Lode Runner (1985) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Software ProjectsArcade Platinum Productions, David J. Anderson, Ian Morrison 48K/128K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette UK (£9.95) Game map, Code sheet This game is somewhat unique in that the home computer version was later converted into an arcade coin-op. | Click to choose platform: Acorn BBC Sinclair ZX Spectrum More from other publishers: Amstrad CPC Atari ST Commodore VIC-20 Commodore 64 Nintendo NES Sony Playstation |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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John Gilbert (Sinclair User) 14th Dec 2008 09:19ANOTHER ladders and levels game you cry, as you aim Lode Runner at the dustbin ready for the drop.
But, however, there is something extra which makes the game different from the rest. Once you have run up the ladders, swung from poles and picked up gold bricks while dropping the enemy into freshly dug holes, you can switch to Edit mode and change the positions of all moveable objects on any of the 150 screens. You can even switch levels around so that, for instance, level one could become level four at the touch of a key.
Redesigning a screen is as simple as moving a cursor. You first select the object which you want to deposit on the screen. It can be a gold bar, or even yourself. Moving the drop cursor and pressing the fire button will put it on to the new setup.
As for the rest of the game, you might just as well forget about it. The user definition is the most exciting aspect of it and anyone who can work their way through 150 screens of matchstick heroes deserves a prize for perseverance.
John Gilbert
LODE RUNNER Software Projects Memory: 48K Price: £6.90 Joystick: Kempston, Sinclair Gilbert Factor: 6
But, however, there is something extra which makes the game different from the rest. Once you have run up the ladders, swung from poles and picked up gold bricks while dropping the enemy into freshly dug holes, you can switch to Edit mode and change the positions of all moveable objects on any of the 150 screens. You can even switch levels around so that, for instance, level one could become level four at the touch of a key.
Redesigning a screen is as simple as moving a cursor. You first select the object which you want to deposit on the screen. It can be a gold bar, or even yourself. Moving the drop cursor and pressing the fire button will put it on to the new setup.
As for the rest of the game, you might just as well forget about it. The user definition is the most exciting aspect of it and anyone who can work their way through 150 screens of matchstick heroes deserves a prize for perseverance.
John Gilbert
LODE RUNNER Software Projects Memory: 48K Price: £6.90 Joystick: Kempston, Sinclair Gilbert Factor: 6
| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 13th August 2008
This title was most recently updated on 13th February 2016







