Glider Rider (1986) 
Details (Commodore 64) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | ![]() Arcade (3D view) Binary Design, John Pickford, Paul Ranson, Mike Delves, Pete Harrison, Ste Pickford David Whittaker 64K 1 Yes Eng N/A Audio cassette Worldwide Game map, Advertisement This title also appeared on Grandslam's compilation 'Grandslam Collection'. | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum |
Videos | Screenshots (Commodore 64) |
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Your Reviews |
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An isometric action / puzzle game set on an artificial island, casting the player as a secret agent trying to infiltrate the enemy base with his trusty motorbike / handglider combo.
The starting point for this was another 'high concept' dictated by Quicksilva. This time they wanted a hang gliding simulator, probably because they thought it hadn't been done before. I don't think any of the team relished the thought of writing a 3D flight simulator in the incredibly short development period allowed, so John came up with something less like a simulator, and more of a straight video game.
Development times were shooting through the roof at this point, much to the management and publisher's consternation, and somewhere between 12 and 16 weeks was scheduled for this game, although it probably took a few weeks longer.
It seems that the game was later re-released on the Bug-Byte label, although nobody bothered to tell us.
The starting point for this was another 'high concept' dictated by Quicksilva. This time they wanted a hang gliding simulator, probably because they thought it hadn't been done before. I don't think any of the team relished the thought of writing a 3D flight simulator in the incredibly short development period allowed, so John came up with something less like a simulator, and more of a straight video game.
Development times were shooting through the roof at this point, much to the management and publisher's consternation, and somewhere between 12 and 16 weeks was scheduled for this game, although it probably took a few weeks longer.
It seems that the game was later re-released on the Bug-Byte label, although nobody bothered to tell us.
Cheats | Trivia |
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There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 4th February 2011
This title was most recently updated on 21st March 2013