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Questprobe2-Spiderman      

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Adventuresoft


32K
1
-
Eng
N/A
Audio cassette
Worldwide


Acorn BBC






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Your Reviews

SPaul (Unknown)   24th Mar 2013 05:49
"An...er, INTERESTING Spider-Man interpretation..."

What with the new movie out and all, Spider-Man has hit it big once again. And what a better way to celebrate his success than to bring up some of the...er, darker past of his legacy.

With that, I introduce a quick view into the world of the Questprobe adventure of Spider-Man.

Scott Adams, noted adventure designer of the classics Sorcerer of Claymorgue Castle and the aptly titled Adventureland way, way back in the late '70s managed to get his hands on the licenses of three major Marvel heroes: Incredible Hulk, Spider-Man, and the Fantastic Four. He then proceeded to do what many have always planned to do with characters created on a graphics medium...that's right, make a text adventure out of them. Despite this obvious handicap Adams had to overcome, did he succeed in creating a game true to the idea of the comics they were based on? Well...kinda. For now, let's discuss Spider-Man.

Number 2 in the Questprobe series (As these Marvel games were called), Spider-Man basically remains trapped in an office building for the duration of the game (Pictures of J. Jonah Jameson and a printing press suggest that this is the Daily Bugle's offices). While traveling through the building you, as Spider-Man, will encounter various foes, including Mysterio, the Lizard, Hydro-Man (anyone remember him?), Sandman, and more. Also scattered throughout the building are various gems which are found through exploration and conquering the game's baddies via solving puzzles (nope, sorry, Spider-Man does not get an opportunity to actually punch any of these people). Once you get the gems, you must leave them in a safe place (that safe place being a computer room containing, of all people, Madame Web, which even _I_ never saw in the comics). Basically, the idea is to collect all the gems and store them, and once you do, you win!

On the surface, the concept seems like a lot of fun. Rather than fight through foes and risk dying several hundred thousand times in difficult battle sequences, you must put your brain to the test and defeat the foes through indirect methods. Note the word above, SEEMS...problem is, the game never really clues you in on exactly HOW you are to solve these problems. Sometimes figuring out the solution is via countless attempts at trial and error. And some of the problems require exceedingly ridiculous solutions of a highly obscure nature. However, in order to describe exactly HOW ridiculous involves lengthy explanations and giving away solutions. To get an idea, imagine the solution to the motorcycle renting puzzle in Gabriel Knight III (if you don't know, look it up. It is a truly whacked out puzzle), only being inclusive of generally every puzzle in the entire game.

Another of Spider-Man's downfalls is its...oddity. Don't let the license fool you - the characters may be Spider-Man and several of his arch-nemeses, but the adventure is pretty generic. None of it seems to fit the world of Peter Parker that comic book collectors (and now moviegoers) have grown to know and love. When was the last time ol' Webhead went around collecting gems? For ANY reason? Plus, if by chance you should happen to die (despite what I say above, it does happen pretty easily...), you end up in Limbo, where Questprobe-only character Chief Examiner has conveniently left a sign urging you to continue. Yep, odd is putting it mildly.

The game's still fun, though, if you can get past the weirdness. Just the fact that you do get to sling webs IS worth the investiture. But buyer (if C-64 software can really be applied to being bought anymore) beware: two versions of this game exist for the 64. One is an earlier version with horrible graphics and a two-word parser. The other is an updated version with a much better typing interface and visibly nicer graphics. I definitely recommend the latter.

GRAPHICS: 5/8
The original version's graphics are exceptionally poor, even by 64 standards. They get the 5. The super-updated version is much, much better, with characters instantly recognizable and cleaner. Plus, it includes some animated sequences, notably Spidey shooting webs and tearing open an elevator door with his bare hands. Definitely worth an 8.

SOUND: 1
The original edition has no sound whatsoever. The update has a 'BING!' noise accompanying some of the text, mostly to stop it before it scrolls right off the screen. Absolutely no other sounds, which sucks because the game could've definitely benefited from a few pows and whaps.

CONTROL: 2/5
Except in Infocom and Sierra's case, I've never been particularly fond of parsers. Most companies never did them right, for one. The original adventure is a clunker with two-word sentences which, in this adventure, are highly counterintuitive. The update has a much more evolved and generally more tolerant parser, but the cursor moves irregularly slow on the screen due to memory constraints or something. Good, but not great.

GAMEPLAY: 6
Definitely a trip to Freakyland for anyone who's even read a single Spider-Man comic. It's cool to see all the bad guys who Spidey's fought through the years, but gems? Secret formulas? Thermostats? Hydro-Man? It all gets a little crazy. Plus, the fact that very few clues are given explaining how to defeat the various villains as well as unfair placement of some gems leads to some disappointment. More suited to oldie adventure gamers than to fans of the series.

In all, it really depends on your tastes. Despite its eccentricities, I have a soft spot for this game because I used to play it when I was real young and didn't really care about beating it. If you're just interested in seeing the olden days of computer gaming and Spidey in general, or are one of them old-time hardcore adventurers, I recommend it. If your idea of a good time is something more along the lines of the Monkey Island series or action-packed Quake-a-thons, it's probably best to leave it be.

LEGAL PURPOSES: Any series, character, or company I have mentioned above are all properties of their respective copyrights. I do not own Spider-Man nor do I believe I'll ever have the money or clout to do so. Plus, Scott Adams is an all right guy by me, and best of luck to him in the future.

PARENTAL GUIDANCE: Although the Lizard looks a little scary, the game has nothing in it that would make it unsuitable for any age. General knowledge of the English language is recommended for completing the game, however.


Reviewer's Score: 6/10 | Originally Posted: 06/05/02, Updated 06/05/02

(Anonymous) (Crash!)   14th Dec 2008 09:45

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History


This title was first added on 27th July 2006
This title was most recently updated on 24th March 2013


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