Hyperbowl (1986) 
Details (Amstrad CPC) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Graphics Mode: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | ![]() Sport / Ice Hockey Steve Hughes, Gary Ireland, Binary Design David Whittaker 64K 1 Yes Eng N/A Audio cassette Europe | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum Atari ST |
Videos | Screenshots (Amstrad CPC) |
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Your Reviews |
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Another future sport game, with relatively rare 2 player support, which used simple vector graphics in order to get super fast scrolling speeds on the underpowered Spectrum.
Ste Pickford writes: "This was a frustrating game to work on - not that I did much work on it - because Steve Hughes, the designer and programmer, liked to be self-sufficient and design games where he could create everything himself, hence the computer generated vector graphics for the ship and the arena.
I think Steve did the ship, so there was nothing left for me to do but the font, the panel and the Spectrum loading screen."
Ste Pickford writes: "This was a frustrating game to work on - not that I did much work on it - because Steve Hughes, the designer and programmer, liked to be self-sufficient and design games where he could create everything himself, hence the computer generated vector graphics for the ship and the arena.
I think Steve did the ship, so there was nothing left for me to do but the font, the panel and the Spectrum loading screen."
Cheats | Trivia |
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There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 14th September 2011
This title was most recently updated on 22nd March 2013