Codename MAT 2 (1984) 
Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | ![]() Arcade Derek Brewster 48K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette UK (£8.95) Codename MAT Also found on "10 Computer Hits 2" compilation by Beau-Jolly and "The Derek Brewster Collection" by Micromega. Re-released on budget label 2.99 Range and Zeppelin Games. | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum |
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Your Reviews |
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CODENAME MAT II
Domark / £8.95
Ross: As I suspected, this game is a near clone of Codename Mat I. It's time to get your spacesuit out and join the Star Trek league of alien-zappers again.
The scenario is a few ions different from the original - you'll be protecting the 24 satellites that are circling the Mines of Vesta. (So that's where they get the curries from? Ed.) Maintaining your satellites is a bit like painting the Forth Bridge as the nasty little Myons keep trying to destroy at least one satellite out of each group of four, so you must keep repairing them without letting the links between groups break down. Circles of boredom, perhaps?
Your craft is well equipped to feed you with info about your status, etc. As for fighting back, you've got a choice of lasers or energy bolts to attack with. The lasers are faster but deprive you of more energy into the bargain. You must control the temperature of the lasers, speed, shields and all - which leads to not only a complex game but a wonderful tangle of fingers too! And I thought computers had done away with such mundane tasks ...
If you've played Codename Mat I then there's no real surprises for you. If not, then take a look. 7/10
Dougie: Better than Codename Mat I it may be, but it ain't as hot as Starion, Elite and games of that ilk. 6/10
Rick: I never played Codename Mat I, and I'm not sure whether I should have bothered with the sequel. 3D space wars are a bit dead unless you can do them well. 5/10
Domark / £8.95
Ross: As I suspected, this game is a near clone of Codename Mat I. It's time to get your spacesuit out and join the Star Trek league of alien-zappers again.
The scenario is a few ions different from the original - you'll be protecting the 24 satellites that are circling the Mines of Vesta. (So that's where they get the curries from? Ed.) Maintaining your satellites is a bit like painting the Forth Bridge as the nasty little Myons keep trying to destroy at least one satellite out of each group of four, so you must keep repairing them without letting the links between groups break down. Circles of boredom, perhaps?
Your craft is well equipped to feed you with info about your status, etc. As for fighting back, you've got a choice of lasers or energy bolts to attack with. The lasers are faster but deprive you of more energy into the bargain. You must control the temperature of the lasers, speed, shields and all - which leads to not only a complex game but a wonderful tangle of fingers too! And I thought computers had done away with such mundane tasks ...
If you've played Codename Mat I then there's no real surprises for you. If not, then take a look. 7/10
Dougie: Better than Codename Mat I it may be, but it ain't as hot as Starion, Elite and games of that ilk. 6/10
Rick: I never played Codename Mat I, and I'm not sure whether I should have bothered with the sequel. 3D space wars are a bit dead unless you can do them well. 5/10

Cheats | Trivia |
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History
This title was first added on 16th December 2007
This title was most recently updated on 12th March 2014