F/A-18 Interceptor (1988) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Electronic ArtsFlight Simulator 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
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Amiga/ST Format (Iss 1 Aug 1988) 5th Dec 2011 02:53There are two things you can be sure of when dealing with hornets: disturb a nest of them and you will regret it, disturb an F-18 Hornet and you won’t live to regret it. The F-18 is misnamed. In this combat simulator it is a caged beast that roars to life in respons e to your controls…
The setting is San Francisco and the surrounding coastline. Here you can train and experiment with flying the Hornet amongst bridges and skyscrapers, before tackling the hazardous combat missions. It is not a true flight simulator, but takes the best elements of a flight sim and turns them into an airborne adventure.
1. Many a pilot has been lost from forgetting to put down the landing gear, or the arrestor hook for carrier landings.
2. Four AMRAAMs, two Sidewinders and 570 rounds of cannon fire is your maximum armament. It may sound a lot but the opposition are not usually sitting ducks. You can re-fuel and re-arm at any of four bases including the carrier, but a stationary target is very inviting for any hostiles.
3. The radar screen is invaluable during dogfights and has three resolutions: 2, 10 and 40 miles. It also uses colours codes to identify craft to help you shoot down the right thing.
4. The HUD (heads up display) provides all the necessary information about your height, speed, bearing, weapon status (what you have currently got armed) G-forces and target closing velocity. If you do not want it you can toggle it off.
5. The message window gives information on a target’s heading, speed and altitude – again invaluable in a fight. It also alerts you of incoming missiles, damage done to you and if you are about to crash.
6. The ECM can be used to confuse or detect an enemy missile attack, but it turns you into a beacon for the enemy to latch onto. More effective is dispensing chaff to confuse radar homing missiles and flares to draw away infra-red homing missiles.
still graphics 2
moving graphics 4.5
soundtrack 3
lasting interest 4.5
overall 91%
GAMEPLAY
Once you have familiarised yourself with the F-18’s controls, which should not take long, you can take her up for a spin. During training you can practice the manoeuvres that you will need during combat, like rolls, break turns, inverted flight and the split-s. All you have to do then is manage a take-off and landing from the aircraft carrier to qualify for the combat missions. This should not prove too difficult but hostiles will appear and make life difficult if you take too long.
The instructions do not tell you about all the combat missions, and as in real life you will find that the information and aims given at the start of a mission are not always accurate – act and think fast; you are judge, jury and executioner in the air.
The simplest mission is to scramble and identify a plane and then return to base. As with most missions you are instructed not to fire unless fired upon. As each mission is successfully completed you are allowed to progress on to the next – your personal flight log being updated each time.
GRAPHICS AND SOUND
The in-cockpit views are not terribly interesting unless you buzz buildings and bridges, but the screen updating is fast and convincing. Where the graphics really score is in the ability to go outside the cockpit and view the action and surroundings from all sorts of camera angles. This may not be realistic, but it adds tremendously to the presentation, atmosphere and overall effect of the game.
There is not a great deal of detail or use of colour in the graphics, but they are sharp, clear and functional, giving a very atmospheric edge to the action. This is added to by the engine sound which is a credible roar that sounds most impressive when you are outside the cockpit, and is complimented by sonic booms, explosions, warning beeps, cannon fire and sometimes deathly silence as the fuel runs out and the nose cone starts to tilt ominously earthwards.
CONCLUSION
You cannot help but be amazed by the graphic sequences that are possible. They are every bit as thrilling as those in films like Top Gun or Firefox, but the big difference is that you are in control. The difficulty level has been set just right so that even a beginner can get plenty out of the game in a short time, but it will continue to offer increasingly difficult challenges as the player improves.
The combat action is fantastic. You will have to work hard to out-fly a hostile MiG that has several missiles with your name on them. The satisfaction of triumphing in a dogfight against a wily opponent is immense. It is a stunningly absorbing game that is impossible to put down once you have taken up the challenge.
The setting is San Francisco and the surrounding coastline. Here you can train and experiment with flying the Hornet amongst bridges and skyscrapers, before tackling the hazardous combat missions. It is not a true flight simulator, but takes the best elements of a flight sim and turns them into an airborne adventure.
1. Many a pilot has been lost from forgetting to put down the landing gear, or the arrestor hook for carrier landings.
2. Four AMRAAMs, two Sidewinders and 570 rounds of cannon fire is your maximum armament. It may sound a lot but the opposition are not usually sitting ducks. You can re-fuel and re-arm at any of four bases including the carrier, but a stationary target is very inviting for any hostiles.
3. The radar screen is invaluable during dogfights and has three resolutions: 2, 10 and 40 miles. It also uses colours codes to identify craft to help you shoot down the right thing.
4. The HUD (heads up display) provides all the necessary information about your height, speed, bearing, weapon status (what you have currently got armed) G-forces and target closing velocity. If you do not want it you can toggle it off.
5. The message window gives information on a target’s heading, speed and altitude – again invaluable in a fight. It also alerts you of incoming missiles, damage done to you and if you are about to crash.
6. The ECM can be used to confuse or detect an enemy missile attack, but it turns you into a beacon for the enemy to latch onto. More effective is dispensing chaff to confuse radar homing missiles and flares to draw away infra-red homing missiles.
still graphics 2
moving graphics 4.5
soundtrack 3
lasting interest 4.5
overall 91%
GAMEPLAY
Once you have familiarised yourself with the F-18’s controls, which should not take long, you can take her up for a spin. During training you can practice the manoeuvres that you will need during combat, like rolls, break turns, inverted flight and the split-s. All you have to do then is manage a take-off and landing from the aircraft carrier to qualify for the combat missions. This should not prove too difficult but hostiles will appear and make life difficult if you take too long.
The instructions do not tell you about all the combat missions, and as in real life you will find that the information and aims given at the start of a mission are not always accurate – act and think fast; you are judge, jury and executioner in the air.
The simplest mission is to scramble and identify a plane and then return to base. As with most missions you are instructed not to fire unless fired upon. As each mission is successfully completed you are allowed to progress on to the next – your personal flight log being updated each time.
GRAPHICS AND SOUND
The in-cockpit views are not terribly interesting unless you buzz buildings and bridges, but the screen updating is fast and convincing. Where the graphics really score is in the ability to go outside the cockpit and view the action and surroundings from all sorts of camera angles. This may not be realistic, but it adds tremendously to the presentation, atmosphere and overall effect of the game.
There is not a great deal of detail or use of colour in the graphics, but they are sharp, clear and functional, giving a very atmospheric edge to the action. This is added to by the engine sound which is a credible roar that sounds most impressive when you are outside the cockpit, and is complimented by sonic booms, explosions, warning beeps, cannon fire and sometimes deathly silence as the fuel runs out and the nose cone starts to tilt ominously earthwards.
CONCLUSION
You cannot help but be amazed by the graphic sequences that are possible. They are every bit as thrilling as those in films like Top Gun or Firefox, but the big difference is that you are in control. The difficulty level has been set just right so that even a beginner can get plenty out of the game in a short time, but it will continue to offer increasingly difficult challenges as the player improves.
The combat action is fantastic. You will have to work hard to out-fly a hostile MiG that has several missiles with your name on them. The satisfaction of triumphing in a dogfight against a wily opponent is immense. It is a stunningly absorbing game that is impossible to put down once you have taken up the challenge.
Jun 1988 (CU Amiga) 5th Dec 2011 02:53
(Anonymous) (Unknown) 24th Nov 2010 10:13| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 10th February 2008
This title was most recently updated on 5th December 2011









