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Glider Rider (1986)      

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Details (Amstrad CPC) Supported platforms Artwork and Media
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Quicksilva Ltd
Isometric arcade game
Binary Design, Ste Pickford, John Pickford, Pete Harrison, Paul Ranson
David Whittaker

64K
1
Yes
Eng
N/A
Audio cassette
Europe
Game map, Advertisement

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Amstrad CPC
Commodore 64
Sinclair ZX Spectrum




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Your Reviews

Zee-3 Blog (Unknown)   21st Mar 2013 10:40
An isometric action / puzzle game set on an artificial island, casting the player as a secret agent trying to infiltrate the enemy base with his trusty motorbike / handglider combo.



The starting point for this was another 'high concept' dictated by Quicksilva. This time they wanted a hang gliding simulator, probably because they thought it hadn't been done before. I don't think any of the team relished the thought of writing a 3D flight simulator in the incredibly short development period allowed, so John came up with something less like a simulator, and more of a straight video game.



Development times were shooting through the roof at this point, much to the management and publisher's consternation, and somewhere between 12 and 16 weeks was scheduled for this game, although it probably took a few weeks longer.



It seems that the game was later re-released on the Bug-Byte label, although nobody bothered to tell us.


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History


This title was first added on 17th January 2013
This title was most recently updated on 21st March 2013


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