Amazing Spider-Man, The (1990) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Empire SoftwarePlatform / 2D 512K Yes Eng 3.5" Floppy disk Worldwide | Click to choose platform: Commodore 64 Commodore Amiga |
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Dec 1990 Iss 17 (Amiga Format) 29th Nov 2011 04:26Web-head is back in town, and this time he has brought his wife! Or at least he would have, if she had not been snatched by arch-bad guy Mysterio. Now our ‘friendly neighbourhood wall crawler’ has to save her from a fate worse than death. Well, just plain, simple, death actually.
In traditional supervillain manner, Mysterio has told Spidey the exact address, telephone number and zip code of the film studio hideout where he is hiding Mary Jane. All that Spidey has to do is break in, avoid a mass of traps and then beat seven buckets out of Mysterio. Spiderman must methodically work through each and every room in the film studio complex searching for his good lady.
Naturally the place is crammed full with of old film sets, and each section of the game takes a famous movie theme for both its décor and traps. Most of the dangers are deactivated or diverted by switches which Spidey can hit with his hands, feet or webs. The trick is finding the right order, quickly enough.
Spiderman can walk on walls or ceiling and fire webs, which are useful for reaching high ledges or swinging over dangerous holes in the scenery. Even these abilities are not enough – are they ever? – to guarantee success and it is up to you to supply the split-second timing and perfect jumping to see him through this test of superheroism.
Webby has to overcome zero gravity space sets, vulture-culture Wild West scenes and Indy Jones filled with burning floors, rolling balls, electrified fences and robo zombies. With only one life the Wall Crawler must make reaching the six energy refreshing clapperboard rooms his prime objective – they also act as game save points – if he is to be the first heroine to meet the sticky end promised by the villain?
Trenton ‘Spider’ Web
In traditional supervillain manner, Mysterio has told Spidey the exact address, telephone number and zip code of the film studio hideout where he is hiding Mary Jane. All that Spidey has to do is break in, avoid a mass of traps and then beat seven buckets out of Mysterio. Spiderman must methodically work through each and every room in the film studio complex searching for his good lady.
Naturally the place is crammed full with of old film sets, and each section of the game takes a famous movie theme for both its décor and traps. Most of the dangers are deactivated or diverted by switches which Spidey can hit with his hands, feet or webs. The trick is finding the right order, quickly enough.
Spiderman can walk on walls or ceiling and fire webs, which are useful for reaching high ledges or swinging over dangerous holes in the scenery. Even these abilities are not enough – are they ever? – to guarantee success and it is up to you to supply the split-second timing and perfect jumping to see him through this test of superheroism.
Webby has to overcome zero gravity space sets, vulture-culture Wild West scenes and Indy Jones filled with burning floors, rolling balls, electrified fences and robo zombies. With only one life the Wall Crawler must make reaching the six energy refreshing clapperboard rooms his prime objective – they also act as game save points – if he is to be the first heroine to meet the sticky end promised by the villain?
Trenton ‘Spider’ Web
| Cheats | Trivia |
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History
This title was first added on 10th July 2007
This title was most recently updated on 29th November 2011





