Brain Blasters (1990) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Ubi SoftPuzzle 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
| Videos | Screenshots (Commodore Amiga) |
|---|---|
| (no videos on file) |
Please login to submit a screenshot
| Your Reviews |
|---|
Aug 1991 (CU Amiga) 3rd Dec 2011 05:45 The wizards are revolting (and it's not just their personal habits). Whichever one passes the test of IOZU will become the grand master and dominate the rest. To pass this test the wizard has to defeat the dark side of his spirit by completing a series of memory puzzles.
A pattern is displayed at the start of each level, which then has to reproduced by you. Unlike most games you don't control the pieces. Instead you operate a little wizard who has to scurry around collecting the pieces of the pattern as they fall from the heavens and then place them on board.
Initially, the puzzles are easy, normally consisting of textured squares that look like Swiss crispbread. When a slice of crispbread is placed of the board in the correct position a little light flashes to let you know you've got it right. As the game progresses the patterns become far more complex, often resembling intestines with bits of biscuit on top (seriously!). Reproducing that lot from memory is almost impossible.
The presentation is very slick. There's a good intro with sampled sound and a snazzy picture. The menu screen has a couple of finely animated dragons and there's an option that lets you trade gold (points) for tips which is another nice touch. When you've scored 1,750 gold pieces you can take the IOZU challenge where you have to avoid a swinging pendulum.
Brain Blasters is fun to begin with, but after the fifth level, or so, the novelty value begins to pale. There's a two-player mode where a couple of wizards can battle it out for the pieces but even this becomes boring. Devotees of memory puzzles in The Express will probably like this, otherwise you'd be well-advised to try before you buy.
Mark Patterson
A pattern is displayed at the start of each level, which then has to reproduced by you. Unlike most games you don't control the pieces. Instead you operate a little wizard who has to scurry around collecting the pieces of the pattern as they fall from the heavens and then place them on board.
Initially, the puzzles are easy, normally consisting of textured squares that look like Swiss crispbread. When a slice of crispbread is placed of the board in the correct position a little light flashes to let you know you've got it right. As the game progresses the patterns become far more complex, often resembling intestines with bits of biscuit on top (seriously!). Reproducing that lot from memory is almost impossible.
The presentation is very slick. There's a good intro with sampled sound and a snazzy picture. The menu screen has a couple of finely animated dragons and there's an option that lets you trade gold (points) for tips which is another nice touch. When you've scored 1,750 gold pieces you can take the IOZU challenge where you have to avoid a swinging pendulum.
Brain Blasters is fun to begin with, but after the fifth level, or so, the novelty value begins to pale. There's a two-player mode where a couple of wizards can battle it out for the pieces but even this becomes boring. Devotees of memory puzzles in The Express will probably like this, otherwise you'd be well-advised to try before you buy.
Mark Patterson
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 4th December 2006
This title was most recently updated on 3rd December 2011






