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Menace (1988)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Comments:
Psygnosis
Shoot 'em Up

512K

Yes
Eng

3.5" Floppy disk
Worldwide


Commodore Amiga


More from other publishers:

Atari ST
Commodore 64
Sinclair ZX Spectrum



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Your Reviews

(Anonymous) (Unknown)   25th Nov 2010 08:24
Title Menace
Publisher Psygnosis/Psyclapse
Game Type Shoot-em-up
Players 1
Compatibility not AGA
HD Installable No
Submission Angus Manwaring Profiled Reviewer

Review
This isn't going to be a very in-depth review, but then in my view Menace
is not a very deep game. That's not to say it's not a good one, it just
isn't likely to change the way you think about the world. Okay, neither is
Frontier, but you know what I mean.

Menace is a horizontally scrolling blast-em-up, it's almost the definitive
example of this gametype infact. The idea is that you're the pilot of a
lone ship with orders to destroy the planet Draconia; six "very different"
levels with all sorts of baddies trying to kill you good.

Back in the late eighties, I remember some friends would sit playing these
games, autofire inevitably enabled, blasting through level after level of
slightly different coloured, or different shaped nasties. To me, it all
seemed a bit like a semi-interactive demo, with very little of interest
actually occurring, "Oh look, Stew's blasting pink sprites now." To be
fair, it is all pretty competently done, for the year (1988) and the bolt
on goodies like extra lasers, more speed, and outriders do give the game
some extra, oh, all right, depth. The music is quite nice too, if a bit
dated, kind of like early Kraftwerk, not what you'd expect to hear in a
game these days.

A reasonable enough game of it's type, then, but not outstanding. I'd rate
Katakis over this in pretty much all departments. Having said that, if you
like this sort of game, you may feel it deserves a place in your
collection.


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History


This title was first added on 11th April 2008
This title was most recently updated on 25th November 2010


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