Daley Thompson's Olympic Challenge (1988)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Ocean Software LtdSport / Olympics Ocean Software Ltd, Peter Johnson Jonathan Dunn 512K,OCS 1-2 Yes Eng 3.5" Floppy disk Europe | Click to choose platform: Atari ST Commodore Amiga |
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| Your Reviews |
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Nov 1988 (CU Amiga) 4th Dec 2011 05:01Poor old Daley, broken, but unbowed he missed out on another Olympic medal by a measly 22 points. Ain't life a bitch? Ocean must be more gutted about Daley's demise than most: had he succeeded DTOC would probably have fared much better chartwise than it has. The 16 bit version appears, rather in the mould of Epyx games, after the main event, so it really needs a little more than topicality to give it appeal.
To their credit, Ocean have tried to make use of the Amiga with a different approach to the game in using digitised pictures of the great man to accompany the action. However these only serve to highlight what was the game's main weakness on 8 bit: it's still a very stilted joystick waggler. In each of the ten events virtually all you're asked to do is thrash the stick violently from side to side, a techique which really has as much place in sports sims these days as synchronised swimming.
The 16 bit version also falls down on the 64 with the graphics believe it or not. Yes, I know they're digitised which is fine, but for most of the events Daley's digitised pictures merely accompany the action – the real sporting prowess takes place in the world of sprites and pixels, and really these leave a bit to be desired. They're small and not really that detailed.
Sound too is poor, and although there's a jolly tune, the effects are weak and limited to the odd grunt and what sounds like an express train rattling over the points in the distance. It's supposed to be the crowd's reaction.
A shamre really, because had Ocean found a way of utilising the digitised pictures more usefully and avoided the joystick pumping then I'm sure DTOC would have been a hit.
Mike Pattenden
To their credit, Ocean have tried to make use of the Amiga with a different approach to the game in using digitised pictures of the great man to accompany the action. However these only serve to highlight what was the game's main weakness on 8 bit: it's still a very stilted joystick waggler. In each of the ten events virtually all you're asked to do is thrash the stick violently from side to side, a techique which really has as much place in sports sims these days as synchronised swimming.
The 16 bit version also falls down on the 64 with the graphics believe it or not. Yes, I know they're digitised which is fine, but for most of the events Daley's digitised pictures merely accompany the action – the real sporting prowess takes place in the world of sprites and pixels, and really these leave a bit to be desired. They're small and not really that detailed.
Sound too is poor, and although there's a jolly tune, the effects are weak and limited to the odd grunt and what sounds like an express train rattling over the points in the distance. It's supposed to be the crowd's reaction.
A shamre really, because had Ocean found a way of utilising the digitised pictures more usefully and avoided the joystick pumping then I'm sure DTOC would have been a hit.
Mike Pattenden
Amiga Computing (Dec 1988) 4th Dec 2011 05:00| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 28th January 2011
This title was most recently updated on 4th December 2011






