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Ghostbusters (1984)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Activision Inc
Shoot 'em Up
David Crane, Bob McNally
64K
1
Yes
Eng
N/A
Audio cassette
Worldwide
Ghostbusters 2
Real Ghostbusters, The
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Your Reviews

BeatleFan (Unknown)   23rd Mar 2013 10:02
"Second only to New Ghostbusters 2"

This is my favourite game for the Commodore 64, simply because the pro's outweighs the cons by a ton. Plus if you're a big fan of this sort of thing, like me, this was shaping out to be a brilliant game.

And it was. The story starts out as three scientists, who just got kicked out of university. Looking for a job, they dealt mostly in the paranormal and as ghost's were becoming a great nuisance in the New York, ghostbusting seemed like the perfect job at the perfect time.

The game starts off with you selecting your equipment, car and other essentials such as ghost traps, marshmallow detectors (you'll see why later), ghost vacuums etc. After you buy your stuff, the screen will cut to a map of the city and the fun begins!

Your car represents the No-Ghost logo that you can move around the roads of the map as you move it to the flashing buildings (the ones with ghosts) The screen will cut to a birds-eye view of the road with your car. Depending on the speed of the car, the time you reach the building will be varied. When you arrive, the screen will cut to outside the building where the primary Ghostbuster sets the trap. It doesn't matter where and once the trap is set, move him to an appropriate position and his particle thrower will be primed and ready. The second Ghostbuster will then hop out of your transport and also moves to a position to capture the ghost and out flies the streams, but whatever you do, DON'T CROSS THEM! It's hard to explain, but try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light- Egon Spengler. This is a very simply thought out way of Ghostbusting, but this is the Commodore 64.

The ghosts are intelligent. They know better than to trap themselves in the streams, which is uncommon in Commodore 64 games; lack of enemy intelligence which makes the game more challenging. If you manage to capture the ghost, which gets easier when you get the hang of it, the trap is full and another one must be used, depending on how many you bought. But hey! You get paid which what it's all about, right? If you don't however, you get treated to the ghost attacking/sliming the primary Ghostbuster thus injuring him (the electronic 'He Slimed Me!' is a true classic!) and the third one gets put to use. Just one Ghostbuster is relatively clean? No more traps left? No problem. The building at the bottom of the map in the centre is your H.Q. Deposit the traps in the containment unit. The light is green, the trap is clean. It can be used again.

And so on, which is admittedly repetitive but like all games, busting all these ghosts has an ultimate goal at the end. You have to make enough money at the end to go for the big catch; The Stay Puft Marshmallow Man. At the bottom right of the map screen, there is the PKE energy. This is the cliche time-limit. At the very beginning, it would only climb one digit every five minutes. But as the game progresses, the ghosts will come more frequently even resulting in two buildings giving a call at the same time and thus the PKE energy climbs very rapidly. When it reaches 9999, the game's over.

The overall objection of the game is to make more money than your budget at the start, then you'll be trusted to take on the big boss at the building at the dead center of the map. Spook Central itself, the Shandor Building. Easier said than done. There are obstacles that'll take your money away. For example, Stay-Puft could show up when you least expect it and start tearing up downtown New York which can be very frustrating. Well, you can expect it and prevent it if you have marshmallow detectors.

The game is very challenging. It takes 5 or 6 attempts from the beginning to get to the Shandor Building, and when you get there, Stay Puft is hardly a sponge. The best strategies have a 50/50 chance of working.

Graphics: A third generation gamer will glance at it and sneer, but when you consider the qualities of C64, they'll be appreciated. 7

Controls: Just the joystick, But if you're feeling nostalgic… 7

Longevity: It'll take a few attempts to complete it and it can be repetitive. But it's fun at the same time and it'll be a while before you're bored. 7

Much better than it's NES counterpart and should be in it's own genre (Ghostbusting.) Reminisce if that Commodore in your attic still has some life. But if you're looking for the best, I say go for New Ghostbusters 2.




Reviewer's Score: 7/10 | Originally Posted: 07/23/03, Updated 07/23/03

Servo (Unknown)   23rd Mar 2013 10:02
Retro Garden (Unknown)   21st Sep 2010 01:05

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This title was first added on 22nd March 2007
This title was most recently updated on 23rd March 2013


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