Gunship (1987) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Microprose Software LtdArcade Darrel Deaniss, Andy Hollis, Arnold Hendrick, Iris Idokogi 128K 1 Kempston Eng N/A Audio cassette Europe | Click to choose platform: Amstrad CPC Atari ST Commodore 64 Sinclair ZX Spectrum Commodore Amiga IBM PC Sega Mega Drive |
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(Anonymous) (Crash!) 13th Dec 2008 11:37Flying a military helicopter is a tough job at the best of times - and when you're in the thick of combat and they're using you for target practice, quick thinking and perfect control are your best weapons. MicroProse's Gunship, one of those complex simulations so popular in America, is an attempt to recreate the reality of flying a US Army armoured helicopter, the state-of-the-art AH-64A Apache introduced in 1982.
To add to the effect, Gunship's two cassettes and hard cardboard case (the American-style packaging which supported its great success on the Commodore 64 there) come complete with an 88-page 'operations manual' giving every detail of the game - and technical specifications of the real helicopter, its armament and its enemies.
Once in the chopper, you look through an armoured glass windscreen complete with cross hairs and gunsight. System-damage lights are situated above this, and below it is the main instrument console. This contains such navigational instruments as heading, course, and airspeed indicators; fuel gauges; weapon update systems; a radar jammer; and an enemy threat display. There's also information on the helicopter's ammunition, a sector map, a damage monitor and a radio which brings vital messages.
The helicopter is flown using two basic controls: the 'cyclic joystick', which controls the pitch and roll (direction of the copter), and the 'collective', which alters the angle of the rotor blades (and therefore the altitude).
Flying can be simplified by choosing the 'easy' rather than the 'realistic' flight option. This limits the pitch and roll elements of flight. (Other flight difficulties include air turbulence at low altitudes.) Landing, weather conditions and the enemy's fighting skills can also be independently selected as easy or realistic.
The handbook recommends you use the realistic flying option as soon as possible, perhaps leaving the tricky landing and weather problems for later - and once the basics of the craft and combat have been mastered in practice attacks on the US training camp, actual combat missions abroad can begin.
One of four duty assignments can be chosen: Southeast Asia, Central America, the Middle East and Western Europe. Each assignment includes some missions which are more dangerous than others, and volunteer missions are exceptionally hazardous.
Briefings before each operation give the essential information. A password and countersign are particularly important; when you're approaching a friendly base, ground control radios the password. And you'd better respond with the right countersign, or risk being blasted from the skies.
Briefings also include other information on such matters as the weather, enemy equipment and tactics.
But if you decide to be a chicken-livered cur you can go on sick call and get out of a mission.
On a mission, you're flying into the unknown. The sector map gives a localised view of the ground, and a full-screen map can be activated to give the entire layout of the combat zone. This larger map isn't entirely accurate, but does show all the major geographical features, friendly troops, installations and targets.
The AH-64A Apache is armed with standard weaponry, but before some missions it can be rearmed to your specifications. Cannon ammunition, flares and fuel can all be added (within a weight limit), or left behind if unnecessary.
The enemy strikes with ground fire from antiaircraft guns and surface-to-air missiles, and with its own airborne fighters.
But the enemy's ground radar can be disrupted and your movements disguised by releasing metal strips of chaff, or by activating missile jamming circuits.
And combative Soviet-made HIND helicopters, sent up to attack, can be outmanoeuvred and blasted from the sky in a perilous battle of wits. (Note those HINDS; the enemies in Gunship are recognisably America's enemies, and there's even a warning that 'the Warsaw pact is the most formidable enemy on this planet'!)
Fighting in Gunship is very high-tech. The TAOS (Target Acquisition & Designation System)
To add to the effect, Gunship's two cassettes and hard cardboard case (the American-style packaging which supported its great success on the Commodore 64 there) come complete with an 88-page 'operations manual' giving every detail of the game - and technical specifications of the real helicopter, its armament and its enemies.
Once in the chopper, you look through an armoured glass windscreen complete with cross hairs and gunsight. System-damage lights are situated above this, and below it is the main instrument console. This contains such navigational instruments as heading, course, and airspeed indicators; fuel gauges; weapon update systems; a radar jammer; and an enemy threat display. There's also information on the helicopter's ammunition, a sector map, a damage monitor and a radio which brings vital messages.
The helicopter is flown using two basic controls: the 'cyclic joystick', which controls the pitch and roll (direction of the copter), and the 'collective', which alters the angle of the rotor blades (and therefore the altitude).
Flying can be simplified by choosing the 'easy' rather than the 'realistic' flight option. This limits the pitch and roll elements of flight. (Other flight difficulties include air turbulence at low altitudes.) Landing, weather conditions and the enemy's fighting skills can also be independently selected as easy or realistic.
The handbook recommends you use the realistic flying option as soon as possible, perhaps leaving the tricky landing and weather problems for later - and once the basics of the craft and combat have been mastered in practice attacks on the US training camp, actual combat missions abroad can begin.
One of four duty assignments can be chosen: Southeast Asia, Central America, the Middle East and Western Europe. Each assignment includes some missions which are more dangerous than others, and volunteer missions are exceptionally hazardous.
Briefings before each operation give the essential information. A password and countersign are particularly important; when you're approaching a friendly base, ground control radios the password. And you'd better respond with the right countersign, or risk being blasted from the skies.
Briefings also include other information on such matters as the weather, enemy equipment and tactics.
But if you decide to be a chicken-livered cur you can go on sick call and get out of a mission.
On a mission, you're flying into the unknown. The sector map gives a localised view of the ground, and a full-screen map can be activated to give the entire layout of the combat zone. This larger map isn't entirely accurate, but does show all the major geographical features, friendly troops, installations and targets.
The AH-64A Apache is armed with standard weaponry, but before some missions it can be rearmed to your specifications. Cannon ammunition, flares and fuel can all be added (within a weight limit), or left behind if unnecessary.
The enemy strikes with ground fire from antiaircraft guns and surface-to-air missiles, and with its own airborne fighters.
But the enemy's ground radar can be disrupted and your movements disguised by releasing metal strips of chaff, or by activating missile jamming circuits.
And combative Soviet-made HIND helicopters, sent up to attack, can be outmanoeuvred and blasted from the sky in a perilous battle of wits. (Note those HINDS; the enemies in Gunship are recognisably America's enemies, and there's even a warning that 'the Warsaw pact is the most formidable enemy on this planet'!)
Fighting in Gunship is very high-tech. The TAOS (Target Acquisition & Designation System)
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 28th March 2006
This title was most recently updated on 13th December 2008





