Dig Dug (1984) 
| Details (Commodore 64) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | AtarisoftMaze Michael Reno 64K 1 Yes, required Eng N/A Audio cassette or 5.25" floppy disk UK (£9.95 cassette, £14.95 disk) The original Dig Dug arcade game was created by Namco in 1982. | Click to choose platform: Apple 2e Atari 2600 (VCS) Atari 5200 Atari 7800 Commodore VIC-20 Commodore 64 MSX |
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Sashanan (Unknown) 23rd Mar 2013 09:50"Keep pumpin' dude!"
OVERVIEW
Dig Dug is yet another charming arcade classic that found its way to the Commodore 64 in 1983, one of the biggest arcade-to-Commodore years. Back then the Commodore 64 was the big hype because it allowed you to play all those popular games without having to put in another quarter every time the screen displayed the dreaded words 'game over'. While not as famous as, for instance, Pacman or Space Invaders, Dig Dug is definitely one of the classics, and the name is bound to sound familiar to old schoolers.
Dig Dug is an action title. Each level pits you against a number of monsters lurking under the earth, and your goal is to dig tunnels, get to them and destroy them. With a conventional weapon? Wrong. With a pump.
GAMEPLAY
The concept of Dig Dug is simple. In every level, you dig tunnels through the ground in order to get to monsters hiding in small corridors, and you kill these monsters with a pump and air hose. Yup, you hook them onto the hose and them pump them up until they burst. Sounds gruesome to me, but it's certainly original.
Monsters come in two flavours - a silly yellow monster which merely chases you around the tunnels, and a green one which breathes fire, making it far more dangerous. Neither monster can dig tunnels through the dirt the way you can, but they can assume a spirit form which allows them to slowly move through the dirt. The trick to succeeding at Dig Dug is to dig your tunnels in such a way that you can lure the monsters to come to you through an open tunnel, allowing you to blow them up. Another way to kill them is to dig out one of the rocks stuck in the dirt on each level and crushing them under it. Meanwhile, you will have to be careful not to get surrounded - and since monsters get more numerous and more aggressive in later levels, that becomes quite a challenge.
Every level has you start out in the middle of the screen in a freshly dug tunnel from the surface. Monsters are in small corridors spread over the screen, where they wander around for a while. If you don't dig them out and destroy them soon, they will eventually get annoyed by your presence, change into a spiritual form, and slowly work their way through the dirt toward you. While they're in the dirt, there is no way you can harm them, and it is therefore important to lure them back into a tunnel. Vertical tunnels are much preferable here, because the green monster type can only use its fiery breath horizontally. Approaching it from the left or right can be suicidal, because in this particular version of Dig Dug, there is no way to see its fire coming. Another advantage of vertical tunnels is that rocks can be dropped down them. If you dig away the dirt directly under a rock, it will fall a few seconds later, crushing everything in its path (including you if you don't get out of the way in time). Falling rocks are a great weapon against groups of monsters which are hard to get otherwise (as you can only use your pump against one monster at a time, and blowing one up takes a few seconds).
Touching a monster, being hit by fire breath, or being crushed by a rock will all result in losing a life. Bonus lives are given out if you score enough points, and the quickest way to do that is to use rocks to crush monsters. That gives out more points than just blowing them up, and whenever you drop two rocks in a single level, a bonus item appears in the middle of the screen. The value of these items quickly goes up in higher levels, and picking up these items soon yields far more points than clearing out an entire batch of enemies.
CONTROLS
You move through tunnels and dig through dirt simply by moving your stick in the appropriate direction. The pump can be used by pressing the fire button. Pressing it repeatedly will allow you to quickly blow up a monster once you've managed to snare it with your hose.
While the joystick responds smoothly in this game, there is one significant annoyance with the controls. The game field consists of squares, and you can only round a corner when you are exactly in the middle of one. Usually you won't be, and therefore, if you try to round a corner, your character will usually end up going forward a little more first until he reaches the next square. This is particularly a problem when digging new tunnels, because then it's more difficult to see where the 'turning spot' is.
GRAPHICS
Slightly above average. The two monster types are clearly different from each other (not just in colour) and your own character is fairly well drawn. One good touch is that the dirt has four different colours, becoming darker as you get deeper. This lends variety to the looks of the level and also makes it easier to quickly judge the distance between you and a monster. For situational awareness, that is vital.
Every few levels, the colours of the dirt will change. For instance, starting in level 5, the ground will turn to a snowy white and light blue, from the original yellow and brown. These switches have been placed at just the right time: just when a certain colour layout gets boring, the next one kicks in.
One bad point about the graphics has to be mentioned: in later levels, when there are plenty of monsters at the beginning, some slowdown occurs, particularly when green monsters start breathing fire. This slowdown is definitely noticeable and may even be fatal at the wrong time.
SOUND
Dig Dug has one background tune which only plays while you are moving. It stops as soon as you stop, only to kick in again when you get back into motion. While the tune is repetitive, it doesn't get on your nerves very quickly. Silence would be a lot more monotonous.
Sound effects are decent. I particularly enjoy the 'BLAH' sound the green monster makes when he breathes fire. The only sound effect that annoys me at times is the high-pitched shriek your hose makes when you shoot it a monster. You'll be hearing it a lot, and it is just high enough to be unpleasant.
DIFFICULTY
The first levels are easy. Monsters mostly stick in the area where they begin the game and only decide to go out and attack you after you've almost cleared the level. Soon enough, however, monsters become more numerous and start closing in on you immediately. The difficultly builds up slowly over levels, at a pace which is just about right. Eventually (after roughly 20 levels), the game no longer gets any more difficult, but by then it will have stopped to give out bonus lives as well. At that point the game has become challenging enough that even an expert will lose the occasional life. Eventually, as is always the case with games of this kind, even the best player will be overcome.
THE GOOD:
I'd say Dig Dug did the following things right:
- Good learning curve, game steadily increases in difficulty throughout the levels;
- Original concept.
THE BAD:
The most noticeable flaws in Dig Dug are:
- Square-based movement hampers control at times (usually at the wrong times);
- Slowdown in later levels due to sheer quantity of moving graphics.
CONCLUSION
Dig Dug's a classic action title which is just a lot of fun. It's not without its problems, but generally it's a game well worth playing. I recommend this one.
Reviewer's Score: 8/10 | Originally Posted: 08/09/01, Updated 08/09/01
OVERVIEW
Dig Dug is yet another charming arcade classic that found its way to the Commodore 64 in 1983, one of the biggest arcade-to-Commodore years. Back then the Commodore 64 was the big hype because it allowed you to play all those popular games without having to put in another quarter every time the screen displayed the dreaded words 'game over'. While not as famous as, for instance, Pacman or Space Invaders, Dig Dug is definitely one of the classics, and the name is bound to sound familiar to old schoolers.
Dig Dug is an action title. Each level pits you against a number of monsters lurking under the earth, and your goal is to dig tunnels, get to them and destroy them. With a conventional weapon? Wrong. With a pump.
GAMEPLAY
The concept of Dig Dug is simple. In every level, you dig tunnels through the ground in order to get to monsters hiding in small corridors, and you kill these monsters with a pump and air hose. Yup, you hook them onto the hose and them pump them up until they burst. Sounds gruesome to me, but it's certainly original.
Monsters come in two flavours - a silly yellow monster which merely chases you around the tunnels, and a green one which breathes fire, making it far more dangerous. Neither monster can dig tunnels through the dirt the way you can, but they can assume a spirit form which allows them to slowly move through the dirt. The trick to succeeding at Dig Dug is to dig your tunnels in such a way that you can lure the monsters to come to you through an open tunnel, allowing you to blow them up. Another way to kill them is to dig out one of the rocks stuck in the dirt on each level and crushing them under it. Meanwhile, you will have to be careful not to get surrounded - and since monsters get more numerous and more aggressive in later levels, that becomes quite a challenge.
Every level has you start out in the middle of the screen in a freshly dug tunnel from the surface. Monsters are in small corridors spread over the screen, where they wander around for a while. If you don't dig them out and destroy them soon, they will eventually get annoyed by your presence, change into a spiritual form, and slowly work their way through the dirt toward you. While they're in the dirt, there is no way you can harm them, and it is therefore important to lure them back into a tunnel. Vertical tunnels are much preferable here, because the green monster type can only use its fiery breath horizontally. Approaching it from the left or right can be suicidal, because in this particular version of Dig Dug, there is no way to see its fire coming. Another advantage of vertical tunnels is that rocks can be dropped down them. If you dig away the dirt directly under a rock, it will fall a few seconds later, crushing everything in its path (including you if you don't get out of the way in time). Falling rocks are a great weapon against groups of monsters which are hard to get otherwise (as you can only use your pump against one monster at a time, and blowing one up takes a few seconds).
Touching a monster, being hit by fire breath, or being crushed by a rock will all result in losing a life. Bonus lives are given out if you score enough points, and the quickest way to do that is to use rocks to crush monsters. That gives out more points than just blowing them up, and whenever you drop two rocks in a single level, a bonus item appears in the middle of the screen. The value of these items quickly goes up in higher levels, and picking up these items soon yields far more points than clearing out an entire batch of enemies.
CONTROLS
You move through tunnels and dig through dirt simply by moving your stick in the appropriate direction. The pump can be used by pressing the fire button. Pressing it repeatedly will allow you to quickly blow up a monster once you've managed to snare it with your hose.
While the joystick responds smoothly in this game, there is one significant annoyance with the controls. The game field consists of squares, and you can only round a corner when you are exactly in the middle of one. Usually you won't be, and therefore, if you try to round a corner, your character will usually end up going forward a little more first until he reaches the next square. This is particularly a problem when digging new tunnels, because then it's more difficult to see where the 'turning spot' is.
GRAPHICS
Slightly above average. The two monster types are clearly different from each other (not just in colour) and your own character is fairly well drawn. One good touch is that the dirt has four different colours, becoming darker as you get deeper. This lends variety to the looks of the level and also makes it easier to quickly judge the distance between you and a monster. For situational awareness, that is vital.
Every few levels, the colours of the dirt will change. For instance, starting in level 5, the ground will turn to a snowy white and light blue, from the original yellow and brown. These switches have been placed at just the right time: just when a certain colour layout gets boring, the next one kicks in.
One bad point about the graphics has to be mentioned: in later levels, when there are plenty of monsters at the beginning, some slowdown occurs, particularly when green monsters start breathing fire. This slowdown is definitely noticeable and may even be fatal at the wrong time.
SOUND
Dig Dug has one background tune which only plays while you are moving. It stops as soon as you stop, only to kick in again when you get back into motion. While the tune is repetitive, it doesn't get on your nerves very quickly. Silence would be a lot more monotonous.
Sound effects are decent. I particularly enjoy the 'BLAH' sound the green monster makes when he breathes fire. The only sound effect that annoys me at times is the high-pitched shriek your hose makes when you shoot it a monster. You'll be hearing it a lot, and it is just high enough to be unpleasant.
DIFFICULTY
The first levels are easy. Monsters mostly stick in the area where they begin the game and only decide to go out and attack you after you've almost cleared the level. Soon enough, however, monsters become more numerous and start closing in on you immediately. The difficultly builds up slowly over levels, at a pace which is just about right. Eventually (after roughly 20 levels), the game no longer gets any more difficult, but by then it will have stopped to give out bonus lives as well. At that point the game has become challenging enough that even an expert will lose the occasional life. Eventually, as is always the case with games of this kind, even the best player will be overcome.
THE GOOD:
I'd say Dig Dug did the following things right:
- Good learning curve, game steadily increases in difficulty throughout the levels;
- Original concept.
THE BAD:
The most noticeable flaws in Dig Dug are:
- Square-based movement hampers control at times (usually at the wrong times);
- Slowdown in later levels due to sheer quantity of moving graphics.
CONCLUSION
Dig Dug's a classic action title which is just a lot of fun. It's not without its problems, but generally it's a game well worth playing. I recommend this one.
Reviewer's Score: 8/10 | Originally Posted: 08/09/01, Updated 08/09/01
Issue 4, July 1985 (Zzap! 64) 17th Mar 2013 07:36| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 23rd April 2013
This title was most recently updated on 23rd March 2013






