Ghostbusters 2 (1990) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | Activision IncArcade Adventure 512K Yes Eng 3.5" Floppy disk Worldwide Ghostbusters (aka The Real Ghostbusters) Advertisement, Patch file | Click to choose platform: Amstrad CPC Atari ST Commodore 64 Sinclair ZX Spectrum Commodore Amiga IBM PC Nintendo NES |
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| Your Reviews |
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Iss 6 Jan 1990 (Amiga Format) 5th Dec 2011 04:50Five years later and once again the world is under threat. Evil slime has been building up under the city of New York ever since the intrepid Ghostbusters saved the world all those years ago and now, thanks to Vigo the Carpathian who is an evil spirit determined to live again through the baby of one of the GBs’ friends, evil looks likely to burst forth and have us all wishing we would have never been born.
The game is divided into three major parts: the first part has you controlling a GB as he descends into the Van Horne airshaft to collect some slime. The problem is, the shaft is full of nasty ghosts that appear from above and below and from out of the walls. Everyone knows ghosts cannot really hurt you, but what they can do is scare you, so as the chappie descends, every time he gets hit by a ghost he loses a little courage (displayed to the right of the main display) and once he gets completely scared he falls off of the cable holding him and into the river of slime at the bottom, removing one of his three lives.
He can also fall off by having his cable cut by sawing ghosts. These customers attack the cable until destroyed by either the Proton beam or a PKR bomb. Bombs and shields can be collected during the descent by swinging the Ghostbuster from side to side and picking them up; bottles of elixir to restore courage are also collected in this way, as are the three parts of the scoop that are needed to get the slime. Make it to the bottom and fill the container with slime and you then go into the next section.
Here the Statue of Liberty has come to life and the race is on to make it to the Museum of Art before the New Year arrives. It is a horizontally-scrolling shoot-em-up where the player controls the statue’s torch which fires bolts of flame that destroys the flying and walking ghosts and turn them into slime which the people at the statue’s feet collect and return to the statue, for it to keep moving.
Make it to the Museum and you are then into the final part of the game in which you control all of the Ghostbusters as they abseil in and try to rescue the baby Oscar and destroy Vigo. For ever?
GRAPHICS AND SOUND
There are some nice digitised shots and speech between the levels and the rest of the game looks good and is well animated (especially the little people in the second section). Again the sound effects and title music are fine.
JUDGEMENT
The game is a good translation of the film and a worthy successor to the original game. As a game in its own right it is not the best ever written, but it is a lot of fun and will keep you playing for some while.
Andy Smith
Amiga Format, Issue 6, January 1990, p.73
GRAPHICS 8
SOUND 7
INTELLECT 4
ADDICTION 7
OVERALL 79%
The game is divided into three major parts: the first part has you controlling a GB as he descends into the Van Horne airshaft to collect some slime. The problem is, the shaft is full of nasty ghosts that appear from above and below and from out of the walls. Everyone knows ghosts cannot really hurt you, but what they can do is scare you, so as the chappie descends, every time he gets hit by a ghost he loses a little courage (displayed to the right of the main display) and once he gets completely scared he falls off of the cable holding him and into the river of slime at the bottom, removing one of his three lives.
He can also fall off by having his cable cut by sawing ghosts. These customers attack the cable until destroyed by either the Proton beam or a PKR bomb. Bombs and shields can be collected during the descent by swinging the Ghostbuster from side to side and picking them up; bottles of elixir to restore courage are also collected in this way, as are the three parts of the scoop that are needed to get the slime. Make it to the bottom and fill the container with slime and you then go into the next section.
Here the Statue of Liberty has come to life and the race is on to make it to the Museum of Art before the New Year arrives. It is a horizontally-scrolling shoot-em-up where the player controls the statue’s torch which fires bolts of flame that destroys the flying and walking ghosts and turn them into slime which the people at the statue’s feet collect and return to the statue, for it to keep moving.
Make it to the Museum and you are then into the final part of the game in which you control all of the Ghostbusters as they abseil in and try to rescue the baby Oscar and destroy Vigo. For ever?
GRAPHICS AND SOUND
There are some nice digitised shots and speech between the levels and the rest of the game looks good and is well animated (especially the little people in the second section). Again the sound effects and title music are fine.
JUDGEMENT
The game is a good translation of the film and a worthy successor to the original game. As a game in its own right it is not the best ever written, but it is a lot of fun and will keep you playing for some while.
Andy Smith
Amiga Format, Issue 6, January 1990, p.73
GRAPHICS 8
SOUND 7
INTELLECT 4
ADDICTION 7
OVERALL 79%
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 7th June 2006
This title was most recently updated on 5th December 2011









