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Sonic The Hedgehog 2 (1992)      

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Comments:
SEGA
Platform / 2D
Aspect
Dawasa, Naofumi Hataya, Masafumi Ogata
1
(built-in D-pad)
Eng

Cartridge
USA, Europe, Japan
Sonic The Hedgehog
Sonic Triple Trouble


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Your Reviews

(Anonymous) (Unknown)   27th Mar 2012 10:17

"Not the easiest of games, but still satisfying."

Introduction

I remember the first time I ever heard of Sonic the Hedgehog. A kid at Sunday School bought in his copy and showed it off proudly to everyone (I may have told this story in my Sonic the Hedgehoh Geneis review, but I'll tell it again here). I was like: "What on Earth? A blue hedgehog? This is too silly".

This was until I got my first taste of what Sonic's games were like - watching someone play this game; well, the Master System version of it anyway. Since then, I have developed a huge liking for Sonic.

Gameplay - 7/10

The gameplay's much like virtually every Sonic game - you run through the levels, collecting rings and defeat the boss at the end. Unlike the gamegear version of Sonic the Hedgehog, which had some similarities to its counterpart on the Genesis, this is a world apart from the other version of Sonic 2.

The first thing to be aware of is the difficulty level - it seems all over the place. The first zone features one of the most unbelieveably hard boss fights I've ever seen - you must avoid bouncing balls that use various movement patterns, that you have a split second to dodge - and to top this, the boss levels are done without rings (and they're mostly harder than those on the original). This is a particularly cruel move by Sega, who evidently wanted to make things as challenging as possible. Likewise, one of the other bosses is a "Sumo Pig" (as I like to call him", who gives you very little warning as to how he will move so you can actually jump or duck.

On top of this, the choice of the ordering of levels is a little strange. The second level forces you to master the art of hang gliding. On a plus side, this is something never seen since in a Sonic game; however, this is infuriating at first, and took me ages to figure out the controls (and the manaul isn't a lot of help). This is followed by the mandatory waterbound level, and Sonic does get a cool ability to skim across the surface of the water (the second act is enitrely underwater, and takes a lot of practise). Another new addition in the underwater level is the use of bubbles that Sonic can actually float in, which is a concept I love (only seen here and in Sonic Triple Trouble and Sonic Blast).

After the first few levels, things get a little more straightforward, with levels that are actually manageable. If you can survive all of this, there is a very enjoyable (and challenging) level called the Scrambled Egg Zone where you have to use trial and error (and memorisation) to get through an insane labyrinth of tubes.

Aside from the wildly varying difficullty, boss fights are interesting, in that they rarely feature Dr. Robotnik, who appears just a few times in this game. The final fight is certainly weird, but is far too easy once you get the hang of it. There is also a bizarre moment where Robotnik actually saves Sonic's life after he has no choice but to plunge towards a pit of lava (my suspicions are that Sega thought it would be possible to vault over it, and discovered their error at the last minute, so slotted in this contrived event).

The chaos emeralds are back, and can be found at various stages throughout the game - and here they allow access to a hidden level. The emeralds are often reasonably challenging to find, although the true final zone seems a little tame in comparison to what you've been through before.

My only big disappointment is that due to the story, you cannot actually play as Tails in this game (if you want a game where you play as Tails, try Sonic Triple Trouble).

The other annoyance is that, like in so many other game gear Sonic games, you can barely collect a single ring when it is knocked out of you, since only about one or two will appear to scatter across the floor.

Story - 7/10

Dr. Robotnik has kidnapped Tails! Sounds a bit like a Mario game with Mario substituted with Sonic, Peach substituted with Tails and Bowser substituted with Dr. Robotnik. Robotnik also has his creation, Silver Sonic that gives you the final emerald if you meet the right conditions. It's not a great story, but at least it's not a carbon copy of the Genesis version.

Graphics - 7/10

It's certainly not the best that the Gamegear has managed, but certainly good for its time. There are some nice backgrounds to the levels. I am rather fond of the "stormy" design of one of the levels, with lightning flashes in the background.

Sound - 7/10

The sound is okay. It's pretty average for the Game Gear, but nothing like as horrendous as some of the tunes that surfaced in the later Sonic games on this system.

Play Time/Replay Value - 9/10

To get total satisfaction out of this game and even to actually beat it could take some time, especially with the difficulty level of the game. There may be a level select cheat, but don't be tempted to use it to cheat your way onto the last level. The game is fixed so that you can only rescue Tails if you got all six emeralds.

Final Verdict

Buy this. It's a decent game, and as long as you're not the type to get stroppy just because you find a particular level or boss too hard, then this is a game you will like.

Reviewer's Score: 7/10, Originally Posted: 07/07/05

(Anonymous) (Game Gear review)   27th Mar 2012 10:16

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History


This title was first added on 17th July 2007
This title was most recently updated on 30th January 2018


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