Athena (1987)



Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Musician(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | ![]() Arcade Andrew Deakin, Ivan Horn, Bob Wakelin Martin Galway 48K, 128K 1 Kempston, Interface 2, Cursor, Redefinable Keys Eng N/A Audio cassette UK (£7.95) Psycho Soldier Game Advertisement, Artwork The title was included on Dixons compilations "Dixons Premier Collection for Your +2" and "Dixons Premier Collection for Your +3". | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum Nintendo NES |
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Your Reviews |
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Put on dark, doomy voice. "Transported to a strange forbidding land, Athena, a bold oriental princess must battle for survival to reach the Dark Overlord who brought her to his realm as a pawn for his macabre games..."
Being naturally prone to scepticism (Being a miserable old sod you mean. Ed.), I didn't expect an awful lot from this conversion. Athena's very much the sort of multi-screen platformerama that sits so happily on 16-bit machines, but can struggle so dismally on the Speccy. And the original coin-op is such a mammoth piece of programming that it looked a dead cert for the ever-growing scrap-heap of Conversions That Shouldn't Have Been Tried.
But no. Although the amazing pretty colours have gone for a burton (as usual these days), the game itself has remained intact. And what a game! You play Athena as she battles through a scrolling landscape towards her eventual confrontation with the Dark Overlord. Nasties attack her from all sides, and as she moves along she must upgrade her weapons and shielding by picking up various useful bits and pieces. Not that these are just lying around. All are in fact hidden behind rocks which need to be battered away with whatever weapon you have to hand. You can dodge some nasties by jumping over or crouching beneath them, but you'll need to kill more than one of the big fellers who charges towards you before you get an axe powerful enough to start bashing down rocks. It's terribly easy to get killed very quickly in the early stages - if you can survive this part and pick up some effective shielding, things get slightly less frantic.
It's not quite as simple as battering your way through screen after screen, though. You can also drop down below ground and ramble around down there - part of your task is to find the route that passes by the most useful weapons, the strongest shielding and the most useful other bits and bobs. For, in Athena, the placing of the goodies is not random, as in most similar games - it's fixed, with just one exception. And that's that the first thing you'll find is a pair of winged boots that'll help you jump higher. Otherwise it's up to you to remember where things are, 'cos that's where they'll be. (Very profound. Ed.)
As part of the games challenge is to find out what the various icons you collect actually do, I don't want to give too much away. I will say, though, that K stands for Keep (for one life at least), and that you should pay attention to what's written on the bottles, 'cos one's poison and the other's its antidote.
There are seven worlds in all, all with really sparkling graphics. Not surprisingly it's a multiload, but it's hard to imagine how they'd have done it otherwise. The important thing is that it accurately reproduces the pace and detail of the original, and if you ask me it's even harder. Expect a few letters in the Clinic - map, hints or cries for help will be gratefully received!
Verdict: 9/10
Review by Marcus Berkmann
Being naturally prone to scepticism (Being a miserable old sod you mean. Ed.), I didn't expect an awful lot from this conversion. Athena's very much the sort of multi-screen platformerama that sits so happily on 16-bit machines, but can struggle so dismally on the Speccy. And the original coin-op is such a mammoth piece of programming that it looked a dead cert for the ever-growing scrap-heap of Conversions That Shouldn't Have Been Tried.
But no. Although the amazing pretty colours have gone for a burton (as usual these days), the game itself has remained intact. And what a game! You play Athena as she battles through a scrolling landscape towards her eventual confrontation with the Dark Overlord. Nasties attack her from all sides, and as she moves along she must upgrade her weapons and shielding by picking up various useful bits and pieces. Not that these are just lying around. All are in fact hidden behind rocks which need to be battered away with whatever weapon you have to hand. You can dodge some nasties by jumping over or crouching beneath them, but you'll need to kill more than one of the big fellers who charges towards you before you get an axe powerful enough to start bashing down rocks. It's terribly easy to get killed very quickly in the early stages - if you can survive this part and pick up some effective shielding, things get slightly less frantic.
It's not quite as simple as battering your way through screen after screen, though. You can also drop down below ground and ramble around down there - part of your task is to find the route that passes by the most useful weapons, the strongest shielding and the most useful other bits and bobs. For, in Athena, the placing of the goodies is not random, as in most similar games - it's fixed, with just one exception. And that's that the first thing you'll find is a pair of winged boots that'll help you jump higher. Otherwise it's up to you to remember where things are, 'cos that's where they'll be. (Very profound. Ed.)
As part of the games challenge is to find out what the various icons you collect actually do, I don't want to give too much away. I will say, though, that K stands for Keep (for one life at least), and that you should pay attention to what's written on the bottles, 'cos one's poison and the other's its antidote.
There are seven worlds in all, all with really sparkling graphics. Not surprisingly it's a multiload, but it's hard to imagine how they'd have done it otherwise. The important thing is that it accurately reproduces the pace and detail of the original, and if you ask me it's even harder. Expect a few letters in the Clinic - map, hints or cries for help will be gratefully received!
Verdict: 9/10
Review by Marcus Berkmann
Cheats | Trivia |
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There are no cheats on file for this title. | Bob Wakelin's cover art was inspired by bodybuilder and Playboy model, Lisa Lyon.The character Athena was later resurrected by SNK for appearances in several Neo-Geo King of Fighters games, as well as SNK Gals Fighters on the Neo-Geo Pocket.Mark Jones began working on Athena after finishing Wizball. Shortly after, Mark was transferred onto Gryzor and Athena was completed by Ivan Horn and Andy Deakin. |
History
This title was first added on 27th February 2008
This title was most recently updated on 28th October 2015