|Details (IBM PC)
||Artwork and Media
Minimum Memory Required:
Country of Release:
|Microprose Software Ltd|
Andy Hollis, Jeffery L. Briggs, Ed Fletcher, Joe Hellesen, Gregg Kreafle, David McKibbin, Max Remington III, Barbara Bents, Kim Biscoe, Todd Brizzi, Chris Soares
Ken Lagace, Jim McConkey, Scott Patterson
80286, DOS 3.0, EGA, PC Speaker
80386 CPU, VGA/MCGA, DOS 3.3, Adlib/Roland MT-32, analog joystick
5.25" floppy disk or CD-ROM
F-19 Stealth Fighter
Patch v3.0, Patch v3.0 to v4.0
to submit artwork
|Videos||Screenshots (IBM PC)|
to submit a screenshot
Added: 23 May 2011
The sequel to F-19 Stealth Fighter - take America's premiere stealth fighter out for a spin in several battle areas, including the Persian Gulf, Cuba, and even Vietnam. There are various scenarios for each, with air-to-air or ground missions, in "cold war" and full-scale war situations. Players can build up their pilot ranks through completed missions and medals.
The game actually has two flight modes. In the "authentic" mode, you have only 2 weapon bays, but you have higher stealth rating. In the "theoretical" mode, you have 4 weapon bays like F-19 Stealth Fighter, but your plane is easier to detect due to a lower stealth rating.
The original PC game was updated with a corrected aircraft model once the F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes. The new game introduced new theatres of warfare such as Cuba and Operation Desert Storm - in the wake of the Persian Gulf War, the Iraqis were no longer the allied nation that they had been in the previous game.
From the manual
Added: 19 Aug 2014
" F-117A Stealth Fighter 2.0 is the result of lots and lots oI people working closely together over a long period of time.
It really goes all the way back to 1987 when the first game on the topic was done. Project Stealth Fighter (for the Commodore 64) was the first effort at a stealth game, and it worked remarkably well given its limited 8-bit, I MHz environment - Arnold Hendrick and Jim Synoski had set the stage for the next try at a stealth game.
When Sid Meier and Andy Hollis teamed up to do the same game for a l6-bit IBM machine, a large team was quickly qssembled to work on what we knew would be a greart game. Four and a half man years later, when MicroProse finally released F-I9 Stealth Fighter lor the IBM in the fall of 1988, the US Air Force finally unveiled its much-rumored stealth fighter, the F-117A.
We thought F-19 would be a winner because it was the most realistic combat flight game to date for the commercial marketplace, but we had no idea of the magnitude of its success. It sold LOTS of copies fast and won just about every conceivable award in the first year it was on the shelves. It was proclaimed ". . .possibly the best computer game ever made..." The Software Publisher's Association voted it the best game of the year, and the accolades go on and on. Even now it continues to be one of our best-selling titles.
The Air Force had managed to keep the look oI the F-ll7A a secret for nearly l0 years, fooling everyone, including various model makers, about the shape and theme of their stealth plane. As soon as we got a good look at the F-t l7A, we knew that sooner or later, we'd update F-I9 to match the look oI that aircraft.
In the fall of 1990, MicroProse president, Bill Stealey suggested the time had come for us to do it, and we had until the summer of 1991. "
From the Manual - page 180
Add your own review for Night Hawk F-117A Stealth Fighter 2.0! Fill in this section now!