Falcon (1987) 
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Publisher: Genre: Author(s): Minimum Spec: Recommended Spec: Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | ![]() Flight Simulator Gilman Louie, Les Watts, Mark Johnson, Kuswara Pranawahadi, Greg Marr, Erick Jap, Billy Sutyono, Aryanto Widodo, Kuswara Pranawahadi, Gary Poon 8088/8086 CPU, 256K RAM, CGA/Hercules or Tandy/PCjr graphics, DOS 2.0 80286 CPU, 512K RAM, CGA/Hercules, DOS 3.0, Analogue joystick 256K 1 Yes Eng UK Falcon AT Falcon 3 | IBM PC Atari ST |
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Falcon was originally designed and produced by Gilman Louie and programmed by Les Watts for the MSX (1984), under title of F-16 Fighting Falcon) and Macintosh (1987 as Falcon), and used bitmapped 3D MiG-21s as adversaries, several years before Origin's Wing Commander used a similar graphics engine. It was ported to the PC later, but no longer used bitmapped graphics; instead, the adversaries became primitive polygons instead.
In the original Falcon, users had their choice of flying one of 12 missions - with awards for flying missions at higher skill levels. The user had a choice of different ground attack and air-to-air weapons, although these were also limited by several factors. For dogfighting, AIM-9J missiles were not as reliable as newer AIM-9L missiles - and were useless for head-on attack - but were typically the only missiles available. Because they were guided, AGM-65 missiles were easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that could be used for additional weapons or fuel. The enemy occupied the western areas of the game's playable map - itself a large square divided into 9 smaller squares. Enemy targets were fixed sites on the ground. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground launched missiles - either the SA-2, which was launched from identified and fixed sites on the ground, or SA-7 missiles which could be fired from portable launchers, and could therefore appear anywhere.
In the original Falcon, users had their choice of flying one of 12 missions - with awards for flying missions at higher skill levels. The user had a choice of different ground attack and air-to-air weapons, although these were also limited by several factors. For dogfighting, AIM-9J missiles were not as reliable as newer AIM-9L missiles - and were useless for head-on attack - but were typically the only missiles available. Because they were guided, AGM-65 missiles were easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that could be used for additional weapons or fuel. The enemy occupied the western areas of the game's playable map - itself a large square divided into 9 smaller squares. Enemy targets were fixed sites on the ground. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground launched missiles - either the SA-2, which was launched from identified and fixed sites on the ground, or SA-7 missiles which could be fired from portable launchers, and could therefore appear anywhere.
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History
This title was first added on 30th July 2011
This title was most recently updated on 22nd September 2016