Comic Bakery (1986)



Details (Commodore 64) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | ![]() Arcade (General) Colin Gresty, Stephen Wahid, Gary Biasillo Jonathan Dunn 64K 1 Yes, required Eng N/A Audio cassette UK (£8.95) Advertisement This title also appeared on the compilation 'Konami Arcade Collection'. | Commodore 64 MSX |
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Latest in the saga of Imagine's acquisition of 64 conversion rights to Konami arcade games is the release of Comic Bakery. The scenario, as with a most Japanese originated ones, is a bit strange. Joe the baker has to bake as many loaves as possible and get them to the baker's shop before the five o'clock van leaves. What's so strange about that you ask? Well, for some totally unaccounted and probably strange reason, racoons have broken into old Joe's bakery and have taken it into their heads to disrupt, disturb and generally hassle the old man. Obviously not an animal lover by any degree, Joe has equipped himself with a stun gun to cope with the pesky Procyon lotor. Any racoons passing Joe's path get a stun blast and are kicked off the screen before they get a chance to reawaken.
The main trouble caused by the racoon invasion is their pre-deliction to interfere with the automatic baking machines, of which there are three. In the normal course of operation, loaves are churned out from the first machine and progress along a conveyor belt towards the awaiting van. Two other machines are placed along the conveyor that perform baker-like operations on the travelling bread. The racoons' favourite pastime is turning off the bread processing machinery, causing it to pile up.
Another annoying habit of one particular animal running up and down a gantry above the bread-carrying belt is leaning over and swiping the odd pre-baked loaf. Come five o'clock and the baker van leaves, carrying any loaves that may have got through, distributing them to the shop to feed any fasting customers. Each tasty snack delivered gains handy bonus points.
The screen is split midway to display the strange goings on in Joe's place. Joe constantly sits in the middle of the lower screen, which shows the background around him. Moving left and right causes the bakery to scroll around the corpulent baker. Fat though the sprite undeniably is, there's still life left in the porky old bloke since pushing upwards sends Joe skyward in a surprisingly athletic jump. This is most handy for leaping errant racoons, the touch of which is deadly to fat bakers. Another defence against racoons is the stun gun. This is not an infinite weapon and too much zapping depletes its charge, indicated at the top of the screen. After a brief pause the charge builds up again.
Racoons trot on from the left or right of the screen and a quick stun from your gun knocks them senseless to the floor. Walking into a racoon in its defenceless state sends it careening from your foot and off the screen. The kleptomaniac animal that steals the bread can also be zapped with a stun ray, but there's no way of knocking it off screen.
Above the main action a scanner is provided that also includes a clock counting towards five in the afternoon. The scanner shows the whole length of the bakery, with the awaiting van at the far end. Racoons aren't detailed on the scanner, though their positions are fairly constant. Throughout there's the now ubiquitous Martin Galway music. There's even the Hypersports music on the loader, though it's been slowed down into a reggae version.
Despite the very pretty graphics and nice sound, Imagine have been stuck with an awful game all along and there can't have been much they could do to change it. Comic Bakery is so dull. The main reason for its yawn appeal is that it's so easy. I'm no mega gamester but progressing up through the screens is not a task I'd place on my top ten hard things to do list. It's a real shame since the people involved do seem to be talented -- to make them produce boring tat like Comic Bakery is really a sin. A little tiring is the now 'essential' Martin Galway; his work is getting as boring as Hubbard's, not because of the musical content but just because of the 'instruments' he uses. I find it hard to say anything good about Comic Bakery except the programmers have made the best of a bad job.
Presentation 88%
Very jolly attempt that manages to appeal.
Graphics 89%
Lovely racoon sprites coupled with some very nice Art Deco looking machinery.
Sound 91%
Typically cool Martin Galway music and effects.
Hookability 39%
This is where things get bad. Comic Bakery is instantly boring, which means . . .
Lastability 30%
. . . play it once and you won't want to again.
Value For Money 31%
With gameplay like this it should be budget. The price asked is near ludicrus.
Overall 35%
Just not worth anyone's money or time, especially Imagine's.
The main trouble caused by the racoon invasion is their pre-deliction to interfere with the automatic baking machines, of which there are three. In the normal course of operation, loaves are churned out from the first machine and progress along a conveyor belt towards the awaiting van. Two other machines are placed along the conveyor that perform baker-like operations on the travelling bread. The racoons' favourite pastime is turning off the bread processing machinery, causing it to pile up.
Another annoying habit of one particular animal running up and down a gantry above the bread-carrying belt is leaning over and swiping the odd pre-baked loaf. Come five o'clock and the baker van leaves, carrying any loaves that may have got through, distributing them to the shop to feed any fasting customers. Each tasty snack delivered gains handy bonus points.
The screen is split midway to display the strange goings on in Joe's place. Joe constantly sits in the middle of the lower screen, which shows the background around him. Moving left and right causes the bakery to scroll around the corpulent baker. Fat though the sprite undeniably is, there's still life left in the porky old bloke since pushing upwards sends Joe skyward in a surprisingly athletic jump. This is most handy for leaping errant racoons, the touch of which is deadly to fat bakers. Another defence against racoons is the stun gun. This is not an infinite weapon and too much zapping depletes its charge, indicated at the top of the screen. After a brief pause the charge builds up again.
Racoons trot on from the left or right of the screen and a quick stun from your gun knocks them senseless to the floor. Walking into a racoon in its defenceless state sends it careening from your foot and off the screen. The kleptomaniac animal that steals the bread can also be zapped with a stun ray, but there's no way of knocking it off screen.
Above the main action a scanner is provided that also includes a clock counting towards five in the afternoon. The scanner shows the whole length of the bakery, with the awaiting van at the far end. Racoons aren't detailed on the scanner, though their positions are fairly constant. Throughout there's the now ubiquitous Martin Galway music. There's even the Hypersports music on the loader, though it's been slowed down into a reggae version.
Despite the very pretty graphics and nice sound, Imagine have been stuck with an awful game all along and there can't have been much they could do to change it. Comic Bakery is so dull. The main reason for its yawn appeal is that it's so easy. I'm no mega gamester but progressing up through the screens is not a task I'd place on my top ten hard things to do list. It's a real shame since the people involved do seem to be talented -- to make them produce boring tat like Comic Bakery is really a sin. A little tiring is the now 'essential' Martin Galway; his work is getting as boring as Hubbard's, not because of the musical content but just because of the 'instruments' he uses. I find it hard to say anything good about Comic Bakery except the programmers have made the best of a bad job.
Presentation 88%
Very jolly attempt that manages to appeal.
Graphics 89%
Lovely racoon sprites coupled with some very nice Art Deco looking machinery.
Sound 91%
Typically cool Martin Galway music and effects.
Hookability 39%
This is where things get bad. Comic Bakery is instantly boring, which means . . .
Lastability 30%
. . . play it once and you won't want to again.
Value For Money 31%
With gameplay like this it should be budget. The price asked is near ludicrus.
Overall 35%
Just not worth anyone's money or time, especially Imagine's.
Cheats | Trivia |
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There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 24th August 2012
This title was most recently updated on 28th October 2015