Gunship 2000 Islands & Ice Scenario Disk (1991) 
| Details (IBM PC) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Spec: Recommended Spec: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | Microprose Software LtdExpansion Pack Spectrum Holobyte (see Gunship 2000 link below for minimum requirements) 640K 1 Yes, analogue Eng 5.25" or 3.5" floppy disk USA, Europe Gunship 2000 Gunship Patch v8.5 | IBM PC |
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| Your Reviews |
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(From the manual) (Unknown) 1st Jun 2012 05:20From the manual (downloadable from this page):
Two new terrain worlds have been included to supplement your missions in Central
Europe and the Persian Gulf. The urban world makes for some real heart-pounding
action, requiring you to fly right down on the deck. Where else can you dogfight with
enemy helicopters while cruising between buildings at 120 knots?
The Persian Gulf theater has been made much more interesting with the addition of
rugged terrain. As a flight leader in charge of a 5-shipper, you can actually practice aerial
fire and maneuver tactics. The hills and canyons provide you with excellent cover while
moving. But remember, enemy forces take advantage of terrain also.
If you’re ready for a change you can now go island hopping in the Pacific or fly the
icy slopes of Antarctica. The Islands and Ice theme adds a host of new tactical possibilities
and problems for you to explore.
The island theater is set in the Philippines where a Communist-led insurgency
threatens to overthrow the government. The United States has been called in to provide
tactical air support before Manila falls. It’s a jungle flashback with state of the art
gunships.
The Antarctica theater puts you in the middle of a desperate battle against South
American forces. There are no easy missions here. You’re up against some of the best
weaponry money can buy. The weather may be cold but the action is definitely hot.
Still not satisfied? Okay. One of the most exciting features of the scenario disk is the
Gunship 2000 Mission Builder. The Mission Builder gives you the option of creating your
own missions from scratch. You can either design “milk runs” to gain experience or turn
your pilots into “SAM magnets” and make them earn their pay.
Your team of hotshot pilots can now fly in competition against a friend’s team. You
can even have a third person create identical missions for you and your friends to fly. You
tailor the flying conditions, enemy dispositions, and your objectives. Only your imagination
limits the Mission Builder’s potential.
Since the publication of Gunship 2000 there have been a number of additions to your
basic game options. We present these additions in Gunship 2000 format so that you can
easily update game play.
Artillery and tactical air sorties have been added to the game to assist you in
completing difficult missions. The random availability of these assets during any one
flight mission is noted on the second page of your mission orders. Mission Assets may
also be selected as part of the Mission Builder set-up. During a mission, remaining assets
are highlighted on the Map view command menu. On any one mission you may receive
either artillery or tactical air support, but not both.
Tactical Air Support has also been added to the game. Again, because friendly assets
are spread pretty thin, your air support will only consist of a single sortie from either an
F-15E (Strike Eagle), F-16C (Fighting Falcon) or an A-10A (Thunderbolt II). While your air
support is devastating, it must be used sparingly and wisely.
One of the most exciting and innovative features of the Gunship 2000 Scenario Disk
is the Mission Builder. Admittedly, you may have to generate a few missions before you
feel comfortable using this feature. However, once you have gotten acquainted with the
process, you will find that the ability to custom design your own missions is most
satisfying. In fact, you’ll rarely let the Task Force Commander decide missions for you in
the future. One word of caution; don’t go overboard placing enemy objects (referred to
as Defenders). Think of them as hot sauce—a little goes a long way.
Two new terrain worlds have been included to supplement your missions in Central
Europe and the Persian Gulf. The urban world makes for some real heart-pounding
action, requiring you to fly right down on the deck. Where else can you dogfight with
enemy helicopters while cruising between buildings at 120 knots?
The Persian Gulf theater has been made much more interesting with the addition of
rugged terrain. As a flight leader in charge of a 5-shipper, you can actually practice aerial
fire and maneuver tactics. The hills and canyons provide you with excellent cover while
moving. But remember, enemy forces take advantage of terrain also.
If you’re ready for a change you can now go island hopping in the Pacific or fly the
icy slopes of Antarctica. The Islands and Ice theme adds a host of new tactical possibilities
and problems for you to explore.
The island theater is set in the Philippines where a Communist-led insurgency
threatens to overthrow the government. The United States has been called in to provide
tactical air support before Manila falls. It’s a jungle flashback with state of the art
gunships.
The Antarctica theater puts you in the middle of a desperate battle against South
American forces. There are no easy missions here. You’re up against some of the best
weaponry money can buy. The weather may be cold but the action is definitely hot.
Still not satisfied? Okay. One of the most exciting features of the scenario disk is the
Gunship 2000 Mission Builder. The Mission Builder gives you the option of creating your
own missions from scratch. You can either design “milk runs” to gain experience or turn
your pilots into “SAM magnets” and make them earn their pay.
Your team of hotshot pilots can now fly in competition against a friend’s team. You
can even have a third person create identical missions for you and your friends to fly. You
tailor the flying conditions, enemy dispositions, and your objectives. Only your imagination
limits the Mission Builder’s potential.
Since the publication of Gunship 2000 there have been a number of additions to your
basic game options. We present these additions in Gunship 2000 format so that you can
easily update game play.
Artillery and tactical air sorties have been added to the game to assist you in
completing difficult missions. The random availability of these assets during any one
flight mission is noted on the second page of your mission orders. Mission Assets may
also be selected as part of the Mission Builder set-up. During a mission, remaining assets
are highlighted on the Map view command menu. On any one mission you may receive
either artillery or tactical air support, but not both.
Tactical Air Support has also been added to the game. Again, because friendly assets
are spread pretty thin, your air support will only consist of a single sortie from either an
F-15E (Strike Eagle), F-16C (Fighting Falcon) or an A-10A (Thunderbolt II). While your air
support is devastating, it must be used sparingly and wisely.
One of the most exciting and innovative features of the Gunship 2000 Scenario Disk
is the Mission Builder. Admittedly, you may have to generate a few missions before you
feel comfortable using this feature. However, once you have gotten acquainted with the
process, you will find that the ability to custom design your own missions is most
satisfying. In fact, you’ll rarely let the Task Force Commander decide missions for you in
the future. One word of caution; don’t go overboard placing enemy objects (referred to
as Defenders). Think of them as hot sauce—a little goes a long way.
(Anonymous) (Unknown) 1st Jun 2012 03:20| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 31st May 2007
This title was most recently updated on 18th January 2015










