The Game Boy Mailing List Game Genie Codebook
Version 1.0
10 June 1994
Contributors:
Suzanne M Ferree
The Spook
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Alleyway
252-01F- Invisible blocks
99F-01F-EEA Warps (use w/unlimited paddles)
DAA-67B- Each time ball lost, Mario replaces atom bomb
Baseball
195-62B- Extremely slow slowball for a limited time (sometimes, even
negative numbers!)
Dig Dug
F06-06B- Dragon's breath has a higher sounding pitch
Duck Tales
065-62B- Music almost off
0D5-62B- Spacey background version of song
F-1 Race
175-62B- Wheel screaching w/the music
D15-62B- Static w/occasional zap in the music
135-62B- Automatic top score in practic run (WARNING: the score saves
in the battery and may push better scores off the list)
Faceball 2000
404-62B- Alters music
Kirby's Dream Land
77E-62B- Music note held as Kirby inhales
754-62B- Eat 1 monster for unlimited shots until he
ducks (turn off before tuching a big star)
715-62B- new abilities: flying squatted, flying backwards (bump into
wall to change direction), standing in mid-air, & shorter
breaths
725-62B- same new abilities except he can't face left &
no flying squatted
775-62B- same new abilities except bump into anything to turn around
50E-62B- add sound effects
70E-62F-33D Invincible Kirby
FBB-E2E- No score
Kirby's Pinball Land
FF3-62B- Instant points (a very annoying code which I rarely use
because there's no point to it)
DFA-62B- Alters music
062-01F- Practice bonus rooms
005-94C- Stoppers don't work
Penguin Wars
F50-62B- White line shows division between competitor's
& players side (helps to time throughs better)
Tetris
000-63D-6E9 +
3E0-64D-5D0 +
###-65D-087 put in any of the numbers below to always get the selected
piece
Here are the codes:
000
040
080
0C0
100
140
180
1C0 = Play using the sound selection words (a b & c-type, Off)
200 = Play with numbers 0, 1,2,3 (All numbers move one space to the left.
You can move pieces into right side of playing area)
240 = same as above but with 4,5,6,7
280 = same as above but with 8,9 and gibberish
2C0, 300, 340, 380, 3c0 = gibberish
400 = fiddler and gibberish
440 = 2 fiddlers, 2 cellists
480 = Different musicians
4C0 = Even MORE Musicans
500 = Mr. Kung Fu
540 = Dancer and gibbersih
580, 5c0 = gibberish
600+ = doesn't work (game kills you instantly)
555-55D = Jackpot code- turning FX on deletes the piece currently falling
and randomly selects new ones until you FX off.
020-55D = Play with a variety of pieces, including some of Adol's new ones
024-55D = level never goes up
AC4-DDD = Can't rotate pieces clockwise
95A-55D = Line display only changes every 10 lines
Yoshi
201-62B- Ghosts blink & change into Mario's hand
151-62B- Ghosts blink & change into Mario's front
181-62B- Ghosts blink & change into Mario's profile
361-62B- Ghosts blink into muchrooms
3B1-62B- Ghosts blink into stars
3F1-62B- Ghosts blink into eggs
40E-62B- Music Sampler (one of the best!)








