Dragons Lair (1984) 
Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Comments: | ![]() Arcade Paul Hodgson, Andy Walker 128K 1 Kempston, Interface 2, Cursor Eng N/A Audio cassette Europe Dragons Lair 2: Escape from Sing... | Click to choose platform: Amstrad CPC Commodore 64 Sinclair ZX Spectrum More from other publishers: Nintendo Game Boy Color Atari Jaguar |
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Your Reviews |
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A laserdisk game on the Speccy? You're pulling my dirk. No, it's definitely no joke, this really is Dragon's Lair on the Spectrum. Q. How on earth do you compact 10 million megabytes of graphics and sound, a Wait Disney cartoon and orchestra, onto the small (yet v. Humble) Spectrum? A. You don't. You take the scenarios and multiload simplified versions of each. Ah! But does it work, this megagame in a micro machine? Nope, I'm afraid not, but then you can't have everything.
Dirk's adventures in the Dragon's gaff are too hard, basically. I suppose you could say it's an accurate representation of the original in that respect. Oh yes, it's exactly like the coin-op version in another respect too. Your control over the hapless Dirk seems limited to merely guiding his progress, rather than actually having any real control over him. I find this aspect particularly annoying! If you make a game so hard that it doesn't allow anyone but the writers past the first level, there's little point in drawing any other levels, is there? They could be the most brilliant screens in the world, with the most scintillating gameplays, but unless some poor berk can have a fair shot at getting to them, you might as well forget it. The graphics on the bits you can see look really good, but have the feel of straining to appear sophisticated when they're really not doing that much.
If you can be faggod to persist, I'm sure you'll prove me wrong, by discovering the hidden depths to the gameplay and the glory of the final graphic effect. But frankly I think it was a bad idea to attempt a conversion of this magnitude, unless you were sure to produce a workable game. Shame.
Phil South
Dirk's adventures in the Dragon's gaff are too hard, basically. I suppose you could say it's an accurate representation of the original in that respect. Oh yes, it's exactly like the coin-op version in another respect too. Your control over the hapless Dirk seems limited to merely guiding his progress, rather than actually having any real control over him. I find this aspect particularly annoying! If you make a game so hard that it doesn't allow anyone but the writers past the first level, there's little point in drawing any other levels, is there? They could be the most brilliant screens in the world, with the most scintillating gameplays, but unless some poor berk can have a fair shot at getting to them, you might as well forget it. The graphics on the bits you can see look really good, but have the feel of straining to appear sophisticated when they're really not doing that much.
If you can be faggod to persist, I'm sure you'll prove me wrong, by discovering the hidden depths to the gameplay and the glory of the final graphic effect. But frankly I think it was a bad idea to attempt a conversion of this magnitude, unless you were sure to produce a workable game. Shame.
Phil South

Cheats | Trivia |
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History
This title was first added on 15th December 2005
This title was most recently updated on 26th April 2015