4-GET-IT

AMIGA ADDENDUM

This addendum contains several useful bits of information that were left out of the manual. For the most part, the Amiga version of 4-Get-It plays identically to the PC version. Basic game controls will remain the same, with the following additions:

GAME CONTROLS

In addition to the cursor buttons and space bar, you may also use the Joystick or mouse or numeric keypad to control the cursor. The mouse buttons, joystick button, return and enter all provide the same function as Space - selecting or de-selecting tiles.

KEYBOARD CONTROLS

Volume control for the game sound effects is adjusted by pressing F1-F5, music can be adjusted with F6-F10. Mouse and joystick sensitivity can be altered with the top row of buttons ('-0). Pressing ' makes control very sensitive, while 0 makes it sluggish. All the buttons in between provide varying degrees of sensitivity.

To quit the area of the game that you currently in (i.e. playfield, high score list, option screen), press ESC. If you are on the options screen, pressing ESC will reset the board number
1.

NEW INSTALLATION

To install 4-Get-It to your hard drive, just double-click the install icon.

ADDITIONAL LEVELS

Included on the Amiga version of 4-Get-It are several sets of boards that can be loaded by typing the appropriate password. Just type the password in from the options screen after hitting E to enter a password.

LOADEASY - These boards are the easiest we have, they will also teach the basic concepts of 4-Get-It gameplay, as well as showing you how special tiles work.

LOADTHEM - The boards in this set are themed, using tiles of similar types and board designs that fit a given theme. Some are easy, some are hard, you'll have to try them out yourself.

LOADALP - These boards can be very tricky because they give you almost no time to think. Lightning reflexes and mental processing are required to complete these. (Sorry Nemesis you won't do well!)

LOADBM - These are some of the hardest boards around, so hard that they were removed from the final game due to overwhelming frustration. Giant piles of tiles that must be carefully sorted through one at a time before the timer runs out. Make one mistake and you have to start again.

LOADORIG - These are the original boards, type this password when you want to re-load the original game boards. These are the ones automatically loaded in when you start the game.

LOADTRIK - All of these boards hinge on one or more tricks that you have to figure out. They require clever use of special tiles and thinking in different directions.

SPECIAL TILES

These tiles, when matched up, will cause something to happen besides just having them vanish. What they do, and how it affects your game, is detailed below.

Bomb Tiles - These tiles have a picture of a lit bomb on them, when you match two or more of them up, an explosion will take place. The blast will obliterate any and all surrounding blocks, but no tiles. When these tiles match up, the upper right most bomb will be the one that explodes, so watch how you position them...

Wild Cards - These tiles have question marks on them, they will NOT match each other, they will only match other tiles. Wild cards will match ANY other tile, causing them to vanish or exhibit their appropriate effect. Wild cards will also make multiple matches with tiles that normally do not match each other.

AntiGravity- The tiles with the picture of the two arrows, one pointing up and the other pointing down, are Reverse gravity tiles. When matched up, the gravity of the board will reverse. If the tiles had been falling downwards, now they will fall upwards and vice-versa.

Radiation - These tiles look like Radiation symbols, when they match up, they will turn the City tiles into Ghost City tiles.

BlockMaker - These have a picture of several small squares on them, when Blockmakers are matched up, they will change into blocks. Once they have become blocks, they can no longer be moved or matched to anything.

SPECIAL BLOCKS

Some of the blocks that the tiles move on have special properties, these are descriptions of them and how they affect tile movement.

Slimed - These blocks have a coating of green sticky slime. If a tile on one, it can no longer be moved right or left. Tiles may be slid right or left onto one of these, but you will have to figure out some other way to get them off...

Ice Blocks - When a tile is moved onto an Ice Block, it will continue to move in that direction until it no longer has ice under it, or it hits something. Stopping is possible, but...

Mock Blocks - These blocks aren't really there at all and when you slide a tile onto one, it will fall through. Only by careful examination and constant vigilance will you be able to avoid these.

Ghost Blocks - The spirits of blocks long since gone, these are very hard to see but yet act just like normal blocks.

Hover Blocks - These blocks have a large red arrow on them that will push tiles upwards when they are slid onto them. There are a great many tricks that can be done with these, so experiment!

Warp Blocks - These look like floating red downward-pointing arrows. When a tile drops onto one of these, it will fall out from under the upper-leftmost Warp Block that is on the screen. If that one is blocked, it will come out the next one... There are also many tricks that can be done with these, so try different things and pay attention!

ADDITIONAL STRATEGY TIPS

Use you ten second count-down timer to carefully study the board, make note of where the various Mock Blocks and Ghost Blocks are before you start madly sliding tiles.

Try to find a path of sorts through each level.

Make sure that you have no further need for a tile before you match it up, and remember it's a lot easier to make a tile go down, right or left than it is to try making it go up...
