Future Wars: Time Travellers (1989)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | U.S. Gold LtdAdventure / Graphical 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
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Dec 1989 (CU Amiga) 5th Dec 2011 04:36W hen it comes to producing the fabled ‘Interactive Movie’, all credit has so far gone to Cinemaware. With sophisticated graphics and sound, titles such as Lords Of the Rising Sun and Defender Of The Crown wrote their own page in the annuls of software’s history. Unfortunately everything with these games followed a set path with one or two ‘movie’ interludes. On the other hand, American software house Sierra have been beavering away on their own style of interactive movies, namely the Police Quest and Space Quest series. Though the graphics and sound were on the poor side, Sierra products featured animated sequences following on from player actions, spiced with humour and puzzle elements. Future Wars takes off from where Sierra apparently stopped. It is almost second generation in much the same vein.
You start off as a low window cleaner high up on the outside of a sky scraper. The introductory sequence shows him accidentally knocking his bucket over and taking a rollicking from his boss. Half-closing the window behind him the boss disappears back into the seclusion of his office, leaving you to ponder your next move.
All the in-game orders are issued through a menu of just five commands to move the main character. Quite basic, but all the objects and puzzles are designed around that method making the game smoother to play.
The problems you are faced range from tricky to obvious; just a small amount of lateral thought is required. For instance, the first real problem is how to stop your boss catching you outside his office. Simply take the bucket to the WC, fill it up at the sink and balance it on his half-open door. When he comes out the bucket crashes on his head and the computer quickly takes you to the safety of the next room.
There is a plot. The Earth has been under attack for many years now, but thanks to the SDI system she’s held her own against the aliens. Two scientists discover that the aliens have gone back in time and landed in the year 1304. What this has to do with you is not made clear, so it leaves plenty of room for discovery.
Future Wars has some excellent animated sequences, gorgeous backdrops and a multitude of problems and characters to face. All backed up with sampled sound effects and the simple control method. A perfect game for the long winter months.
CD WARS
As well as producing software Delphine have a successful record label with Richard Clayderman as their principal artist. Not satisfied with writing and producing the soundtrack for the game, Jean Bauldlot also re-mastered and recorded them to CD. As luck might have it we have 6 of these ultra-limited edition CDs to give away. Just answer these simple questions.
What was Delphine’s previous Amiga release?
In which French city is Delphine based?
Answers to: CD Compo, CU, Priority Court, 30-32 Farringdon Lane, London EC1R 3AU. Entries must be in by 4th January 1990.
Mark Patterson
GRAPHICS 86%
SOUND 82%
PLAYABILITY 88%
LASTABILITY 88%
OVERALL 88%
You start off as a low window cleaner high up on the outside of a sky scraper. The introductory sequence shows him accidentally knocking his bucket over and taking a rollicking from his boss. Half-closing the window behind him the boss disappears back into the seclusion of his office, leaving you to ponder your next move.
All the in-game orders are issued through a menu of just five commands to move the main character. Quite basic, but all the objects and puzzles are designed around that method making the game smoother to play.
The problems you are faced range from tricky to obvious; just a small amount of lateral thought is required. For instance, the first real problem is how to stop your boss catching you outside his office. Simply take the bucket to the WC, fill it up at the sink and balance it on his half-open door. When he comes out the bucket crashes on his head and the computer quickly takes you to the safety of the next room.
There is a plot. The Earth has been under attack for many years now, but thanks to the SDI system she’s held her own against the aliens. Two scientists discover that the aliens have gone back in time and landed in the year 1304. What this has to do with you is not made clear, so it leaves plenty of room for discovery.
Future Wars has some excellent animated sequences, gorgeous backdrops and a multitude of problems and characters to face. All backed up with sampled sound effects and the simple control method. A perfect game for the long winter months.
CD WARS
As well as producing software Delphine have a successful record label with Richard Clayderman as their principal artist. Not satisfied with writing and producing the soundtrack for the game, Jean Bauldlot also re-mastered and recorded them to CD. As luck might have it we have 6 of these ultra-limited edition CDs to give away. Just answer these simple questions.
What was Delphine’s previous Amiga release?
In which French city is Delphine based?
Answers to: CD Compo, CU, Priority Court, 30-32 Farringdon Lane, London EC1R 3AU. Entries must be in by 4th January 1990.
Mark Patterson
GRAPHICS 86%
SOUND 82%
PLAYABILITY 88%
LASTABILITY 88%
OVERALL 88%
(Anonymous) (Unknown) 24th Nov 2010 10:29| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 4th October 2006
This title was most recently updated on 5th December 2011









