Curse of the Azure Bonds (1990) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | Strategic Simulations Inc. (SSI)Adventure / RPG Micro Magic, Kiri Naiman, Stephen Linhart, Jason Linhart, Richard Filoramo, David Blake, Lester Humphreys, Carol Tanguay 512K 1 Yes Eng 3.5" Floppy disk Worldwide Pool of Radiance | Click to choose platform: Commodore 64 Commodore Amiga |
| Videos | Screenshots (Commodore Amiga) |
|---|---|
Please login to submit a screenshot
| Your Reviews |
|---|
Iss 69 Jan 1991 (Zzap! 64) 4th Dec 2011 05:38SSI are slowly filling in the holes of their AD&D releases by producing Amiga conversions of their much heralded, but rather aged, Forgotten Realms series.
Improved over Pool of Radiance, Curse introduces two new classes, Paladin and Ranger, high level spells which include 'raise dead' and a greater variety of monsters which mean that, as far as I'm concerned, this was the first AD&D product to appear from SSl - Pools being basic D&D, due to its dearth of AD&D features.
Another big change regards the actual plot. Basically, your team awake to find that they have been ambushed, captured and cursed with five magical bonds which can be seen embedded on one chap's arm at the start of the game. The bonds have powers to take control of your characters' actions. Your quest? Get rid of them! The actual storyline is an immense improvement over Pools which just presented a set of missions for you to complete. Curse has a deeper, more involved plot which moves at a good pace.
Magic still has to be learned and scrolls read which is okay with me as this system is more realistic and prevents the magic users taking a complete hold on the game - as tended to happen in Bards Tale, for example.
The combat system is very good with the game allowing the player to deal in tactical manoeuvring. A 'Quick' feature allows you to turn a character over to computer control to speed up the combat routine.
Curse is not perfect, though. A feature to enable the combat to finish in seconds would be an attraction to players who have no real interest to combat. Even with the 'Quick' feature, combat can drag on for 30-45 minutes - you have been warned! The parser could have been improved to allow more freedom to interact with NPCs. As it is, you must decide on your general approach to a character, such as 'haughty'. The computer takes it from there. Although much improved over Pools, Curse is still a game that has fallen victim to the steady trudge of progress.
Even with enhanced graphics and sound, Curse is dated. Amiga AD&D devotees should buy it to add to their collection, but I cannot help but wonder why SSI have bothered to release this conversion when they should be concentrating on bringing prompt Amiga conversions of their newer titles.
Improved over Pool of Radiance, Curse introduces two new classes, Paladin and Ranger, high level spells which include 'raise dead' and a greater variety of monsters which mean that, as far as I'm concerned, this was the first AD&D product to appear from SSl - Pools being basic D&D, due to its dearth of AD&D features.
Another big change regards the actual plot. Basically, your team awake to find that they have been ambushed, captured and cursed with five magical bonds which can be seen embedded on one chap's arm at the start of the game. The bonds have powers to take control of your characters' actions. Your quest? Get rid of them! The actual storyline is an immense improvement over Pools which just presented a set of missions for you to complete. Curse has a deeper, more involved plot which moves at a good pace.
Magic still has to be learned and scrolls read which is okay with me as this system is more realistic and prevents the magic users taking a complete hold on the game - as tended to happen in Bards Tale, for example.
The combat system is very good with the game allowing the player to deal in tactical manoeuvring. A 'Quick' feature allows you to turn a character over to computer control to speed up the combat routine.
Curse is not perfect, though. A feature to enable the combat to finish in seconds would be an attraction to players who have no real interest to combat. Even with the 'Quick' feature, combat can drag on for 30-45 minutes - you have been warned! The parser could have been improved to allow more freedom to interact with NPCs. As it is, you must decide on your general approach to a character, such as 'haughty'. The computer takes it from there. Although much improved over Pools, Curse is still a game that has fallen victim to the steady trudge of progress.
Even with enhanced graphics and sound, Curse is dated. Amiga AD&D devotees should buy it to add to their collection, but I cannot help but wonder why SSI have bothered to release this conversion when they should be concentrating on bringing prompt Amiga conversions of their newer titles.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 3rd June 2007
This title was most recently updated on 27th January 2018










