Flak (1984) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | U.S. Gold LtdArcade Funsoft, Christopher P Smith 48K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette Europe | Sinclair ZX Spectrum Commodore 64 |
| Videos | Screenshots (Sinclair ZX Spectrum) |
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| Your Reviews |
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(Anonymous) (Your Spectrum 16) 27th Dec 2008 04:32FLAK
Funsoft £7.95
Dave: Right from the start the signs aren't at all promising. There on the inlay card is a screen shot from the Commie 64 version. When you've loaded up you can see why they decided against printing a Speccy shot. There you are, a badly drawn sprite with an attribute problem flickering across a charmless landscape made up of character squares. Now that's not really a big enough inducement to put on the cover to persuade me to part with the readies.
The game's really just a rip-off of the arcade classic Xevious that offers a trip out in an 'advanced AGX hypersonic fighter' - that's the flickering sprite. Occasionally another sprite flickers up to you and that usually triggers off a dull looking cyan explosion. The screen scrolls more slowly than a C5 at top speed and your hypersonic wotsit flies at such a snail's pace that it's impossible to dodge the barrage of missiles blasted at you. Consequently, each game lasts about 10 seconds and can only be stretched out should you really want to, by using the one obvious bug - keep your finger on the fire button at take-off and you're invincible for a few seconds.
All in all, one that should've been drowned at birth. 0/5
Roger: The player may hope to 'take over the universe' but this game won't. 1½/5
Ross: How could they do this to one of my fave arcade games? The 'awe-inspiring' scenery only inspired me to turn the Speccy off. 1/5
Funsoft £7.95
Dave: Right from the start the signs aren't at all promising. There on the inlay card is a screen shot from the Commie 64 version. When you've loaded up you can see why they decided against printing a Speccy shot. There you are, a badly drawn sprite with an attribute problem flickering across a charmless landscape made up of character squares. Now that's not really a big enough inducement to put on the cover to persuade me to part with the readies.
The game's really just a rip-off of the arcade classic Xevious that offers a trip out in an 'advanced AGX hypersonic fighter' - that's the flickering sprite. Occasionally another sprite flickers up to you and that usually triggers off a dull looking cyan explosion. The screen scrolls more slowly than a C5 at top speed and your hypersonic wotsit flies at such a snail's pace that it's impossible to dodge the barrage of missiles blasted at you. Consequently, each game lasts about 10 seconds and can only be stretched out should you really want to, by using the one obvious bug - keep your finger on the fire button at take-off and you're invincible for a few seconds.
All in all, one that should've been drowned at birth. 0/5
Roger: The player may hope to 'take over the universe' but this game won't. 1½/5
Ross: How could they do this to one of my fave arcade games? The 'awe-inspiring' scenery only inspired me to turn the Speccy off. 1/5
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 30th July 2007
This title was most recently updated on 13th January 2019






