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Warhawk (1986)      

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Details (Commodore 64) Supported platforms Artwork and Media
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Firebird Software Ltd
Shoot 'em Up
Andrew Betts
64K
1
Yes, required
Eng
N/A
Audio cassette
UK (£1.99)


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Atari ST
Commodore 64
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Your Reviews

Issue 17, August 1986 (Zzap! 64)   19th Mar 2013 05:29
Attention all joystick wagglers of the nth degree -- your latest all zapping, all blasting, all anarchic mission is about to unfold before your very eyes, courtesy of Proteus Developments and Firebird. Warhawk is a vertically scrolling shoot em up which has you battling your way through squads of aliens over various terrains set on the none-too-stable remains of decaying asteroids.

The aliens take various forms, all with their own characteristics. There are galactic mines which plummet towards Warhawk vertically, Scorpions which stand in line waiting for your arrival then suddenly flying into a sadistic attack, and mutant Pac Men who look as if they are quite easy to deal with, but just when you think you've overcome them they turn tail and return with a vengeance. Accompanying these are other nasties which have no power to blast you, but do provide a challenge.

Your hardships are not merely restricted to advancing alien forces, oh no, amongst them are the flotsam and jetsam of outer space in the form or boulders which hurtle towards you. If you can't blast them, then avoid them -- and if you can't avoid them, then say bye-bye to your energy.

Each level is built up in a similar fashion, comprising of zapping your way through hoards of aliens (just as well your ship incorporates the latest in laser blasters, isn't it?), and knocking down towers that cover the surface of each planetoid. When you have done that for a sufficient time, then you meet the big nasty itself! Tackling it is straightforward enough, but difficult (!) -- the main tactic being shooting it to death as it whizzes across the screen. Completing that successfully, you are then launched into further stages of frantic battling.

The scoring system is simplicity itself -- the more aliens you obliterate the bigger score you get -- and it is displayed at the bottom of the screen along with your power packs, represented by nine yellow triangles which slowly diminish according to the amount of injuries you sustain. Luckily, your power packs are replenished at the beginning of each level. The levels continue with wave after wave of aliens, each level becoming more treacherous than the last.

Yawn, thought I, another cheapy shoot em up. But wait, this familiar and somewhat tired concept has been given an interesting new lease of life. In traditional ZZAP! style I played it without instructions, and let's face it, with this game who needs 'em? It just proves how playable this game is. Thrilled by the graphics and amazed by the superb sound (the music is well up to Rob Hubbard's usual excellent standards and the effects are also very good), I've been returning to it again and again. The game itself does look a little like Uridium, but then both are based on the arcade game Star Force. At only £1.99 no self-respecting 64 shoot em up freak should be without it. Excuse me, but I'm off to have another go . . .

Presentation 64%
Nothing spectacular, but adequate.

Graphics 63%
Poor use of the bas-relief effect all round.

Sound 90%
Meaty Rob Hubbard soundtrack pounds away throughout the game -- the spot FX and jingles are good, too.

Hookability 86%
A delight to get into.

Lastability 79%
Not a great deal of variety, but addictive all the same.

Value For Money 86%
Lots of good solid blasting for only two quid.

Overall 80%
One of the better shoot em ups on the 64 -- one of the cheapest, too.


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History


This title was first added on 24th July 2012
This title was most recently updated on 19th March 2013


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