Game Boy Camera Technical Info
GB Camera Tech Info V1.2 by Jeff F. The GameBoy Camera has memory mapped I/O registers Writing a value of $0 to $f to address $4000 selects A000 (R/W) (bit 0 is set low when hardware is ready) Many places in the GameBoy Camera software a 1 is Since all of the registers are written but most Save RAM Format 0000 - 11fb Scratch pad ram #1 (ignore) Photo #1 Photo #2 ... etc ... Photo #30 The Large Photo is stored as standard GB tiles $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0a,$0b,$0c,$0d,$0e,$0f The Small Photo is identical to the large photo but $e0,$e1,$e2,$e3 The format of the Photo Info is not yet known but is not Photo Info Block The last byte of the Photo Info area seems to indicate $17 = active, 00010111 |