Double Dragon (1989)



Details (Commodore 64) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | ![]() Fighting Binary Design Charles Deenen 64K 1 Yes Eng N/A Audio cassette Worldwide Double Dragon 3: The Rosetta Stone Double Dragon 3: The Rosetta Stone Advertisement This title also appeared on Ocean's compilation '100% Dynamite'. | Click to choose platform: Atari ST Commodore 64 Sinclair ZX Spectrum More from other publishers: Amstrad CPC Atari 7800 Atari Lynx Nintendo Game Boy Commodore Amiga IBM PC Sega Mega Drive Nintendo NES Sega Game Gear Sony Playstation |
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Here's an interesting bit of trivia from the Commodore 64 instruction manual:
A NOTE FROM THE PROGRAMMERS:
Dear Game Player,
During our Herculean task of cramming as many as possible of the multitude of animation and graphic elements that make up the arcade game into the Commodore 64, we were faced with a problem. To get both one- and two-player options, and to achieve the authentic feel of two-player simultaneous action, simply took more memory than we had available.
But we knew how dissapointed you would be if the game didn't have the same two-player mode as the arcade game you know and love. So we came up with a memory-saving solution. We implemented sprite stacking techniques to create the animated characters (using two smaller sprites instead of one larger one to create each figure).
The resulting small gap you may notice in the characters at waist level, is the compromise that the architecture of the C64 forced us to make.
This should not impair your enjoyment of the game in any way.
The Programmers
A NOTE FROM THE PROGRAMMERS:
Dear Game Player,
During our Herculean task of cramming as many as possible of the multitude of animation and graphic elements that make up the arcade game into the Commodore 64, we were faced with a problem. To get both one- and two-player options, and to achieve the authentic feel of two-player simultaneous action, simply took more memory than we had available.
But we knew how dissapointed you would be if the game didn't have the same two-player mode as the arcade game you know and love. So we came up with a memory-saving solution. We implemented sprite stacking techniques to create the animated characters (using two smaller sprites instead of one larger one to create each figure).
The resulting small gap you may notice in the characters at waist level, is the compromise that the architecture of the C64 forced us to make.
This should not impair your enjoyment of the game in any way.
The Programmers
Cheats | Trivia |
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There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 25th October 2012
This title was most recently updated on 13th March 2013