive let alone securing the release of every Yank north of Saigon.
The game begins just after our muscle-bound megastar has been dropped into the jungle. At the start of his mission - reconnaissance only, you understand, with orders not to engage the enemy. You are armed with an endless supply of grenades and knives but if you do encounter the enemy in the first section it's advisable to rely only on the latter. The noise of the grenades is sure to bring the massed ranks of the Red Army into the battle.
You'll find all the weapons you need randomly scattered around the first part of the game - and there are extra points for collecting them. The only other way to amass points is to kill everything that moves - and a few things that don't! Only when you've crossed the banks of the river into the enemy's camp does the action start to hot up. There you have to locate the hostage and release him before heading north again to free the rest of his compatriots.
Rambo is best described as a thinking man's Commando. That game starts fast and gets faster until you end up like a one-man whirlwind. Rambo develops into a solid shoot'em up but it just doesn't seem to be such a drain on the old adrenalin. Somehow it lacks the excitement of Elite's number one hit - perhaps it's the larger playing area, maybe it's the slower start or could it just be the amount of strategy involved? After all, who ever heard of Rambo having to think?
Alison Hjul
The game begins just after our muscle-bound megastar has been dropped into the jungle. At the start of his mission - reconnaissance only, you understand, with orders not to engage the enemy. You are armed with an endless supply of grenades and knives but if you do encounter the enemy in the first section it's advisable to rely only on the latter. The noise of the grenades is sure to bring the massed ranks of the Red Army into the battle.
You'll find all the weapons you need randomly scattered around the first part of the game - and there are extra points for collecting them. The only other way to amass points is to kill everything that moves - and a few things that don't! Only when you've crossed the banks of the river into the enemy's camp does the action start to hot up. There you have to locate the hostage and release him before heading north again to free the rest of his compatriots.
Rambo is best described as a thinking man's Commando. That game starts fast and gets faster until you end up like a one-man whirlwind. Rambo develops into a solid shoot'em up but it just doesn't seem to be such a drain on the old adrenalin. Somehow it lacks the excitement of Elite's number one hit - perhaps it's the larger playing area, maybe it's the slower start or could it just be the amount of strategy involved? After all, who ever heard of Rambo having to think?
Alison Hjul
RetroBrothers (Unknown) 21st Sep 2010 03:56| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 25th February 2010
This title was most recently updated on 28th November 2011






