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Skate Crazy (1988)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Gremlin Graphics
Sport / Rollerskating
David K. Pridmore, Greg Holmes, Andy Green, Rob Toone, Terry Lloyd, Chris Shrigley, Simon Phipps
Benn Daglish
64K
1
Yes
Eng
N/A
Audio cassette
Worldwide


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Your Reviews

Issue 39 (Zzap! 64)   14th Mar 2011 10:42
Pull on your skates, put on your shades, jam on your cap and get down to the local multi-storey car park where your prowess on eight wheels is put to the test in the 'Car Park Challenge'.

As a skater who wants to prove his def-ness and improve his street cred, the player grooves his way around one level of the car park which has been turned into a multidirectionally scrolling arena for the gladiators of roller racing. The skater has cans to kick over, litter to collect and obstacles to avoid in the shape of cones, ramps, sand, bouncing balls, flying frisbees, mazes of tyres and rocks, and even other skaters. Finishing each level is a battle against time to negotiate a series of gates in a set order, the next gate being signified by a row of dots which flash between its flags.

To complete each round successfully, though, suitably impressive stunts and tricks are carried out to appease a set of four judges. These each have a card which they periodically display at the bottom of the screen, notifying the player of his progress. When the player's energetic jumping skills have gained enough points to qualify, he skates through the finishing gate and has his performance rated. Failing to qualify forces the player to skate around the car park against the clock, picking up a set number of pieces of litter. Beating a level allows the player to skate to the level's exit ramp, from where he chooses to move up to the next level or leave the car park and move onto the next part of the game, 'The Skate Crazy Championship Course'.

This section of the game is a race against time over four horizontally scrolling cityscapes of platforms and ramps, with the player building up speed on his skates using a paced joystick waggling movement. Ground level obstacles and gaps in the floor are crossed with leaps of controllable strength and items at head height are avoided by judicious ducking. Birds and other creatures also spell doom for the heroic skater, unless he is able to avoid them or throw things at them.

Points are scored in this section by picking up extra skating paraphernalia, such as pads, clothes, skates and litter.

Julian Rignall
Skate Crazy sports some very impressive graphics and sound — the back drops are very colourful and the sprites are almost cartoon quality. The first section is very enjoyable, a sort of obstacle race over a multidirectionally scrolling backdrop The going is pretty tricky at first, with a pleasantly frustrating control method, but perseverence reaps rewards, and it doesn't take long before the skater is zooming around under full control. Unfortunately the second part, the horizontally scrolling dodging game, isn't so appealing due to the repetitive nature of the gameplay — It's good fun at first, but you end up doing the same moves over and over again Having said that Skate Crazy is still well worth a look it you're into whacky arcade games.
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Paul Glancey
The best thing about this game is undoubtedly the very well drawn graphics and their implementation. The parallax scrolling in the second game is particularly effective and contributes to making this an impressive package I have to admit that I found the game slightly over difficult, due to some pretty tight time limits in the first part and a tricky control method in the second. Building up sufficient speed to leap obstacles on the Championship Course is difficult because it's so easy to crash and interrupt the flow of my joystick waggling. The ability to cavort around the car park challenge course amongst tyres, cones and ramps is good fun though, and the combination of litter collecting and ramp jumping is nice and unusual. The cassette multiload wasn't half as tortuous as l feared and on the whole I think it would be worth a look if you're willing to part with a tenner this month.
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Gordon Houghton
Though it isn't quite as briliantly animated,well presented or varied as EA's Skate or Die, this latest Gremlin offering is an addictive and enjoyable addition to the skate sim range. Visually, it's very smart, even if the main character lacks in frames of animation the snippets of parallax scrolling work very well, the back drops are detailed and (usually) very pretty and the overall effect is cute and colourful. In both sections your character picks up a fair turn of speed, and jumping over predetermined or random obstacles or performing tricks for points is an immediate pull. The multiload is nicely implemented into the game structure, since it simply means flipping the cassette with all current scores saved for the next level. Once you've mastered the slightly unfriendly controls on the horizontally scrolling sections, there's plenty of skating action to be enjoyed.
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Ratings
PRESENTATION 78%
Well presented on-screen but not many options to fiddle.

GRAPHICS 87%
Colourful cartoon sprites and backdrops.

SOUND 70%
Bouncy Daglish title track and appropriate effects.

HOOKABILITY 81%
Enjoyable action from the outset.

LASTABILITY 82%
Basically two different games, but could become ultimately repetitive.

OVERALL 86%
A smart skate-about which is well worth a look.


This review was typed in/OCRed by Iain


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History


This title was first added on 14th March 2008
This title was most recently updated on 14th March 2011


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