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Bunny Bricks (1992)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Silmarils
Miscellaneous

512K

Yes
Eng

3.5" Floppy disk
Worldwide


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Atari ST
Commodore Amiga





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Your Reviews

Jan 1993 (CU Amiga)   3rd Dec 2011 09:02
What do you get when you cross a rabbit, a baseball bat, a gorilla and 5000 house bricks? Bunny Bricks of course, the whacked-out release from Silmarils.
I'd like to fill you in on the whole plot, but it's so far-out that you'd think I was off my trolley. The brief version is that you play a rabbit called Bunny, who has to rescue his girl from the clutches of an ape, by taking a baseball bat and knocking his way through 30 screens of bricks. Figured it out yet? Yup, it's another Breakout clone.

Yeah, I know - been there, seen it, done it, etc. But Bunny Bricks does have a few twists on the old item. Instead of just having to line up under the ball, this time you've got give it a crack with the baseball bat. It's hardly revolutionary, but it gives the impression of having greater control (even though in reality you've got less control than in most brick-bashers). All the usual features are here, like indestructible bricks and bonus tokens. Some of the screens have a slight puzzle element too, which usually involves hitting switches in a certain order to gain access to other parts of the screen.

Bunny Bricks is a lot better looking than most Breakout games, thanks to plenty of colourful cartoon backdrops. Unfortunately, whoever laid out the controls, must have been on the same trip who dreamed up the storyline. They're far from instinctive, but you get used to them after a while. There's nothing much to shout about on the sound front, but it's all made that bit more satisfying with a good sample 'crack' as you hit the ball.
However, addictive and humorous as it is, disposable fun like this really belongs in the budget price bracket.
Tony Horgan

42%




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History


This title was first added on 3rd February 2006
This title was most recently updated on 3rd December 2011


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