Duck Hunt (1985)
Details (Nintendo NES) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Nintendo Shooter Nintendo Yes Eng NES-DH Cartridge USA, Europe, Japan Compatibl with Light Gun | Nintendo NES |
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Your Reviews |
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(Anonymous) (Unknown) 29th Mar 2012 05:20
"DANGER! Hyperbole Ahead"
What’s this? Do my eyes deceive me or can it truly be that someone is actually reading my review for Duck Hunt? How can it be that you should possibly require a review for this game!? I mean, you’ve only had thirteen or so years to have played it even if it wasn’t packed with your system sometime in the ‘80s. Come on, it costs 16 cents nowadays - there are used game shops for this sort of thing. Okay, okay - I suppose you can stick around. Don’t worry, I’ll think of something halfway interesting to say. It’ll be all right . . . really. Would I lie to you?
Don’t answer that.
The Adventure Begins!
From the moment that you press down on those aging springs and lock that smooth grey cartridge into the box-like depths of your faithful Nintendo Entertainment System, you’ll surely recognize that you are now Playing With Power. Actually there’s a fairly good chance that you won’t see much of anything except for a blue screen. Have you been blowing on the cartridge’s contacts again? Okay, that’s easy enough to remedy - dab the contacts with a q-tip doused in rubbing alcohol . . . what? Now you see a blinking blue screen? Fine. Open up your system deck with a 3.8mm security bit and install a new 72 pin connector, because you’re going to greet the dawn of 8-bit gaming as we know it even if it kills you! Assuming you can surmount the outlandishly cruel design of the western-style NES, you will at last arrive at the title screen of our chosen game. And so . . . ON WITH THE REVIEW!
The hunt commences in a small thicket beneath a clear blue sky, its charm completed by a lone tree and - wonder of wonders - a bush! This never-changing scene’s graphics are incredibly simple yet respectable; they’re easily recognizable and it wasn’t so long ago that we had to interpret exactly what we were looking at in video games, so basic sprites are nothing to scoff at. Your trusty hound sniffs at the ground before leaping into the thicket with a series of barks, flushing out the ducks either one at a time or in pairs depending on your selected mode. As one of the ducks takes flight, your ears are filled with the sound of flapping wings and innocent quacks as it aimlessly flies across the screen before . . .
BANG!
. . . being cruelly shot down by your Zapper. With a shocked expression on its face, the cartoonish fowl tumbles to the ground before landing with a thud, your dog proudly popping up from the grass with quarry in hand to the accompaniment of a happy ditty. Remember this, you trigger-happy lunatic - you have only three shots; miss thrice or wait too long and screen will turn red as the formerly doomed bird soars away to sweet, sweet freedom. Allow such an escape to slip through and man’s so-called best friend will instead pop up to mock your pathetic ineptness with his annoying chuckle that everyone loves to hate.
No, you cannot shoot the dog. There’s surely no one in the entire world who would ever so much as dream of such a thoroughly reprehensible act, but I thought I’d let you know. If on the other hand you do wish to be a sociopath, please proceed to my Chiller review. You’ll probably enjoy it, freak.
It appears that we’ve passed the halfway point; considering everything you’ve just absorbed I think you deserve a break, so go ahead and let your mind wander through this paragraph. Don’t worry, I won’t say anything even marginally important. Filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler. Filler!
Having pored over my tattered manual while you were gone, I regret to report that I couldn’t find anything resembling a story within its pages, but it’s fairly obvious what this game is all about; in short, Duck Hunt is actually a clever allegory for Nintendo’s wonder console revolution - the “ducks” actually represent Atari, who unsuspectingly continue to flap about in plain sight of oncoming disaster before being sent crashing down to earth by the Crash of 1983, only to have the Big N scoop up the remains of the video game industry. Sure, you could also claim that it is a game about hunting ducks, but such a literal interpretation is staggering in its lack of insight.
There are ten ducks awaiting wanton slaughter in each round; each round demands a quota which begins at six and gradually rises as you progress to higher rounds, so not only do the ducks become faster as time passes but you are required to bag an increasingly large number of them or it’s GAME OVER. Eventually this requirement rises to all ten, so you can’t miss a single one or the Nintendo shall devour your soul. But wait, there’s more! A second player can use the controller to control a duck’s flight path and attempt to elude your grim harvest of death. In reality this feature often translates into one dirty cheat of a player shooting while also using the controller, but it’s a nice thought. Of course, anyone perceptive enough to figure out the controller trick has surely also noticed that it’s rather easy to hit things when you’re sitting a half-inch away from the screen, but who would do that?
For those who can’t bring themselves to shoot helpless creatures, even digital ones, you may instead direct yourself to the Clay Shoot, in which you unleash your unbridled wrath on simple discs of clay in the midst of an expansive green valley. Two tiny clay pigeons are launched into the horizon, quickly shrinking from view unless you can bring them down with your usual three shots. This mode is different enough to be worth playing and actually harder than the other two, proving that even inanimate objects are craftier than your web-footed prey.
Not exactly the most intricate of concepts, Duck Hunt is nonetheless charming in its simplicity, harkening back to a gentler age when all one needed to have fun was a basic workable idea, the execution of that idea, and a healthy dose of heavily sanitized violence. Sure, there’s no actual reason to keep playing, as the rounds only increase in speed yet remain otherwise unchanged, but there’s little or no reasoning behind a lot of things – this review, for instance. But let’s end this charade – you’ve already played this game! Everyone has! Protest all you want, but I refuse to believe that you actually wanted to learn about the wonders of Duck Hunt and have only stayed this long out of a sense of horrified fascination.
But enough talk! Dig your old cartridge out from the closet or get thineself to the nearest Gamestop! Even better, write Nintendo a polite but firm letter informing them of your demand for a superlative sequel depicted in glorious cell-shaded polygons complete with the dog’s winsome laughter in thunderous surround sound. That’s right - pass the buckshot, I’m ready for Duck Hunt 2.
Reviewer's Score: 7/10, Originally Posted: 07/09/03, Updated 07/09/03
Cheats | Trivia |
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History
This title was first added on 12th January 2006
This title was most recently updated on 29th March 2012