Donkey Kong (1983) 
Details (Commodore 64) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | ![]() Platform / 2D Douglas D. Dragin, Landon Dyer Douglas D. Dragin 64K 1 Yes Eng N/A Audio cassette Worldwide | Click to choose platform: Atari 2600 (VCS) Atari 7800 Commodore VIC-20 Commodore 64 More from other publishers: Amstrad CPC Commodore 64 Sinclair ZX Spectrum Nintendo NES |
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Your Reviews |
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"Nice!"
I could only just imagine how Donkey Kong made it into gaming computers. But like I said before, most early conversions, especially the Atari 2600 version, are really mediocre at best. But this version in particular is an exception.
Donkey Kong for the Commodore 64 is just the same game. You need to rescue your girlfriend, Pauline, from the hideous Donkey Kong.
The graphics were almost just as good as the arcade conversion. Mario looks nice with every stride, the levels look detailed, and Donkey Kong himself looks acceptable to even be called good.
The music was also surprisingly good. I found some songs to be nice, if not tolerable. They kept playing in my head for about a week after playing this game.
The controls are very tight. You walk around the levels, jumping and climbing ladders in order to reach your goal. Well, that could be hard to do, since the control response isn't that good and made me lose countless lives.
Well, just like any old Donkey Kong game, your mission, goal and requirement is to rescue your girlfriend, Pauline, from Donkey Kong. And in order to conquer that, you'll need to defeat & avoid enemies. Enemies in this game are surprisingly smart and I couldn't get a single break from them. Because of the tight and somewhat unresponsive controls, I almost always died from enemies no matter what.
Well, at least the level designs look good. I'm just glad it's not just one plain route or another. These levels require skill, patience and luck. But because of the tight and unresponsive controls, this could be a little too difficult to master.
If you can tolerate the controls and bad timing a lot, you can pass through one round in 9-15 minutes. If you want to see Mario and DK on the C64, that's your only reason you'll ever play this again. Not for a high score, just for visiting Mario and DK.
Donkey Kong for the Commodore 64 is a really challenging conversion of the arcade game of the same name. It has tight controls, overall good graphics, and a slightly high difficulty level. But it does earn points for good soundtrack, nice level design, and overall, an addicting game to play at times. If you want to see Mario in 1983 without going to the arcades, this game might be for you. Buy it now.
Reviewer's Score: 7/10 | Originally Posted: 06/03/10
Game Release: Donkey Kong (US, 1983)
I could only just imagine how Donkey Kong made it into gaming computers. But like I said before, most early conversions, especially the Atari 2600 version, are really mediocre at best. But this version in particular is an exception.
Donkey Kong for the Commodore 64 is just the same game. You need to rescue your girlfriend, Pauline, from the hideous Donkey Kong.
The graphics were almost just as good as the arcade conversion. Mario looks nice with every stride, the levels look detailed, and Donkey Kong himself looks acceptable to even be called good.
The music was also surprisingly good. I found some songs to be nice, if not tolerable. They kept playing in my head for about a week after playing this game.
The controls are very tight. You walk around the levels, jumping and climbing ladders in order to reach your goal. Well, that could be hard to do, since the control response isn't that good and made me lose countless lives.
Well, just like any old Donkey Kong game, your mission, goal and requirement is to rescue your girlfriend, Pauline, from Donkey Kong. And in order to conquer that, you'll need to defeat & avoid enemies. Enemies in this game are surprisingly smart and I couldn't get a single break from them. Because of the tight and somewhat unresponsive controls, I almost always died from enemies no matter what.
Well, at least the level designs look good. I'm just glad it's not just one plain route or another. These levels require skill, patience and luck. But because of the tight and unresponsive controls, this could be a little too difficult to master.
If you can tolerate the controls and bad timing a lot, you can pass through one round in 9-15 minutes. If you want to see Mario and DK on the C64, that's your only reason you'll ever play this again. Not for a high score, just for visiting Mario and DK.
Donkey Kong for the Commodore 64 is a really challenging conversion of the arcade game of the same name. It has tight controls, overall good graphics, and a slightly high difficulty level. But it does earn points for good soundtrack, nice level design, and overall, an addicting game to play at times. If you want to see Mario in 1983 without going to the arcades, this game might be for you. Buy it now.
Reviewer's Score: 7/10 | Originally Posted: 06/03/10
Game Release: Donkey Kong (US, 1983)
Cheats | Trivia |
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History
This title was first added on 16th May 2012
This title was most recently updated on 23rd March 2013