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Airwolf (1985)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Elite Systems Ltd
Shoot 'em Up
Neil A. Bate, Chris Harvey
Mark Cooksey
Audio cassette
UK (£7.95)
Airwolf 2
Advertisement, Instructions
This title also appeared on the compilation 'Hit Pak' by Elite.
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Acorn BBC
Atari 800
Commodore 64
Sinclair ZX Spectrum

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Amstrad CPC
Nintendo NES
A Zzap! Sizzler

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Your Reviews

Issue 1 (May 1985) (Zzap! 64)   17th Mar 2013 12:23
You should rapidly get to grips with the chopper's control, which unless moved upwards will fall through gravity (but when travelling left or right maintains its height). On screen the Airwolf has been made a large helicopter and consequently the whole game is of large size with lots of clear graphics and objects.

The game features many doors and walls, which have to be opened by shooting buttons or switches or just plain blasting through them. You can fire horizontally or downwards and you have auto fires when the button is held down. This is handy for ripping through two layer walls when in a tight spot.

Bumping into walls and small objects causes shield damage, but collision with a hefty rock splatters you immediately. However, if you manage to pick up a scientist and get him back to base you are rewarded with a completely new set of shields.

The theme tune from the TV series plays throughout the game but it is uninspiring, and the space bar will turn it off. The other sound effects are just blast and crash noises but are gratifying enough.

The idea of this game is a familiar one, but its execution is original and full of pleasant surprises. The deviousness of the caverns and the sharply presented scenes make it a terrific game to look at as well as play. The hints that are dropped by the pointing arrows are needed and without them it would be a terribly confusing game. Be warned though, they don't give everything away. A great game.


Trap Trouble

The hazards that face you can be very complicated, even once you have worked out your route to rescue the scientists.

Near the base are three columns down which fall massive lethal rocks giving you very little time to get through them. Other tight spaces have pinball bumpers which bounce bullets around the room to knock off some of your shields.

Particularly nasty locations are those that hide a flying saucer and two monsters, since these sap your protection very rapidly. Other hazards are one-way force walls, a giant boulder Indiana Jones style, and a murderous lift.

Elite tell us the entire playing area is 36 screens big (9x4). That's far bigger (and more interesting) than the Spectrum version of the game. Bearing in mind the quality of the graphics and difficulty of the traps, it's about as big as you could reasonably expect.

Graphically it's very smart, even if the sound isn't (the tune is a bit tedious - but you can turn it off). Controlling your helicopter is very difficult to get used to, and even after several games, I'm still getting problems. So what if it appears to be a Fort Apocalypse derivative -- I don't care. What we have here is an extremely addictive shoot-and-pick-em-up.

60% Short instructions but helpful in-game hints.

Helicopter games aren't new, but lots of different touches to this.

82% Mean caves and smooth movement of all characters.

Control quickly established and each new discovery spurs you on.

58% Removable tune and bump and bang sound effects.

Five scientists, each on a very difficult route.

88% Hours of frustration and jubilation guaranteed.

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Alternative POKE for invincibilityLoad or reset the game, then execute the following BASIC command before running or restarting the program:
POKE 13473,255
POKE 13481,0
Alternative POKE for invincibilityLoad or reset the game, then execute the following BASIC command before running or restarting the program:
POKE 14073,255
InvincibilityLoad or reset the game, then execute the following BASIC command before running or restarting the program:
POKE 13473,255
There was an Airwolf game that was under development by Ocean Software before Elite had the licence to the game. Ocean had started programming their own version based on a handshake agreement with the distributor, but it had to be scrapped when Elite acquired the formal licence from under Ocean's nose.


This title was first added on 21st December 2011
This title was most recently updated on 17th March 2013

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