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Ping Pong (1986)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Imagine Software Ltd
Sport / Table Tennis
Konami
64K
1
Yes, required
Eng
N/A
Audio cassette
UK (£8.95)
Advertisement, Game instructions
This title also appeared in the Ocean compilation 'Game, Set and Match' and also on Konami's 'Konami Arcade Collection' and 'Konami Coin-Op Hits'.
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Amstrad CPC
Commodore 64
Sinclair ZX Spectrum




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Your Reviews

jup (Unknown)   24th Mar 2013 05:42
"Imagine the arcade Pong - paddle movement control + hit type + the Linux penguin + a bunch of bow-tie wearing monkeys..."

Ah, Ping Pong for the Commodore 64. What you expect is not what you will get in this strange and somewhat humorous game. After all, what do you expect such a game from the mid-80s to play like? Perhaps, something like the arcade game, Pong, where you constantly maneuver your paddle in front of the approaching ball to return it to the other side, right? Wrong. In this game, THE COMPUTER actually controls the paddle for you. 'But... But... Where's the fun in the game if the computer plays for you?' you might ask. Well, you might be surprised at the answer. Where the arcade Pong concentrated on position, this game concentrates on when and how to hit the ball. Sadly, it needed to concentrate on the number of ways a little more. (More about that in a moment.) And, what do you expect from this old game in the visual department? Again, maybe some sort of modified arcade Pong screen? Wrong. Even though it all happens in one screen, the programmers went to the trouble to make the visuals look top notch. The view point is behind the Human player 1. (Which is really just a great looking Ping Pong paddle with a disembodied hand gripping it. Ghost Pong???) In front of the paddle/hand team is a decent looking green Ping Pong table with border lines and a net in the center. (The table looks nice and 3-D.) At the far end is another, if not smaller, paddle and hand team. (Can be completely controlled by the computer or by a second Human player.) Surrounding the table is four walls, (One is behind Player 1 and is unseen.) making the table look sort of inset into the ground as a bunch of bow-tie wearing monkeys sit in the above stands and watch the game. (Part of the game's sense of humor.) In this one game screen, everything is well drawn and delivers a true sense of 3-D. Even the Ping Pong ball looks great as it grows, shrinks, moves and imitates darkness as it flows during game play. (If the ball goes off and under the table where you can see it, it somewhat hides in the darkness. Which is a great visual trick.) The game has four other screens to it. But, they are mostly utilitarian text screens and are hardly considered graphical in any way. Except for the intro screen, which has a white bouncing ball, a poorly drawn Ping Pong table seen from the side and a well drawn penguin, sitting in a pan and punching itself mercilessly, until the bouncing ball bangs it on the noggin and knocking it unconscious. (Why a penguin is knocking itself silly... Well, that is for the programmer's weird sense of humor to know all about...) The other screens are for the day's high scores, a menu for selecting the game level and 1 or 2 Human players, and for entering your initials into the high scores. (Which has a short and looping tune playing in the background. About the only true game music there is.) Oh, and I think it is Konami, the game's maker, that has their name plastered all over these screens. (Three times in the intro screen, alone.)

Control wise, this game concentrates on when and how, instead of where, to hit the ball. So, the way you use the joystick and one button is a little different than you might be used to. When serving the ball, pressing left and right move your paddle/hand to the left and right of the table. Pressing up slowly rises and falls your paddle. Pressing the button while holding up serves the ball into play. Now that the ball is in play, your paddle/hand will track the ball's position without allowing you to do a thing. Pressing left will bring your hand to the left side of the paddle and allow you to hit the ball towards the left side of the table. Pressing right will do the exact opposite of left. Pressing down will swing the paddle slowly. When hitting the ball with down, you will usually cause the ball to travel slowly. Pressing the button makes the ball travel at a medium speed. So, pressing up is the ball's fast speed, right? Wrong. While up is a fast return, it is also the special move that can only be used safely, right after the audio clue is given. Normally, when the ball is in motion, it literally makes ping-pong, ping-pong, ping-pong sounds. However, when the struck ball goes wooooOOOOoooo, this is the clue that it is time for the special move to be used. (Use the special move without first hearing the wooooOOOOoooo sound and you will probably strike the net and give your opponent a point. I have no idea if the wooooOOOOoooo sound is random or depends on the hit.) Sadly, this game could have had more hit types available by holding down the button and selecting a direction. But, they programmed it with only the three. There is a second player mode. But, don't annoy another player with it. Somehow, the game physics for the far player can only be managed by the computer. Human players only seem to slam the ball to the extreme left or right. Yet, Player 1 suffers from none of these strange physics. It is a real shame, as having two controllable players at once would have been part of this game's charm.

Sound wise, this game has a bunch of strange sound effects in it. There is the bouncing ball chimes and the penguin movement sounds in the intro screen, the ping-pong sounds of the Ping Pong ball hitting paddle, table, paddle, table, the wooooOOOOoooo sound to notify the time to use the special move, the hollow sound of the ball bouncing on the floor, a sort of whistling sound from the monkeys after a point is made, and some strange sounds I like to call penguin speak that differ if the point is made by an In, Out, Net or Tie point situation. That is pretty much the extent of the sounds, all of which become tiresome and annoying really quickly. But, mute the sound and you lose the wooooOOOOoooo clue. And, without that, gaining points will be very difficult. The game also has four short and catchy tunes. A five second one at the start of each set, another short tune at the end of each set, a quick game over tune, and a fifteen or so second looping tune in the high score initials entry screen. (Game does not save scores between gaming sessions.)

As far as challenge goes, the game offers five levels of it. Level one has a very slow ball speed with an AI that almost always errors or produces wooooOOOOoooo balls. Each level above that increase the ball speed and decrease the AI error factor. By levels 4 and 5, you will appreciate the tracking paddle, as that ball may be going too fast for comfort, if you had to intercept it via the joystick interface. And, when you beat the level 1 AI, you progress to Levels 2 through 5. However, you can opt to start at any level in the menu screen. The goal is to reach 11 points, unless both sides have a close match happening...where it turns into a race for several more points than your opponent.

Overall, the game is cute and not too serious of a video Ping Pong game. The graphics in the actual game screen look great. The control for player 1 is simple and works well. Forget letting a second player play the far end, thanks to a game bug. (That really hurts the game, too. As the game is just too basic for the programmers not to have tried to fix it.) The AI and the variable gaming speeds deliver plenty of challenge. But, if you wanted more of a ping pong game where you could miss because you couldn't intercept the paddle with the ball or a fair two player game, you will have to look elsewhere.

Still, what is up with that self-hating penguin??? Did it want to be in another game, or something???


Reviewer's Score: 6/10 | Originally Posted: 01/16/02, Updated 01/16/02

RetroBrothers (Unknown)   21st Sep 2010 03:53
Issue 14, May 1986 (Zzap! 64)   19th Mar 2013 12:16

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This title was first added on 8th June 2010
This title was most recently updated on 20th August 2014


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