Game Boy Wave Channel
If I play the following 12800 long sample on SineWaveSample: ... then I get the results that are shown here:
As can be seen from the gif, the top sine wave appears
relatively normal but the lower wave has a weighted appearance The top wave has a small noise spike after reloading of wave
RAM is complete but the bottom wave has a very large spike. During the 'sample reload period' when snd chnl 3 is disabled the effective value being output is 7 1/2. Also notice that the very first sample is identical to the last
COMPLETE sample that was output before snd chnl 3 was turned off Due to these artifacts there is a tremendous amount of distortion
on the sound playback on older GB full-size models and a smaller It appears to me that snd chnl 3 was never designed for dynamic
reload/updates in order to play raw audio samples due to the Jeff |









