Zenji (1984)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Activision IncPuzzle Software Conversions Ltd 48K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette Europe (£7.99) Later this title was reduced in price to £1.99. | Click to choose platform: Atari 5200 Commodore 64 Sinclair ZX Spectrum |
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| Your Reviews |
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Issue 34 (Sinclair User) 3rd Jan 2010 11:39At one with the elements
ZENJI is a strange game but one which has become a cult in the United States. It is an Activision import which has been hurriedly translated to the Spectrum.
In order to become a master you must rely on your intuition to feel the forces flowing through the game's maze. Your playing piece is a face which revolves as you move the joystick or the keypad defined on the keyboard.
It starts at a central element and you must move it round the corridors and connect it to other elements which lie at the nodes of the corridors. If you hit a connection then a power wave is started between the original and new element and a link established. Part of the maze lights up with the radiance that those sources give off.
The higher levels of the game involves mazes which fill the whole screen and creatures which will only be too happy to feed on the energy that propels your character. If you bump into one then you will lose a life.
You will find that you will get better at the game and reach the higher levels but in Zenji experience is gained through insight and not mental reasoning. There is a way to beat the game at all its levels using logic but that spoils the excitement and we do not intend to reveal the answer.
Ultimately, Zenji is a test for two players. When you have enough mastery over the mazes then you should find a friend to pit your wits against.
John Gilbert
ZENJI Memory: 48K Price: £7.99 Joystick: Programmable, Sinclair, Kempston, Cursor Gilbert Factor: 8
ZENJI is a strange game but one which has become a cult in the United States. It is an Activision import which has been hurriedly translated to the Spectrum.
In order to become a master you must rely on your intuition to feel the forces flowing through the game's maze. Your playing piece is a face which revolves as you move the joystick or the keypad defined on the keyboard.
It starts at a central element and you must move it round the corridors and connect it to other elements which lie at the nodes of the corridors. If you hit a connection then a power wave is started between the original and new element and a link established. Part of the maze lights up with the radiance that those sources give off.
The higher levels of the game involves mazes which fill the whole screen and creatures which will only be too happy to feed on the energy that propels your character. If you bump into one then you will lose a life.
You will find that you will get better at the game and reach the higher levels but in Zenji experience is gained through insight and not mental reasoning. There is a way to beat the game at all its levels using logic but that spoils the excitement and we do not intend to reveal the answer.
Ultimately, Zenji is a test for two players. When you have enough mastery over the mazes then you should find a friend to pit your wits against.
John Gilbert
ZENJI Memory: 48K Price: £7.99 Joystick: Programmable, Sinclair, Kempston, Cursor Gilbert Factor: 8
Issue 10 (December 1984) (Your Spectrum) 27th Dec 2008 06:27| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 25th July 2006
This title was most recently updated on 26th March 2017






