Lemmings (1991) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | PsygnosisArcade DMA Design, Jonathan Dye, Gary Timmons 48K 1 - Eng N/A Audio cassette Europe | Click to choose platform: Amstrad CPC Atari ST Commodore 64 Sinclair ZX Spectrum Commodore Amiga More from other publishers: Atari Lynx Nintendo Game Boy Color Sega Mega Drive Nintendo NES Nintendo SNES Sega Game Gear |
| Videos | Screenshots (Sinclair ZX Spectrum) |
|---|---|
Please login to submit a screenshot
| Your Reviews |
|---|
(Anonymous) (Crash!) 14th Dec 2008 08:40Psygnosis ยท £12.99
Reach for your parachutes peeps cos we're off for a cliff-hanging trip with the luverly Lemmings - courtesy of Psygnosis. Cute they may be intelligent they ain't. You sure wouldn't find one of these critters on Mastermind. And so messy! Splattering their bodies all over the place indeed, no consideration. Haven't they ever heard of taking an overdose? NICK ROBERTS dons his green wig and jumps off CRASH Towers (about time too - Ed).....
Blimey! That was a close one! OK fellas back to work, it'll keep your minds off it! And no slacking!
WHOOPEE! Look at that Lemming fly. Oh, sorry, look at him fall! Bags of ouch! Oh well, it takes all sorts.
The Lemmings are little critters with big green mops on their heads and groovy blue jackets. They'd be a peaceful, fun loving kind if it wasn't for one problem - they haven't got a brain cell between them! (Do these people work at CRASH? - Ed). To make matters worse they've found themselves in a heap of trouble and need to be rescued.
Each level of the game has traps, high cliffs, deep holes and all sorts of other hazards for the chaps to avoid as well as an entrance and exit. When the Lemmings start coming out of the entrance, they keep going until they hit a wall (as you do!) and turn around, come to the end of a rock and fall to their doom, or you select one of the icons to give a Lemming a special job to do.
The trick is to get the required amount of Lemmings to the exit within the time limit using only the icons you have at your disposal. Icons get less and less the further you progress into the 60 levels of the game, split into four categories - Fun, Tricky, Taxing and Mayhem. You are going to need some quick thinking and lightning reactions to rescue all the little Lemmings.
IT MAKES ME SICK!
The idea behind this game is so sickeningly simple it had programmers all over the world kicking themselves for not thinking of it first. The sprites used are tiny so need little attention to detail, the programmer's skill is used by thinking up devilishly difficult levels for the unsuspecting games player. The graphics are almost exactly the same as the Amiga or Atari ST's. The only difference seems to be that all the colour has been taken out of them, the whole game's in monochrome. This doesn't spoil things too much though, except that when the Lemmings crowd together all you can see is a block of colour! The more characters on screen the slower the game gets too, but that's nothing to moan about - it's a miracle the game is running on a Spectrum in the first place!
No peace for the wicked, and even less for a Lemming! Never mind, not far to the top now!
Wahey! This is fun! Open those brollies troops, take up your positions and... wait for it... Okay, JUMP!
Living with the Lemmings
To get these creatures to the exit safely you are going to need lots of these icons to give some of them jobs to do. Here is the low down on what each one does.
NUKE : This buttons is great fun (evil laugh!) If you have gone and made a right mess of a level then you can use this to blow up all the Lemmings on the screen up at once.
PAWS MODE: Ha, ha! Guess what this one does. (Can't imagine Nicko, Pillock! - Ed)
DIGGER: This will make one dig horizontally down. If another Lemming tries to follow he will undoubtedly go kersplat at the bottom.
MINER: The miner Lemming will dig a diagonal tunnel downwards until he finds air again.
BASHER: A basher Lemming will stomp through any rock in front of him. Once a rock has been tunnelled through he will go back to being a normal walker.
BUILDER: Rivers of fire and water and long gaps in the rock can only be crossed by making one into a builder. He'll make a bridge over the deadly area.
BLOCKER: To stop the mob charging off the edge of a high platform turn the front runner into a blocker. Make him put his arm up and stop the critters behind.
EXPLODE: This nasty option will severely cut down the life expectancy of a Lemming. A count down from five will appear above his
Reach for your parachutes peeps cos we're off for a cliff-hanging trip with the luverly Lemmings - courtesy of Psygnosis. Cute they may be intelligent they ain't. You sure wouldn't find one of these critters on Mastermind. And so messy! Splattering their bodies all over the place indeed, no consideration. Haven't they ever heard of taking an overdose? NICK ROBERTS dons his green wig and jumps off CRASH Towers (about time too - Ed).....
Blimey! That was a close one! OK fellas back to work, it'll keep your minds off it! And no slacking!
WHOOPEE! Look at that Lemming fly. Oh, sorry, look at him fall! Bags of ouch! Oh well, it takes all sorts.
The Lemmings are little critters with big green mops on their heads and groovy blue jackets. They'd be a peaceful, fun loving kind if it wasn't for one problem - they haven't got a brain cell between them! (Do these people work at CRASH? - Ed). To make matters worse they've found themselves in a heap of trouble and need to be rescued.
Each level of the game has traps, high cliffs, deep holes and all sorts of other hazards for the chaps to avoid as well as an entrance and exit. When the Lemmings start coming out of the entrance, they keep going until they hit a wall (as you do!) and turn around, come to the end of a rock and fall to their doom, or you select one of the icons to give a Lemming a special job to do.
The trick is to get the required amount of Lemmings to the exit within the time limit using only the icons you have at your disposal. Icons get less and less the further you progress into the 60 levels of the game, split into four categories - Fun, Tricky, Taxing and Mayhem. You are going to need some quick thinking and lightning reactions to rescue all the little Lemmings.
IT MAKES ME SICK!
The idea behind this game is so sickeningly simple it had programmers all over the world kicking themselves for not thinking of it first. The sprites used are tiny so need little attention to detail, the programmer's skill is used by thinking up devilishly difficult levels for the unsuspecting games player. The graphics are almost exactly the same as the Amiga or Atari ST's. The only difference seems to be that all the colour has been taken out of them, the whole game's in monochrome. This doesn't spoil things too much though, except that when the Lemmings crowd together all you can see is a block of colour! The more characters on screen the slower the game gets too, but that's nothing to moan about - it's a miracle the game is running on a Spectrum in the first place!
No peace for the wicked, and even less for a Lemming! Never mind, not far to the top now!
Wahey! This is fun! Open those brollies troops, take up your positions and... wait for it... Okay, JUMP!
Living with the Lemmings
To get these creatures to the exit safely you are going to need lots of these icons to give some of them jobs to do. Here is the low down on what each one does.
NUKE : This buttons is great fun (evil laugh!) If you have gone and made a right mess of a level then you can use this to blow up all the Lemmings on the screen up at once.
PAWS MODE: Ha, ha! Guess what this one does. (Can't imagine Nicko, Pillock! - Ed)
DIGGER: This will make one dig horizontally down. If another Lemming tries to follow he will undoubtedly go kersplat at the bottom.
MINER: The miner Lemming will dig a diagonal tunnel downwards until he finds air again.
BASHER: A basher Lemming will stomp through any rock in front of him. Once a rock has been tunnelled through he will go back to being a normal walker.
BUILDER: Rivers of fire and water and long gaps in the rock can only be crossed by making one into a builder. He'll make a bridge over the deadly area.
BLOCKER: To stop the mob charging off the edge of a high platform turn the front runner into a blocker. Make him put his arm up and stop the critters behind.
EXPLODE: This nasty option will severely cut down the life expectancy of a Lemming. A count down from five will appear above his
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 18th December 2007
This title was most recently updated on 17th February 2016





