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Space Quest 4: Roger Wilco and the Time Rippers (1991)      

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Adventure / Graphical
Mark Crowe, Scott Murphy, Oliver Brelsford, Mike Larsen, , Randy MacNeill, Jane Cardinal, Eric Kasner, Jeff Crowe, Desie Hartman
Ken Allen, Robert Atesalp, Mark Seibert
8088/8086 CPU, DOS 3.0, EGA or andy/PCjr graphics
80386, DOS 3.3, MCGA/VGA graphics, Adlib/SoundBlaster/Roland MT-32

3.5" Floppy disk
Space Quest 2: Vohauls Revenge
Space Quest 3: The Pirates of Pestulon

Initial release 4th March 1991
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Commodore Amiga

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Your Reviews

Spaul (Unknown)   9th Jun 2013 02:25
"Roger Wilco flushed into his past, present, and future. Film at 11."
As far as the Space Quest series goes, this game is one of my favorites. The game begins as Roger, Space Janitor and unlikely hero Extraordinaire, is coming to a seedy rest stop after dropping off the two guys from the previous game. He is then accosted by two cyborgs in black suits who work for Vohaul, the same jerk who tried to send insurance salesmen at large in Space Quest II. Apparently he managed to survive (well, part of him anyway) and has traveled back in time from Space Quest XII to take out Roger before he can become a problem in the future (Confused? You won't be, after this episode of...Soap! No, wait...). Fortunately, our lovable slack-jawed simp is saved at the last second by some guys who look suspiciously like Rebels from another Star epic. They send him into the future, hoping that Roger will understand soon.

Will he? Well, no, at least not right away. Roger must bumble his way across several Space Quests, some in his future, some in his past, to stop Vohaul's evil schemes once and for all. And if he doesn't? Well, hopefully everyone on Xenon will get over that post-apocalyptic look and unpleasant smell.

This was the first game of Sierra's to use the brand spankin' new (for 1992) 256-color VGA engine, and don't they look pretty compared to that godawful 16-color EGA graphics (do any of you young'uns remember THAT bit of hardware? Yeah, those things that came out before 3D accelerators and polygons. Yeah, there were computers before polygons came out). The graphics may seem a bit dated now, but this was state-of-the-art at one time (i.e. 1992), and I still think that they're really not that bad. There's been worse done, and more recently too.

Ah, one the first Sierra games to be given the speech makeover. Helmed by the voice talent of Laugh-in's Gary Owens, who plays narrator, the voice acting in SQIV rivals many of the more recent games in the console market (ANYTHING Roger says in this certainly can't be worse than the 'acting' in Resident Evil 1). Sound effects are done in the usual Saturday Morning cartoon fervor, with splats, falling noises, zaps, bams, booms, and yowzas. (On a final note, how can anyone hate a game where Gary Owens says, "Thanks for playing Space Quest IV. As usual, you've been a real pantload.")

Sierra finally dumped it's "Take object and shove it" typing interface and replaced it with the far more user-friendly (but still not TOO friendly) point-and-click interface. Roger walks where you want him with a simple click, looks with a click, picks up or manipulates...well, you get the idea. This feat alone should give Sierra a pat on the back, as other game companies (cough, cough, LUCASARTS, cough...) had never worried about typing in the first place, and it was time Sierra got on the bandwagon.

In one word: Hilarious. This game still makes me laugh, and I must have played it dozens of times by now. Not only does anything Gary Owens say have some kind of sarcastic comment attached to it, but everything in the game is a satire of the whole gaming industry in general. The Galleria Mall is THE prime example, with each shop being some kind of satirical bent (Radio Shock, which was renamed Hz (Hurts) So Good after Mark Crowe and Scott Murphy got in trouble (I have a copy that still has the original title), Sacks, and Monolith Burger name a few). The computer store in the mall has a bargain bin in which several competitors have been placed, ranging from Broderbund to Lucasarts to even their own company. But besides the well-written satire, there's some few genuine laughs everyone can appreciate. For instance, SQIV must be the first game to include the main character dressing in drag in order to solve a puzzle (Sorry Cloud from Final Fantasy VII, but Roger got there first). Try walking into the Monolith Burger while dressed like that and you'll see what I mean.

If you don't have a copy of this classic game, I'm sure you can find one in a bargain bin (ironic, eh?) somewhere. If you do, do yourself a favor and play it again. It's a lot of fun and well worth the time spent on it.

Flashman85 (Unknown)   9th Jun 2013 02:24
King Atari (Unknown)   9th Jun 2013 02:24

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This title was first added on 2nd March 2013
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