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Everyone's a Wally (1985)      

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Details (Commodore 64) Supported platforms Artwork and Media
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Comments:
Mikro-Gen Ltd
Platform / 2D

64K
1
Yes (optional)
Eng
N/A
Audio cassette
UK (£9.95)
Herbert's Dummy Run
Pyjamarama

Side B of the cassette contained a music single for the game by Mike Berry.
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Amstrad CPC
Commodore 64
Sinclair ZX Spectrum




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Your Reviews

Issue 2, May 1985 (Zzap! 64)   17th Mar 2013 12:43
Wonderful, teasing follow up to Pyjamarama
Multi-character control, great graphics, wicked puzzles

When Pyjamarama was released, it broke new ground in arcade adventures with its brilliant use of objects to set teasing puzzles. Everyone's a Wally takes its predecessor a stage further in gameplay, and is the first arcade adventure to feature multi-character control.

The game looks a feels like Pyjamarama -- the graphics are excellent, with large, colourful, varied locations, and five high-res well-animated characters. But being able to control these characters adds a new dimension. Each of the characters has their own particular skills (see panel), and if left uncontrolled, a will of their own.

The game is set in a town of about 40 locations (each a different screen), and some 40 or so objects lying around, for example a parcel, an empty bottle, and a monkey wrench. Working out what to do with these is the aim of the game.

Different types of nasties occupy some of the locations and move around screen in predictable patterns. For example there are a pair of postage stamps floating around in the post office.

Most of the objects have a useful function, while some are red herrings (in fact one actually is a red herring). To pick up an object, you simply walk over it or jump through it. Only two objects can be carried at one time, and will be displayed at the top of the screen.

These objects must be used to complete various jobs, such as stamping a parcel to be taken to the docks, building a wall, and mending a fountain. This is where the problems start -- certain tasks can only be carried out by certain characters. These are usually dependant upon their trade and, just to help you out, there just might be one or two clues scattered about this page.

Whenever someone finishes a job they get paid a certain amount depending on the complexity of it, and it goes towards the gang's pay. When a certain amount is reached, then tea breaks are awarded.

There are five main jobs to be done, but each can only be finished by previously completing simpler tasks. When you do actually finish a major job, you can get a letter towards the combination of a bank safe. The letters must eventually be taken back to the bank and used in the correct order to open the safe. The gang can now have their well-earned wages, and you can get the glory of completing the adventure.

You start the game in the town square with control over Wally. If you wish to control another character, you must first occupy the same location as them. Pressing the corresponding number key will then transfer control to the required character. If the relevant character isn't present, then selecting their number will just give their current position.

The five characters have individual endurance factors, in the form of three lives. Contact with anything nasty will decrease their endurance until a life is lost. When all three lives are gone, then the game is over. But if one character is close to death, you can always switch to another and continue the game.

Fortunately, there is food lying around which can be eaten to boost endurance. Unfortunately, each character, excluding Wally, is fussy about what they eat, and some foods are better for them than others.


Members of the gang

After considerable time spent playing the game,
we are able to give this brief run down of
Wally and his bumbling gang
of four (no, not the SDP):

WALLY. A builder and odd job man by
trade, and gaffer of the group by nature.
Will perform many menial tasks such as
mixing cement.

WILMA. Wally's wife. Likes to do the shopping when she has the time and money to do so. Enjoys reading and collecting novels, but only if they're a complete set in the correct order. Would like to stamp out parcel theft.

TOM. Punk and ace mechanic. Doesn't charge for his services on flat batteries. Don't let Wilma's hobby and Tom's jump lead you astray though.

HARRY. Hippy and electrician. Drinks vodka and orange while he works, and enjoys the odd game of asteroids -- the really odd game. His current record is 40. He's an insular kind of guy, but likes to 'pile on' the work.


PRESENTATION
76% Pleasingly packaged with free single. Deliberately sparse instructions.

ORIGINALITY
64% Pyjamarama-based with multi-character control, new plot.

GRAPHICS
84% Large and colourful. Well defined and nicely animated.

HOOKABILITY
66% A lot of initial frustration and puzzlement.

SOUND
47% Screechy title screen music and sparse sound effects.

LASTABILITY
87% Extremely difficult challenge, potentially months of brain-work.

VALUE FOR MONEY
82% Another great Wally of a hit from Mikrogen.


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History


This title was first added on 25th March 2012
This title was most recently updated on 19th February 2016


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