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Alternate Reality: The City (1986)      

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Datasoft Inc
Adventure / RPG
Ron J. Fortier, Ken Jordan, Jim Ratcliff
Gary Gilbertson
64K
1
Yes
Eng
N/A
Audio cassette
Worldwide
Alternate Reality 2 - The Dungeon


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(Anonymous) (Unknown)   21st Mar 2012 12:16
The original outline for the game series included plans for 6 games:
The City
The Arena
The Palace
The Wilderness
Revelations
Destiny

The first break from this outline was when Datasoft forced the release of The City early, and The Dungeon which would have been included, became its own release. Nonetheless, the design planned to allow the player to move between these games, so that, for example, when one attempted to leave the confines of The City, one was prompted to "Insert disk #1 of Alternate Reality: The Wilderness". The planned seamless migration never worked out, in large part because the Datasoft developers did not implement the idea, so only the Atari 8 Bit city had the ability to boot sequels. Since the final coding of the sequels was done by Datasoft, the matching code was not put into any of the sequels, including the Atari 8 bit dungeon.

Although The Dungeon was completed and released, work on the remaining 5 installments never moved beyond theoretical outlines. A brief summary of these outlines follows:

The City (and its sewers, which became The Dungeon) -
The player is thrust into a new environment (the city of Xebec's Demise) and must learn to survive. While The City is mostly an open area planned to serve as the hub for the game series, The Dungeon was made up of four concentric levels, each one smaller than the one above.

The Arena-
Slavers would be added to the City/Dungeon in order to capture new gladiators and force them into combat. This was similar to how the player was captured from Earth in the first place, causing the player to once again be thrust into a new environment. The plan also included provisions for players to enter the arena in other ways, e.g., as a spectator or a free man. A limited "character vs. character" mode would allow characters from other saved games to be loaded in and pitted against the current character. Lastly, there would be one or more ways to retire a character into a life of luxury, thus "winning", but players would need to start a new character if they wanted to continue on in the series. Retired characters would then return as opponents faced by any new characters.

The Palace-
Planned to feature courtly intrigue and the ability to purchase land in the city, with the capability to alter the map and building layouts if one built new sections or tore down walls. Players could climb the ladder of power and responsibility, and eventually choose to rule the city as its new king. This was intended as another way to retire a character and thus "win". New characters created would be able to meet the previously crowned king, or even attempt to overthrow him.

The Wilderness-
The Wilderness was to be a pilgrimage to find the truth concerning Alternate Reality. There would be traps, tricks to waylay the adventurer, and diversions to turn him or her away from the true quest. This expansion would feature a vast expanse of outdoor terrain and new areas to explore.

Revelation-
With the illusion broken, the player would find his or her way onto the alien ship and out of the holo-world upon which he or she was previously trapped. There was to be a way into the ship through the bottom of The Dungeon (on the 4th level), as well as in the distant wilderness.

Destiny-
Now armed with high tech equipment and making allies of certain alien factions sympathetic to the player's cause, the player could take the fight to his or her captors. Searching further within this immense ship, the player would discover a chamber filled with metal cocoons. Using wits and the knowledge gained through other locations, the controls for the cocoons could be manipulated to discover what was contained within. It would be revealed that these cocoons hold bodies, the bodies of all of those captured. The machines keep the bodies physically alive and fit, but imprisoned. The minds of those entrapped are tapped and fed with images (ala The Matrix, only years earlier).

The ships computer can even permit the images to interact with solid/material components of the ship. The player would learn that his or her own body was itself just an image, with the actual body lying in a cocoon. The question of the nature of reality would be raised, leading to questions such as what is a soul? What is experience? The player has experienced the entire ordeal through the illusionary image ever since the kidnapping.

In the end, the player would be left with many choices. One could continue to live on as the image body, a nearly immortal life, but knowing that these aliens have done this and can watch, feel, and experience whatever is done. In essence, the player is their entertainment. They have become jaded by luxury, power and knowledge and use lesser beings to regain some of the passions of life. Hence, one could instead cut off this channel, though the alien beings may destroy the ship, or even Earth itself. One could escape in a smaller ship (as compared to the massive Alternate Reality entertainment world) and go back to Earth. One could even destroy the planet, or bring it back to earth to let scientists learn from it. There would be many choices (including selling out humanity), but these would be the decisions the player would have to make at the end of the journey.

(Anonymous) (Unknown)   21st Mar 2012 12:05

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This title was first added on 10th November 2011
This title was most recently updated on 21st March 2012


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