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Hysteria (1987)      

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Software Projects
Arcade
Special FX Software Ltd, Jonathan Smith, Tony Pomfret, Stephen Wahid, Karen Davies
48K
1
Kempston, Interface 2, Cursor, Redefinable Keys
Eng
N/A
Audio cassette
Europe
Advertisement, Game Map
Also found on Alternative Software compilation, "4 Most Big Hits"
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Commodore 64
Sinclair ZX Spectrum





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Your Reviews

Dec 1987 (Iss 24) (Your Sinclair)   28th Nov 2011 05:49
Arrgeekoooee! I'm hysterical because I'm late for a date with Gwyn and he said he wouldn't forgive me after last time. Can anybody come to my rescue?
Perhaps Software Projects can because it's got its own form of Hysteria going on, and it's all because somebody has been messing around with the flow of time... hey, do you think Gwyn will accept that as an excuse? I thought not, but if 1 explain that I've been hooked on saving the temporal flow that's a different matter.
Hysteria isn't the year's most original game. It's another of those walk-along shooting the nasties, with the addition of a weapon changing feature. You don't even get the multi-levels that gave Green Bert his ups and downs.
But you do get a well-judged gameplay and enough neat touches to make Hysteria really stand out. From the multitude of options, which include sound or silence and mono or colour graphics, to the hall of fame with its twisting letters, you'll be totally hooked.
It takes time to get time straightened out, and you have to start early (around 3,000 BC), strolling past pillared temples. Then skip to days of old when knights were bold and an Englishman's castle was his home. After that it's into space for a touch of the R2D2s.
The time warriors and their assorted monsters don't take too kindly to the fact that you want to sort out their evil deeds, and before you can say 'time-warp' they'll be popping up from nowhere and trying to wrap you up. All the monsters are relevant to their eras, so the ancient scene sets you against centaurs.
You don't really start out equipped for the job either, with only a shield, which has limited power, and a short range sonic head-butt. But you do have the power to transform ordinary objects into further weaponry. What further objects? The answers a lemon, worm!
Yes, walk over one of the worms which surface from time to time, or shoot a gargoyle and turn it into a lemon, then leap or fly into it, and your weapon indicator will move up one notch. You can select that weapon or carry on until you're entitled to something even more powerful. You can even use multiple powers in some cases!
As you progress, certain nasties will leave behind a jigsaw piece, and once you've collected enough of these a picture of your arch-enemy for the level will appear, at which stage a mega-sprite enters and flies around, shooting at you. Killing it is no easy task but success brings in a bonus and takes you to the next era.
There's nothing that you haven't seen before but it doesn't matter because this is such a well-judged program. It's got the magic JOMG (Just One More Go) Factor. If this was a coin-op machine I'd be bankrupt by now. Instead it's in my Spectrum and it's making me late for dates but so what? Save the hysterics for real problems - like losing yet another life! Oogragghheeeooo!

Rachael Smith


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This title was first added on 17th June 2011
This title was most recently updated on 28th October 2015


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