Buck Rogers: Planet of Zoom (1983)



| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | U.S. Gold LtdShoot 'em Up 64K 1 Yes (optional) Eng N/A Audio cassette or 5.25" floppy disk UK (£9.95 cassette, £12.95 disk) | Click to choose platform: Commodore 64 Sinclair ZX Spectrum Commodore VIC-20 |
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| Your Reviews |
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Issue 1 (May 1985) (Zzap! 64) 17th Mar 2013 01:16Someone once said: 'If a program bears the US Gold label, you can bet your joystick it'll be good.' Judging from this program, someone has just lost a joystick.
Buck Rogers is a plain and simple shoot-em-up spread over several screens. The action takes place on a distant planet and in the far reaches of outer space.
You start on the planet itself, and must fly through, or avoid, two electrified pylons hurtling their way toward you in 3D (it says here). In order to score any points or move onto the next level though, you need to actually fly through the pylons.
In the top right hand corner there are a number of planets representing the number of pylons still to fly through, or the aliens left to kill. Once this counter reaches zero you move onto the next screen.
This doesn't differ much from the previous screen, except that spaceships can also be shot. These can either come from behind you or from out of the screen, as do the pylons. The third screen adds bouncing aliens to your quota.
Doesn't look all that much better in colour! You have to fly between the two poles while avoiding the three attacking craft.
On the fourth screen, you actually leave the planet and blast off into deep space. Moving stars, as in Gyruss, form the 3D effect in space, emanating from the centre of the screen. Here a certain number of aliens must be shot before meeting the mothership -- which also must be disposed of in a similar fashion.
After this brief encounter with the mothership, it's on to level two, and not a lot of difference. (The pylons fire to the sides, so you need to fly through, instead of around them).
There's not a lot to say about the graphics in this game, except they're bad. The crude, expanded multicolour sprites made me cringe, and the pylons literally jerked out of the screen at you -- some 3D effect!
The actual 3D on the planet's surface was reasonable. The bands of colour coming out of the screen looked good, and the stars gave a fair feeling of 3D in space. The mountains in the background were unimpressive and impassive and there was an annoying split screen glitch that gave them a seismic effect.
Apart from the short introductory tune, the sound was weak and simple.
GP
As a fan of the arcade classic, I looked forward to the release of this game but was terribly disappointed. Gone is the trench and great 3D effects: only a boring plain with gates which must be passed through. Aliens make their appearance later, but are badly animated, cumbersome, and easy to hit. The space sequence is another let down, with the same alien saucers floating around, and again they are cannon fodder. The giant ship is a doddle to destroy and, with only a few games practice, huge scores came quickly and easy.
Whoops! Who let this one onto the streets? The towers are jerky, as is your ship, the colours are awful as well, and even the aliens look like they'd rather be in another game. I've seen worse shoot-em-ups, but putting this on the market won't do US Gold's reputation any good. Perhaps we've learnt to expect too much, but this just seems too old to be worthwhile.
PRESENTATION
68% Competent packaging, but nothing special.
ORIGINALITY
18% There are other Buck Rogers games on the 64.
GRAPHICS
48% 3D is hard to program, but not that hard.
HOOKABILITY
54% Some zapping appeal to start with. . .
SOUND
51% Nice tune plus some zapping.
LASTABILITY
35% ...but it soon evaporates.
VALUE FOR MONEY
38% Not so much the 25th century as the 15th.
Buck Rogers is a plain and simple shoot-em-up spread over several screens. The action takes place on a distant planet and in the far reaches of outer space.
You start on the planet itself, and must fly through, or avoid, two electrified pylons hurtling their way toward you in 3D (it says here). In order to score any points or move onto the next level though, you need to actually fly through the pylons.
In the top right hand corner there are a number of planets representing the number of pylons still to fly through, or the aliens left to kill. Once this counter reaches zero you move onto the next screen.
This doesn't differ much from the previous screen, except that spaceships can also be shot. These can either come from behind you or from out of the screen, as do the pylons. The third screen adds bouncing aliens to your quota.
Doesn't look all that much better in colour! You have to fly between the two poles while avoiding the three attacking craft.
On the fourth screen, you actually leave the planet and blast off into deep space. Moving stars, as in Gyruss, form the 3D effect in space, emanating from the centre of the screen. Here a certain number of aliens must be shot before meeting the mothership -- which also must be disposed of in a similar fashion.
After this brief encounter with the mothership, it's on to level two, and not a lot of difference. (The pylons fire to the sides, so you need to fly through, instead of around them).
There's not a lot to say about the graphics in this game, except they're bad. The crude, expanded multicolour sprites made me cringe, and the pylons literally jerked out of the screen at you -- some 3D effect!
The actual 3D on the planet's surface was reasonable. The bands of colour coming out of the screen looked good, and the stars gave a fair feeling of 3D in space. The mountains in the background were unimpressive and impassive and there was an annoying split screen glitch that gave them a seismic effect.
Apart from the short introductory tune, the sound was weak and simple.
GP
As a fan of the arcade classic, I looked forward to the release of this game but was terribly disappointed. Gone is the trench and great 3D effects: only a boring plain with gates which must be passed through. Aliens make their appearance later, but are badly animated, cumbersome, and easy to hit. The space sequence is another let down, with the same alien saucers floating around, and again they are cannon fodder. The giant ship is a doddle to destroy and, with only a few games practice, huge scores came quickly and easy.
Whoops! Who let this one onto the streets? The towers are jerky, as is your ship, the colours are awful as well, and even the aliens look like they'd rather be in another game. I've seen worse shoot-em-ups, but putting this on the market won't do US Gold's reputation any good. Perhaps we've learnt to expect too much, but this just seems too old to be worthwhile.
PRESENTATION
68% Competent packaging, but nothing special.
ORIGINALITY
18% There are other Buck Rogers games on the 64.
GRAPHICS
48% 3D is hard to program, but not that hard.
HOOKABILITY
54% Some zapping appeal to start with. . .
SOUND
51% Nice tune plus some zapping.
LASTABILITY
35% ...but it soon evaporates.
VALUE FOR MONEY
38% Not so much the 25th century as the 15th.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 11th October 2012
This title was most recently updated on 10th February 2016







