Crazy Cars 3 (1992) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | TitusRacing 512K Yes Eng 3.5" Floppy disk Worldwide Crazy Cars Crazy Cars 2: F40 Pursuit Simulator | Click to choose platform: Atari ST Commodore Amiga Amstrad CPC |
| Videos | Screenshots (Commodore Amiga) |
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| Your Reviews |
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Iss 38 Sep 1992 (Amiga Format) 4th Dec 2011 05:23While the shoot-em-up genre has stagnated, the equally simple-minded race-driving game goes from strength to strength. Let's burn rubber once more...
T he nice thing about race games like Crazy Cars is that you can sit down and play them immediately, often without even referring to a manual, because they use an age-old-concept; one that is easy to relate and understand.
We all know what to expect from a game of this genre, don't we? Push forward to accelerate, steer left and right to avoid other cars and pull back when you want to stop, right? Wrong. For, as you may well remember, Crazy Cars II tested your map-reading skills as well as your driving, and now Crazy Cars III goes into even more depth.
Take several desperate and reckless drivers with powerful cars, a perfectly innocent public-road system and some transport police, and you'll have some idea of what a typical Crazy race involves.
The first thing you notice when you begin driving in Crazy Cars III is that the game generates a good feeling of distance between you and the cars ahead. Far along the road in front of you, dwindling tail-lights of the leading cars appear and disappear quite realistically on the horizon; an effect which was not carried off as effectively in Lotus Turbo Challenge II.
Get it loose
Different weather conditions also have a greater bearing upon the game than in Lotus, with each climate producing its own car-handling characteristics as well as a change of scenery. Weather conditions are sometimes generated randomly, so it's possible to have snow falling upon the cacti as you drive along desert roads.
Different towns also have different scenery and who is to say whether or not you will race at night or in the daylight hours? A large range of scenic views is to be found within this game, each one of them well-drawn and moving past very swiftly... now I want a real Lamborghini!
Cash, as well as climate, is important. Prize money for finishing in pole position is double the race entry fee, but for finishing third you make a 50 per cent loss. So winning the race outright is practically the only way to make a profit. The only alternative is to wager other competitors in your race that you will finish before them. Unfortunately your opponents are very good – you have been warned! Money won at a race can be used to improve your car through the purchase of various add-ons, which is a welcome feature. The hardware store sells new and faster gearboxes, wet-weather tyres and super brakes, which are all ludicrously priced but improve your car's performance greatly. The most expensive is, surprisingly enough, the good old nitro fuel, costing an incredible $50,000. For your hard-earned money you get 10 seconds rocket-powered mayhem, which increases the car's speed by about a third. This has the effect of practically turning it into a low-flying aircraft, so I suppose we must grudgingly accept that the race is more interesting when nitro is used rarely.
Babylon business
It's a fair cop – even in America. Police are to be found patrolling the highways, giving you even more hassle. Apart from the patrol cars which chase you when you accidentally (or otherwise) hit someone, there are also radar-operated camera speed traps along the road.
Police wielding hand-held speed-detectors also give chase frequently. They are excruciatingly annoying, but give the game much more flavour. And, as they try to ram you off the road (because you've been, er... ramming other people off the road), the game bears a very strong resemblance to Chase H.Q. (your car even becomes labeled with a huge arrow saying 'Offender' on it). N.B.: a sneaky trick to play when the cops are around is to shunt an opponent into a police car, thus turning him into an offender.
All in all, Crazy Cars III has amazing durability because it keeps on changing, the races run smoothly and quickly, and terrain is presented really well. From the word go, you have a challenge on your hands. It is certainly much harder than the recent Lotus and Jaguar race games, but in the long run this just means that you'll carry on playing.
Paul Tyrell
T he nice thing about race games like Crazy Cars is that you can sit down and play them immediately, often without even referring to a manual, because they use an age-old-concept; one that is easy to relate and understand.
We all know what to expect from a game of this genre, don't we? Push forward to accelerate, steer left and right to avoid other cars and pull back when you want to stop, right? Wrong. For, as you may well remember, Crazy Cars II tested your map-reading skills as well as your driving, and now Crazy Cars III goes into even more depth.
Take several desperate and reckless drivers with powerful cars, a perfectly innocent public-road system and some transport police, and you'll have some idea of what a typical Crazy race involves.
The first thing you notice when you begin driving in Crazy Cars III is that the game generates a good feeling of distance between you and the cars ahead. Far along the road in front of you, dwindling tail-lights of the leading cars appear and disappear quite realistically on the horizon; an effect which was not carried off as effectively in Lotus Turbo Challenge II.
Get it loose
Different weather conditions also have a greater bearing upon the game than in Lotus, with each climate producing its own car-handling characteristics as well as a change of scenery. Weather conditions are sometimes generated randomly, so it's possible to have snow falling upon the cacti as you drive along desert roads.
Different towns also have different scenery and who is to say whether or not you will race at night or in the daylight hours? A large range of scenic views is to be found within this game, each one of them well-drawn and moving past very swiftly... now I want a real Lamborghini!
Cash, as well as climate, is important. Prize money for finishing in pole position is double the race entry fee, but for finishing third you make a 50 per cent loss. So winning the race outright is practically the only way to make a profit. The only alternative is to wager other competitors in your race that you will finish before them. Unfortunately your opponents are very good – you have been warned! Money won at a race can be used to improve your car through the purchase of various add-ons, which is a welcome feature. The hardware store sells new and faster gearboxes, wet-weather tyres and super brakes, which are all ludicrously priced but improve your car's performance greatly. The most expensive is, surprisingly enough, the good old nitro fuel, costing an incredible $50,000. For your hard-earned money you get 10 seconds rocket-powered mayhem, which increases the car's speed by about a third. This has the effect of practically turning it into a low-flying aircraft, so I suppose we must grudgingly accept that the race is more interesting when nitro is used rarely.
Babylon business
It's a fair cop – even in America. Police are to be found patrolling the highways, giving you even more hassle. Apart from the patrol cars which chase you when you accidentally (or otherwise) hit someone, there are also radar-operated camera speed traps along the road.
Police wielding hand-held speed-detectors also give chase frequently. They are excruciatingly annoying, but give the game much more flavour. And, as they try to ram you off the road (because you've been, er... ramming other people off the road), the game bears a very strong resemblance to Chase H.Q. (your car even becomes labeled with a huge arrow saying 'Offender' on it). N.B.: a sneaky trick to play when the cops are around is to shunt an opponent into a police car, thus turning him into an offender.
All in all, Crazy Cars III has amazing durability because it keeps on changing, the races run smoothly and quickly, and terrain is presented really well. From the word go, you have a challenge on your hands. It is certainly much harder than the recent Lotus and Jaguar race games, but in the long run this just means that you'll carry on playing.
Paul Tyrell
(Anonymous) (Unknown) 24th Nov 2010 09:37| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 28th May 2007
This title was most recently updated on 4th December 2011









