Way of the Tiger, The (1986)
Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | Gremlin Graphics Fighting Chris Kerry, Shaun Hollingworth, Peter M. Harrap, Marco Duroe Benn Daglish 48K 1 Kempston Eng N/A Audio cassette or 3" floppy disk Europe (£9.95 cassette, £14.95 disk) Avenger | Click to choose platform: Amstrad CPC Commodore Plus/4 Commodore 64 Sinclair ZX Spectrum |
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Your Reviews |
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ZXGoldenYears.net (Unknown) 8th Mar 2011 08:12
One of the best of all the genre. Your task is to achieve the lofty status of Ninja by competing in a number of different combat events: unarmed combat, pole fighting, and Samurai sword fighting. The graphics are superb, but you are warned - it is very difficult. There was a sequel called Avenger released the same year, but it was more of a top-down Gauntlet-style game than a traditional beat 'em up.
RetroBrothers (Unknown) 21st Sep 2010 04:13
Gremlin Graphics entered the ZX Spectrum beat em up arena with Way of the Tiger in May of 1986. It was the prequel to Avenger (both tied in to those adventure game books - remember those?)
This arcade style game was a little unusal as it had separate 'levels' featuring different styles of fighting such as unarmed combat, pole fighting and swordplay.
The back story tied in the the adenture game books:
You had been abandoned on the shores of the Island of Tranquil Dreams (sounds a nice place for a holiday) and were adopted by an old monk named Naijishi, a Grand Master of the Dawn (whatever that is!)
The monks on the island worship Kwon the god of unarmed combat, and your adopted father had trained you in martial arts - it was a Ninja you were to become, not just an ordinary man!
Before becoming worthy of the noble title of Ninja you had to pass three tests of endurance and skill in combat against opponents chosen by the Master.
The different fighting scenarios were loaded in seperately from cassette - and so Way of the Tiger began.
A nice oriental sounding tune kicked off the action - which took place on a large window on the game screen.
The status area showed how much Endurance and Inner Force you had (represented by circles at the bottom of the display). This was a novel way of displaying your energy levels - for every complete circle of endurance used by a combatant, one point of inner force was deducted. The fighter who's inner force was drained first lost the contest.
The opponents sent to fight you had different levels of endurance and inner force along with a variety of skills. As a fighter's inner force waned, the power of the blows he landed was reduced. Pretty cool really.
The playing area featured a nice triple scrolling effect which allowed three stages of animation on the screen (a decent parallax effect) and gave the player animated backdrops to look at.
As you would expect the fighting took place in the foreground of the screen whilst in the background birds would fly by, logs would float down the river (in the pole fighting level) and so on. These features made for nice environments to brawl in - and this sort of thing was very impressive at the time.
Unarmed combat in Way of the Tiger
The first section of the game had you wandering the desolate desert land of Orb without a weapon. The Master had collected a range of opponents to pit against his trainee Ninja (you) and some of them were bizarre creatures.
A pointy-eared goblin could jump out from behind a rock to take you on in unarmed combat. Control was setup in the usual (then) beat em up manner using eight directions combined with fire to make a total of sixteen moves.
Each time an opponent was defeated your status levels were topped up in readiness for the next fight. The level continued until all the Master's challengers were overcome - or until you were killed.
Once the desert of Orb had been finished it was on to pole fighting.
This took place on a pole spanning a river - and once again you would be faced by skeletons, dwarves and Ninjas' - all of which were handy with a bo-staff. Once you had overcome this set of bad guys you could make your way to the Grand Temple in the final part of the game...
The scene of the 'final test' was very nicely drawn. Snow-capped mountains reached the sky behind the temple behind you. Birds fluttered by overhead, labourers trundled wheelbarrows across the screen - all in all it was rather serence. Serene until the mad swordsman popped up and started swinging at you.
In samurai sword fighting the Master pitted you against the greatest warriors he knew of. Some of these combatants could perform fighting moves which you could not. The final level was difficult to overcome - it took me twenty or thirty goes before I finally beat them all.
As if that wasn't hard enough you now had to fight the grand master himself! If you managed to overcome him you were finally a fully fledged Ninja - who had sucessfully trodden the Way of the Tiger. Cue dramatic music...
On release:
This game was a big hit back in 1986. Gamers likes the large and well animated fighters, the variety of fighting styles (and moves) and the superbly drawn backgrounds. The 3 layered scrolling was a joy to behold - and Way of the Tiger was a superb addition to the beat em up genre. One niggle was loading in the different sections, but the fact that you could practice each section before playing proper was a bonus too.
The test of time:
Well I used to love this arcade game (especially the unarmed combat section) - but I just can't get into it these days. I dunno - the opponents don't show much AI - it all seems a bit random. The graphics are nice to look at - and the background/foreground movement is pretty cool. I must say I still prefer Way of the Exploding Fist.
Maybe stick on a bit of Eye of the Tiger and give it a go.
We recommend getting hold of the real Sinclair ZX Spectrum hardware, but if not then download a ZX Spectrum emulator and download Way of the Tiger. Alternatively you could try and play it online.
Please see our other ZX Spectrum retro game reviews - all links are listed in alphabetical order. Cheers guys.
GENRE: Arcade beat em up game
RELEASE DATE: May 1986
RELEASED BY: Gremlin Graphics
DEVELOPER(S): Shaun Hollingworth, Chris Kerry, Pete Harrap, Marco Duroe
PRICE: £9.95
This arcade style game was a little unusal as it had separate 'levels' featuring different styles of fighting such as unarmed combat, pole fighting and swordplay.
The back story tied in the the adenture game books:
You had been abandoned on the shores of the Island of Tranquil Dreams (sounds a nice place for a holiday) and were adopted by an old monk named Naijishi, a Grand Master of the Dawn (whatever that is!)
The monks on the island worship Kwon the god of unarmed combat, and your adopted father had trained you in martial arts - it was a Ninja you were to become, not just an ordinary man!
Before becoming worthy of the noble title of Ninja you had to pass three tests of endurance and skill in combat against opponents chosen by the Master.
The different fighting scenarios were loaded in seperately from cassette - and so Way of the Tiger began.
A nice oriental sounding tune kicked off the action - which took place on a large window on the game screen.
The status area showed how much Endurance and Inner Force you had (represented by circles at the bottom of the display). This was a novel way of displaying your energy levels - for every complete circle of endurance used by a combatant, one point of inner force was deducted. The fighter who's inner force was drained first lost the contest.
The opponents sent to fight you had different levels of endurance and inner force along with a variety of skills. As a fighter's inner force waned, the power of the blows he landed was reduced. Pretty cool really.
The playing area featured a nice triple scrolling effect which allowed three stages of animation on the screen (a decent parallax effect) and gave the player animated backdrops to look at.
As you would expect the fighting took place in the foreground of the screen whilst in the background birds would fly by, logs would float down the river (in the pole fighting level) and so on. These features made for nice environments to brawl in - and this sort of thing was very impressive at the time.
Unarmed combat in Way of the Tiger
The first section of the game had you wandering the desolate desert land of Orb without a weapon. The Master had collected a range of opponents to pit against his trainee Ninja (you) and some of them were bizarre creatures.
A pointy-eared goblin could jump out from behind a rock to take you on in unarmed combat. Control was setup in the usual (then) beat em up manner using eight directions combined with fire to make a total of sixteen moves.
Each time an opponent was defeated your status levels were topped up in readiness for the next fight. The level continued until all the Master's challengers were overcome - or until you were killed.
Once the desert of Orb had been finished it was on to pole fighting.
This took place on a pole spanning a river - and once again you would be faced by skeletons, dwarves and Ninjas' - all of which were handy with a bo-staff. Once you had overcome this set of bad guys you could make your way to the Grand Temple in the final part of the game...
The scene of the 'final test' was very nicely drawn. Snow-capped mountains reached the sky behind the temple behind you. Birds fluttered by overhead, labourers trundled wheelbarrows across the screen - all in all it was rather serence. Serene until the mad swordsman popped up and started swinging at you.
In samurai sword fighting the Master pitted you against the greatest warriors he knew of. Some of these combatants could perform fighting moves which you could not. The final level was difficult to overcome - it took me twenty or thirty goes before I finally beat them all.
As if that wasn't hard enough you now had to fight the grand master himself! If you managed to overcome him you were finally a fully fledged Ninja - who had sucessfully trodden the Way of the Tiger. Cue dramatic music...
On release:
This game was a big hit back in 1986. Gamers likes the large and well animated fighters, the variety of fighting styles (and moves) and the superbly drawn backgrounds. The 3 layered scrolling was a joy to behold - and Way of the Tiger was a superb addition to the beat em up genre. One niggle was loading in the different sections, but the fact that you could practice each section before playing proper was a bonus too.
The test of time:
Well I used to love this arcade game (especially the unarmed combat section) - but I just can't get into it these days. I dunno - the opponents don't show much AI - it all seems a bit random. The graphics are nice to look at - and the background/foreground movement is pretty cool. I must say I still prefer Way of the Exploding Fist.
Maybe stick on a bit of Eye of the Tiger and give it a go.
We recommend getting hold of the real Sinclair ZX Spectrum hardware, but if not then download a ZX Spectrum emulator and download Way of the Tiger. Alternatively you could try and play it online.
Please see our other ZX Spectrum retro game reviews - all links are listed in alphabetical order. Cheers guys.
GENRE: Arcade beat em up game
RELEASE DATE: May 1986
RELEASED BY: Gremlin Graphics
DEVELOPER(S): Shaun Hollingworth, Chris Kerry, Pete Harrap, Marco Duroe
PRICE: £9.95
(Anonymous) (Crash!) 14th Dec 2008 08:12
Abandoned as an orphan on the shores of the Island of Tranquil Dreams, you were adopted by an old monk - Naijishi, Grand Master of the Dawn. The monks on the island worship Kwon, the god of unarmed combat, and your adopted father has trained you in the martial arts - it's a Ninja he wants to make of you, not just a man! Before becoming worthy of the noble title of Ninja you must pass three tests of endurance and skill in combat against opponents chosen by the Master. Tests of your skills in unarmed combat, pole fighting, and Samurai sword fighting await in Gremlin Graphics' computerised version of the role playing adventure books.
The game comes on two cassettes, and a master program has to be loaded before the fighting can start. From the menu screen provided by the master loader you can opt to practise one of the three forms of combat or choose to take the full test, working your way through all three stages. Select keyboard or joystick, press the key to select an entry point in the game and load in the appropriate cassette to begin the fighting.
An oriental tune introduces the action, which takes place on a large window on the screen. The status area gives a readout on Endurance and Inner Force levels, represented by circles at the bottom of the display. For every complete circle of Endurance used by a combatant, one point of Inner Force is deducted and the fighter who runs out of Inner Force first loses the contest. The opponents sent against you by the Master have diiferent revels of Endurance and Inner Force as well as a variety of skills. As a fighter's Inner Force wanes, the power of the blows he lands and the effect they have on his opponent is reduced.
The display system features a triple scroll effect, which allows three levels of animation on the screen and provides animated backdrops.The fighting takes place in the foreground and the middle and background animation areas are used for incidental action. Pole fighting, for instance, takes place on a pole perched on the banks of a river: logs float down the watercourse while ducks paddle about, occasionally taking to the air.
In the first section of the game you find yourself wandering in the desolate desert land of Orb without a weapon. The Master has collected a range of opponents to pit against his trainee Ninja, and they are not all humanoid. He's not averse to animating the odd rock or obelisk to test your skills. Anticipation mounts as you await the first opponent. Suddenly, a pointy-eared goblin jumps out from behind a rock - the battle is on! As in the other two sections of the game, control is effected in the usual beat em up manner, using eight directions in combination with fire to make a total of sixteen moves. Once the goblin is out of the way a floating spectre creeps up from behind and gradually zaps away your strength. Each time an opponent is despatched your status levels are topped up in readiness for the next fight. The contest continues until all the Master's challengers have been defeated or you die. Simple, really!
Once the desert of Orb has been cleared of aggressive nasties, it's on to the Pole Fighting section. Standing on a pole spanning a river, you're suddenly confronted by an armour plated skeleton with a very nasty grin on its face. Armed with quarterstaffs you enter battle, attempting to wear each other's Inner Force levels down to zero. The skeleton is not alone - once it has been despatched to the murky depths of the river whence it came, other pole fighters join the fray including another Ninja and a mean looking dwarf with a club.
Survival in the pole fighting leads to the Grand Temple and the final section of the game. The scene of the last test is majestic indeed. Snow-capped mountains rise to meet the sky on the horizon and the Temple appears behind you. Birds flutter overhead, labourers trundle wheelbarrows to and fro and all seems very peaceful until ... a mongolian sword fighter with an enormous knife in his hand jumps up. In Samurai Sword fighting the Master pits you against the greatest warriors he knows, some of whom can perform fighting feats which you simply can't match. It's possible to defeat the Master's minions, but difficult...
If the swordsmen are all defeated, one further test remains - it's time to confront the Grand Master himself. If you are able to prevent him from making mincemeat of your corpse you have truly have earned the right to be a Ninja, "speaker of wisdom, protector of the weak. One most powerful".
The Way of the Tiger is a perilous way indeed...
Producer: Gremlin Graphics
Retail Price: £9.95
Author: C Kerry, S Hollingworth, P Harrap, M Duros
Hai YA! Flying kicks in the desert during the first stage of the journey that takes you on THE WAY OF THE TIGER. Are you a desert fighting man?
CRITICISM
"I am very impressed with this game. It is definitely the best beat em up to date, and any new fighting game will have to go a long way to better this. I can't really fault Way of the Tiger in any way - there is plenty of action, it is very compelling and great fun to play. Graphically this game is second to none. Each of the many characters is well drawn and all their moves are excellently animated and very realistic. The backgrounds are all masterpieces in their own right, too. Sound is well used and there is a tuneette when you've minced your opponent and at the end of a screen. The only niggle one could possibly have with this one is that you have to load in the different parts of the program, but it is well worth the wait. I strongly recommend this game to everyone."
"I thought that these Karate type games were getting a bit monotonous now, but with the advent of Gremlin Graphics' Way of the Tiger that has changed. The game itself has three distinct stages all of which are superbly executed. To avoid attribute problems most of the game is displayed in two colours, but with that said it is still visually appealing. The graphics themselves are detailed and probably the best featured in a game of this type. Watching someone else play the game is somewhat akin to watching a movie, there is action going on all the time and with the assorted effects happening in the background it all looks very convincing. As with most beat em ups, the game is instantly playable. The increasing difficulty of your opponents coupled with the three separate games make it very addictive. To my mind, Way of the Tiger is the best game yet from the Gremlin stable. Let's hope that all the other Ninja games are as good as this."
"I didn't much like the constant loading of the game but it does represent very good value for money. The animation of the characters is very well polished off and considering the characters are massive the speed is very fast. I was very impressed when I looked behind the speedy animation and found beautiful backgrounds and some neat touches like the ducks that constantly swim behind the action, and take off. Way of the Tiger gives new life to the beat em up games and takes over where Way of the Exploding Fist left off. I enjoyed playing Tiger more than Fist because there is a much harder challenge in it and more variation of play. Way of the Tiger gives a new challenge to all those people who said Fist was easy."
COMMENTS
Control keys: W, E, D, C, X, Z, A and Q plus SPACE
Joystick: Kempston
Keyboard play: responsive
Use of colour: mainly monochromatic
Graphics: very clever indeed
Sound: a jolly tune
Skill levels: three fighting styles
Screens:
General rating: An excellent development on the beat em up theme
Use of computer 92%
Graphics 94%
Playability 94%
Getting started 93%
Addictive qualities 93%
Value for money 92%
Overall 93%
The game comes on two cassettes, and a master program has to be loaded before the fighting can start. From the menu screen provided by the master loader you can opt to practise one of the three forms of combat or choose to take the full test, working your way through all three stages. Select keyboard or joystick, press the key to select an entry point in the game and load in the appropriate cassette to begin the fighting.
An oriental tune introduces the action, which takes place on a large window on the screen. The status area gives a readout on Endurance and Inner Force levels, represented by circles at the bottom of the display. For every complete circle of Endurance used by a combatant, one point of Inner Force is deducted and the fighter who runs out of Inner Force first loses the contest. The opponents sent against you by the Master have diiferent revels of Endurance and Inner Force as well as a variety of skills. As a fighter's Inner Force wanes, the power of the blows he lands and the effect they have on his opponent is reduced.
The display system features a triple scroll effect, which allows three levels of animation on the screen and provides animated backdrops.The fighting takes place in the foreground and the middle and background animation areas are used for incidental action. Pole fighting, for instance, takes place on a pole perched on the banks of a river: logs float down the watercourse while ducks paddle about, occasionally taking to the air.
In the first section of the game you find yourself wandering in the desolate desert land of Orb without a weapon. The Master has collected a range of opponents to pit against his trainee Ninja, and they are not all humanoid. He's not averse to animating the odd rock or obelisk to test your skills. Anticipation mounts as you await the first opponent. Suddenly, a pointy-eared goblin jumps out from behind a rock - the battle is on! As in the other two sections of the game, control is effected in the usual beat em up manner, using eight directions in combination with fire to make a total of sixteen moves. Once the goblin is out of the way a floating spectre creeps up from behind and gradually zaps away your strength. Each time an opponent is despatched your status levels are topped up in readiness for the next fight. The contest continues until all the Master's challengers have been defeated or you die. Simple, really!
Once the desert of Orb has been cleared of aggressive nasties, it's on to the Pole Fighting section. Standing on a pole spanning a river, you're suddenly confronted by an armour plated skeleton with a very nasty grin on its face. Armed with quarterstaffs you enter battle, attempting to wear each other's Inner Force levels down to zero. The skeleton is not alone - once it has been despatched to the murky depths of the river whence it came, other pole fighters join the fray including another Ninja and a mean looking dwarf with a club.
Survival in the pole fighting leads to the Grand Temple and the final section of the game. The scene of the last test is majestic indeed. Snow-capped mountains rise to meet the sky on the horizon and the Temple appears behind you. Birds flutter overhead, labourers trundle wheelbarrows to and fro and all seems very peaceful until ... a mongolian sword fighter with an enormous knife in his hand jumps up. In Samurai Sword fighting the Master pits you against the greatest warriors he knows, some of whom can perform fighting feats which you simply can't match. It's possible to defeat the Master's minions, but difficult...
If the swordsmen are all defeated, one further test remains - it's time to confront the Grand Master himself. If you are able to prevent him from making mincemeat of your corpse you have truly have earned the right to be a Ninja, "speaker of wisdom, protector of the weak. One most powerful".
The Way of the Tiger is a perilous way indeed...
Producer: Gremlin Graphics
Retail Price: £9.95
Author: C Kerry, S Hollingworth, P Harrap, M Duros
Hai YA! Flying kicks in the desert during the first stage of the journey that takes you on THE WAY OF THE TIGER. Are you a desert fighting man?
CRITICISM
"I am very impressed with this game. It is definitely the best beat em up to date, and any new fighting game will have to go a long way to better this. I can't really fault Way of the Tiger in any way - there is plenty of action, it is very compelling and great fun to play. Graphically this game is second to none. Each of the many characters is well drawn and all their moves are excellently animated and very realistic. The backgrounds are all masterpieces in their own right, too. Sound is well used and there is a tuneette when you've minced your opponent and at the end of a screen. The only niggle one could possibly have with this one is that you have to load in the different parts of the program, but it is well worth the wait. I strongly recommend this game to everyone."
"I thought that these Karate type games were getting a bit monotonous now, but with the advent of Gremlin Graphics' Way of the Tiger that has changed. The game itself has three distinct stages all of which are superbly executed. To avoid attribute problems most of the game is displayed in two colours, but with that said it is still visually appealing. The graphics themselves are detailed and probably the best featured in a game of this type. Watching someone else play the game is somewhat akin to watching a movie, there is action going on all the time and with the assorted effects happening in the background it all looks very convincing. As with most beat em ups, the game is instantly playable. The increasing difficulty of your opponents coupled with the three separate games make it very addictive. To my mind, Way of the Tiger is the best game yet from the Gremlin stable. Let's hope that all the other Ninja games are as good as this."
"I didn't much like the constant loading of the game but it does represent very good value for money. The animation of the characters is very well polished off and considering the characters are massive the speed is very fast. I was very impressed when I looked behind the speedy animation and found beautiful backgrounds and some neat touches like the ducks that constantly swim behind the action, and take off. Way of the Tiger gives new life to the beat em up games and takes over where Way of the Exploding Fist left off. I enjoyed playing Tiger more than Fist because there is a much harder challenge in it and more variation of play. Way of the Tiger gives a new challenge to all those people who said Fist was easy."
COMMENTS
Control keys: W, E, D, C, X, Z, A and Q plus SPACE
Joystick: Kempston
Keyboard play: responsive
Use of colour: mainly monochromatic
Graphics: very clever indeed
Sound: a jolly tune
Skill levels: three fighting styles
Screens:
General rating: An excellent development on the beat em up theme
Use of computer 92%
Graphics 94%
Playability 94%
Getting started 93%
Addictive qualities 93%
Value for money 92%
Overall 93%
Cheats | Trivia |
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There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 27th March 2007
This title was most recently updated on 17th February 2016