MIG Alley Ace (1984) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Microprose Software LtdShoot 'em Up Andy Hollis 64K 1 Yes Eng N/A Audio cassette or 5.25" Floppy disk UK (£9.95 cassette, £14.95 disk) | Commodore 64 |
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| Your Reviews |
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(Anonymous) (Zzap! 64) 24th Apr 2015 11:32This is a new type of flying game which takes its roots from Pitstop II. It's a head to head flight simulator/game where the scenario is Korea (1950-1953) and you've got the choice: shoot down the enemy or die.
The format of the game is extremely similar to Pitstop II with a split screen view from both aeroplanes, one player using one screen and the second player using the other. These screens are quite realistic in the way they behave, if you are flying towards each other then you will see the other player flying towards you and if you look at his screen then you will see yourself flying towards him.
There are several settings when you load the game and you have the choice of either having a single player game, a two-player head to head, or a two-player cooperative. If you have a one-player game then the computer takes over the second player's screen. You can also select the number of 'Wingmen' if you need them. These become part of the team and they fight with you. You can vary the amount of Wingmen between two players so, for example, player one could fight solo against player two with two Wingmen.
Each screen contains information to help you fly. There is a speed indicator, altimeter, engine power, and a radar showing any aircraft within the vicinity of your plane. Unfortunately, it doesn't distinguish between enemy and friendly planes; it's up to you to track them down visually (player one's planes are dark grey and player two's are light grey). There are also low altitude indicators and a low ammo indicator (you have a very limited amount).
There are five different scenarios to tackle, each scenario representing a different situation during the war. The first is the Battle for Pusan, and you have to defend US troops against enemy YAK 90 fighter bombers. The second is the Sunchon Airdrop, where you have to pilot a modified C-119 transport plane across enemy lines whilst beating off attacks from enemy YAKs. Mig Alley is an exciting scenario -- you have to fly your F9F Panther into Mig Alley and destroy all the MIG-15s you encounter.
Sinuiju Airfield puts you in a defence situation. While your Thunderjets strafe the airfield, you have to supply air cover against the attacking MIGs in your F-86 Sabrejet. The fifth scene is similar to the fourth and again you have to supply air support against the marauding MIGs.
There are points to be scored for shooting down planes and bonuses for completing levels etc. You get ratings for the amount of points scored, from Novice to MGFP (World's Greatest Fighter Pilot).
JR: When I first played this I was really impressed. After playing a few more times, I'm not so. The game itself is quite fun to play, especially with two players, the only thing is that the game is let down horribly by its graphics and speed. The graphics are extremely blocky and the whole screen tends to slow down badly when there're more than two planes flying around. The 'feel' of the plane is a bit sluggish and this makes actually bringing down the enemy a real chore. It has a nice scenario, however, and the instructions are very good, the trouble is that the whole game is too slow, boring and unrealistic to be worth a tenner.
Presentation 89%
Nice array of options with one or two player head to head.
Graphics 59%
Rather blocky, slow graphics but convincing planes.
Sound 32%
Pretty feeble jet noises and machine gun clatter.
Hookability 66%
With two players it's quite good fun.
Lastability 57%
With one it's not.
Value For Money 52%
Rather limited gameplay.
Overall 54%
Just about above average.
The format of the game is extremely similar to Pitstop II with a split screen view from both aeroplanes, one player using one screen and the second player using the other. These screens are quite realistic in the way they behave, if you are flying towards each other then you will see the other player flying towards you and if you look at his screen then you will see yourself flying towards him.
There are several settings when you load the game and you have the choice of either having a single player game, a two-player head to head, or a two-player cooperative. If you have a one-player game then the computer takes over the second player's screen. You can also select the number of 'Wingmen' if you need them. These become part of the team and they fight with you. You can vary the amount of Wingmen between two players so, for example, player one could fight solo against player two with two Wingmen.
Each screen contains information to help you fly. There is a speed indicator, altimeter, engine power, and a radar showing any aircraft within the vicinity of your plane. Unfortunately, it doesn't distinguish between enemy and friendly planes; it's up to you to track them down visually (player one's planes are dark grey and player two's are light grey). There are also low altitude indicators and a low ammo indicator (you have a very limited amount).
There are five different scenarios to tackle, each scenario representing a different situation during the war. The first is the Battle for Pusan, and you have to defend US troops against enemy YAK 90 fighter bombers. The second is the Sunchon Airdrop, where you have to pilot a modified C-119 transport plane across enemy lines whilst beating off attacks from enemy YAKs. Mig Alley is an exciting scenario -- you have to fly your F9F Panther into Mig Alley and destroy all the MIG-15s you encounter.
Sinuiju Airfield puts you in a defence situation. While your Thunderjets strafe the airfield, you have to supply air cover against the attacking MIGs in your F-86 Sabrejet. The fifth scene is similar to the fourth and again you have to supply air support against the marauding MIGs.
There are points to be scored for shooting down planes and bonuses for completing levels etc. You get ratings for the amount of points scored, from Novice to MGFP (World's Greatest Fighter Pilot).
JR: When I first played this I was really impressed. After playing a few more times, I'm not so. The game itself is quite fun to play, especially with two players, the only thing is that the game is let down horribly by its graphics and speed. The graphics are extremely blocky and the whole screen tends to slow down badly when there're more than two planes flying around. The 'feel' of the plane is a bit sluggish and this makes actually bringing down the enemy a real chore. It has a nice scenario, however, and the instructions are very good, the trouble is that the whole game is too slow, boring and unrealistic to be worth a tenner.
Presentation 89%
Nice array of options with one or two player head to head.
Graphics 59%
Rather blocky, slow graphics but convincing planes.
Sound 32%
Pretty feeble jet noises and machine gun clatter.
Hookability 66%
With two players it's quite good fun.
Lastability 57%
With one it's not.
Value For Money 52%
Rather limited gameplay.
Overall 54%
Just about above average.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 27th March 2007
This title was most recently updated on 24th April 2015







