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| Microprose Software Ltd Flight Simulator Microprose Software Ltd, Darrell Dennies, Detmar Peterke, James M. Day, Harry Teasley, Brain Martel, Patrick Downey, Michael Reis, David McKibbin, Max Remington III Jeffery L. Briggs, Ken Lagace, Jim McConkey, Scott Patterson 80286, 640K RAM, EGA/MCGA graphics, Hard Disk VGA graphics, Adlib/Sound Blaster/Roland MT-32 (with LAP-C1) 640K 1 Yes (analog) Eng - 5.25" or 3.5" Floppy disk Worldwide Gunship 2000 Islands & Ice Scenario Disk Gunship Patch v8.5
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(Anonymous) (Unknown) 23rd May 2011 03:43
After the first Gunship, Microprose made a 2000 version with better graphics, deeper story and more gameplay possibilities. In Gunship 2K, you take control of an helicopter and have to fulfill war mission across the world.
Several different gunship are available, including the famous Commanche, and the player have to select for each mission, after the briefing, the weaponry he wants to use. Fuel management is also a part of the game and lifting off with full weapons was often impossible.
As the game and the player's rank progress, the mission are not made alone anymore, some friendly helicopter are under your order to complete the objectives.
(Anonymous) (Unknown) 1st Jun 2012 03:20
Gunship 2000 is a helicopter flight simulator and is the sequel to Gunship by MicroProse. It was released in 1991 for DOS. Amiga, Amiga CD32 and PlayStation (as Gunship) versions were released in 1993, 1994 and 1996 respectively. An expansion pack Gunship 2000: Islands and Ice was released subsequently.
Gunship 2000 significantly enhanced and expanded the features and gameplay from the original Gunship. Key areas of change were a move to full 256-color graphics, enhanced terrain and general visuals, the ability to fly multiple helicopter types and finally the ability to command a team of helicopters and their crews.
Gameplay
Gunship 2000 utilised roughly the same format as most of the other MicroProse flight simulators of the time. That is, the player had a profile, chose their combat theatre, and either performed single missions or a campaign. The primary similarity was the randomly-generated 'primary-secondary' mission types where the player was given a primary mission (destroy a target / pickup or drop off troops or cargo / recon an objective) and a less valuable secondary objective that included the same kind of tasks as a primary. The campaign strung these missions together in a 'tug-of-war' system. Victories advanced the player's side towards victory and harder missions, defeat went the other way (though the missions sometimes got harder too).
Initially the player flew a lone helicopter to complete missions, choosing between AH-1 Cobra, AH-64 Apache, OH-58D Kiowa Warrior, MD 530MG and UH-60 Blackhawk. As the player's rank increased, the RAH-66 Comanche and the AH-64B Apache Longbow were unlocked (the 'B' designation is due to the game being designed before the Longbow Apache was in service as the 'D' model). Using less powerful helicopters resulted in a higher mission score, though this had to be balanced with the likelihood of having enough fuel/weapons to complete the mission.
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History
This title was first added on 25th June 2011
This title was most recently updated on 17th May 2015